Page 13 of 34 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 334
  1. #121
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I hate Irony. At this point I'm just wrestling with the program rather than working out the implementation, which I hate.

    There isn't even a good working sample with an AST tree.

    I might just get the parse and walk the tree myself.

    EDIT: OH MA GOD IT ACTUALLY RAN HALLELUJAH

    i need a beer.
    (0)
    Last edited by pandabearcat; 06-27-2015 at 01:25 AM.

  2. #122
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Just to make sure I'm not being dumb (the heat makes me rather dumb and incapable of comprehension), 12% Chance with 1.5196% multiplier at base 354 Critical Hit Rating, right?
    At 657 rating.
    (0)

  3. #123
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    657?! k, yeah, I should of thought that, my bad.

    That's... Very low. You checked that base Crit Damage is x1.5, or is it lower? If that's the case that it's 1.5 at base still, Crit scales damn awfully.

    EDIT:

    Quote Originally Posted by pandabearcat View Post

    EDIT: OH MA GOD IT ACTUALLY RAN HALLELUJAH

    i need a beer.
    Yayyyyyyy!!!!!!!!
    (0)
    Last edited by Dervy; 06-27-2015 at 03:02 AM.

  4. #124
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    That's... Very low. You checked that base Crit Damage is x1.5, or is it lower? If that's the case that it's 1.5 at base still, Crit scales damn awfully.
    I never bothered to check, honestly. Assumptions are totally a science thing, right? Right? >_>

    Also, so far it's a minimum 1.5196x damage, it might be a bit higher. Based on some data points I need to confirm, it could go as high as 1.5216x damage, but the data point I have for that wasn't properly buffed so I had to extrapolate what it would have been buffed. Which is unfortunate, because it was closer to minimum damage than anything else I have so far.
    (0)

  5. #125
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    By "it actually ran" I mean

    1. It compiled
    2. It stopped throwing null pointer errors

    The good news is that while the work is extremely tedious (yay for making so many nonterminals) the work actually, well, works, so I am actually starting to be able to attach some code to the parsing. For example, so far it can load class skills/traits, add players/targets, and change attributes.

    Next up is simply...writing the next 30 or so code stubs. Then it'll work.

    I anticipate it'll be done by monday/tuesday.

    Far far down the road someday, I may have it spit out actual C# code, so you can compile your rotations to make them run faster. In the meantime performance is the least of my concerns and I doubt anyone would actually care about this functionality so its not going to happen.

    Also, please take a look at the script sample, and try to write up your own. I need people to get hands on so they can tell me if they need additional functionality from the language. Earlier is better.
    (0)

  6. #126
    Player
    nekuxdesu's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kojima Sama
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Quote Originally Posted by pandabearcat View Post
    snap
    So it's in "Please look forward to it." mode?
    (0)

  7. #127
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    http://ku-so.hatenadiary.jp/entry/2015/06/20/105345

    JP CRT% at level 60 is 5%. Very small sample-size, but very likely.
    (0)

  8. #128
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I need new damage formulas!

    Also I put in the new DRG skills. Not sure if they work correctly...but whatever.

    The engine has also been tweaked a little to help with multi-actor fights. Pretty much was necessary for pets to work as they are independent actors.

    Still can't do multiple instances of dots however. I will need to completely rework how auras work to support that, whomp whomp.

    Script now supports preapplication of auras (like disembowel).
    (0)
    Last edited by pandabearcat; 06-29-2015 at 01:29 AM.

  9. #129
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    IT WORKS!

    It worrrrrrkssssss.

    I expect it to be somewhat buggy at first, but it is working.

    The only thing left to do is code up the UI, which I really don't feel like doing.

    But it...works wonderfully (though a bit slow, who cares).

    Hope to release a demo tomorrow once I get a somewhat UI working.
    (0)

  10. #130
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    DoTs seem to scale *(1+SS*0.0002), from base 0, which is 1/3 of how DET scales.

    I noticed that my WD formula is kind of the same, just a few adjustments here and there are needed, but it always calculates my DoT damage as if we have 0 Skillspeed. I also applied a -1 mod to the end of my damage formula and it seems to be slightly more accurate than normal, lol.

    However, if Determination was butchered for WDs as well, which is what I also think is happening, due to this post https://www.reddit.com/r/ffxiv/comme...condary_stats/, then the scale of SS on DoTs is much greater than what we originally thought.
    (0)
    Last edited by Dervy; 06-30-2015 at 09:42 PM.

Page 13 of 34 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast