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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    451

    What's this Materia going to look like? [dev 1068[

    Pondering upon the notion of what stat Materia might have, then started to make a list.

    Now that info about materia is being release, bolded items represent confirmed materia.

    First list : Stats that are already applied to weapons, armor or jewelry

    (6) STR / DEX / VIT / INT / MND / PIE ----------------- Running total :6
    (6) Fire / Water / Ice / Earth / Wind / Lightning -------- Running total :12
    (6) atk / acc / crit / m.pot / m.acc / m.crit ------------ Running total :18
    (3) def / m.def / elem resist --------------------------- Running total : 21
    (4) eva / parry / block / block rate --------------------- Running Total : 25
    (3) crfts / mg.crfts / control ---------------------------- Running total : 28
    (3) gathering / output / perception -------------------- Running total : 31
    (3) slash / blunt / pierce / projectile dmg cuts ---------- Running total : 35
    (6) ice / water / fire / earth / wind / light dmg cuts----- Running total : 41
    (1) breath damage cut --------------------------------- Running total : 42
    (2) + HP / + MP ----------------------------------------- Running total : 44

    Additional, possible effects:
    (2) + max TP / + TP generation rate -------------------- Running total : 2
    (2) + HP regeneration rate / + MP regeneration rate -- Running total : 4
    (2) Attack delay reduction / multi-hit -------------------- Running total : 6
    (3) absorb HP / MP / TP on attack ----------------------- Running total : 9
    (3) absorb HP / MP / TP on being attacked ------------- Running total : 12
    (1) Cure Potency + x --------------------------------- Running total : 14
    (6) Chance of (1 of 6 elements) damage on hit -------- Running total : 20
    (3) Reflect / Float / Refresh ------------------------------ Running total : 23
    (9) Damage boost vs Monster Families ------------------Running total : 32
    (1) Casting time reduction --------------------------------Running total : 33
    (1) Chance to avoid spell interrupt -----------------------Running total : 34
    (1) Increased movement speed --------------------------Running total : 35
    (2) Increased / decreased enmity per action -----------Running total : 37
    (1) Decrease duration of debuffs ------------------------Running total : 38
    (1) Increase duration of buffs cast on self --------------Running total : 39
    (1) Increase duration of buffs cast by self --------------Running total : 40
    (1) Increase duration of debuffs cast by self -----------Running total : 41
    (2) Potion / Ether effect increase ------------------------ Running total : 43
    (7) Ability / spell cooldown reduction (per class) -------Running total : 50
    (1) Chance to counterattack when hit -------------------Running total : 51
    (4) Poison / paralyze / silence / sleep resist ------------Running total : 55
    (9) Defense boost vs Monster Families ------------------Running total : 64
    (2) Auto-potion / ether when HP / MP below x% -------Running total : 66
    (1) Auto-esuna upon negative status effect (long CD) -- Running total : 67
    (1) Reduce aggro range ----------------------------------- Running total : 68
    (7) Class affinity (for each of 7 classes) ----------------- Running total : 75
    (2) Regain HP / MP while in active mode -----------------Running total : 77


    Quote Originally Posted by Naoki_Yoshida
    Details Regarding the Different Types of Materia
    We plan to implement about 80 types of materia in patch 1.19.
    Let the speculation begin! Which materia will we see?

    I see at minimum 44 possible materia. If the damage cuts are removed (haven't seen a "second line" damage cut bonus), it could go as low as 33. (edit: given example materia from lodestone / forums, at least 18 are near certain)
    On the other side, up to 121 (updated) possible materia!

    Given varying strengths of materia, there's going to be a lot of figuring in terms of how much complexity the materia system is going to add.

    Another suggestion was materia could have both bonuses and penalties, or combine two bonuses. For example +10 Str -5 Int, or +5 Str +5 Vit. This would be in line with some of the recent raid gear. Just adding this option, and allowing any permutation of two abilities leads to a staggering additional (2*121*120) = 29,040 possibilities. O_O

    Editorial Note: Some of these materia might be too powerful if they could be stacked across a lot of gear. Things like 'multihit', 'class affinity', 'chance to counterattack', 'attack speed reduction', and 'movement speed increase'. If these were to be included, they might be restricted to a particular item slot. For example, 'multihit' and 'chance to counterattack' might be restricted to weapons, 'attack speed reduction' might be limited to hand slot, and 'movement speed increase' might be limited to feet slot.

    Also, post up what materia you think will be introduced, or what you'd like to see. Lots of great suggestion so far (in blue). Keep them coming!
    (12)
    Last edited by Amineri; 09-17-2011 at 02:26 PM. Reason: Including suggestions, updating confirmed materia

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Garlond Ironworks
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    39
    Quote Originally Posted by Amineri View Post
    Also, post up what materia you think will be introduced, or what you'd like to see!
    Cure Potency + #%

    Also:

    Damage boost against monster families- ashkin, beastkin, cloudkin, scalekin, seedkin, soulkin, vilekin, voidsent and wavekin.
    (2)
    Last edited by Cid; 08-25-2011 at 06:28 AM.

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    chance of [enter elemental] damage upon hit
    (1)

  4. #4
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I want

    reflect, float and refresh materia!
    (1)

  5. #5
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    +faster casting speed

    Similar to Haste in several other FF games but on a smaller scale and maybe even on a class of spells.

    EDIT: Oh and counterattack material
    (1)

  6. #6
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    This is an example of a well thought out, prediction thread.

    I see:
    No QQ,
    No whining,
    No doomsday notions,
    No Sarcasm,
    Well thought out ideas with reasoning,

    /thumbsup from the Mog.

    Sorry to interrupt your thread, it deserved a note to the rest of the forum trolls on how to do things.

    I can only hope people copy your format.

    <3 Mog

    Edit: Projectile is also a damage type:

    (3) slash / blunt / pierce dmg cuts ----------------- Running total : 34
    (6)
    Last edited by DoctorMog; 08-25-2011 at 06:25 AM.

  7. 08-25-2011 06:27 AM

  8. #7
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Don't forget Enmity! Enmity +/- ^^

    Tank would get +Enmity... like a Matador's cape. Ole!
    Ranged/DoM get -Enmity like... an Invisibility cloak....
    (3)

  9. #8
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Regen
    Haste
    Autobuff eg protect/shell or a spike spell
    Steal/Mug
    Double/triple attack
    counterattack
    Chance of (status) damage on hit
    Resist status increase
    conserve MP
    Battle Regimen Damage or Weapon Skill damage Increase per weapon (as opposed to standard attack increase)
    Battle Regimen accuracy or Weapon skill accuracy increase (as opposed to standard accuracy increase)
    Potion/Ether healing percentage increase
    Ability delay percentage decrease
    Recast delay percentage decrease
    [Mob-type]-Killer (as opposed to a damage increase, an increased chance of intimidating a mob family, eg. seedkin)



    Reminds me of the Evolith system in 11 which is probably where all the above thoughts came from deep within my mind ;-/
    (1)

  10. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    some ideas from the Ragnarok online Card feature

    for body or shild:
    - #% damage from [race]
    - #% damage from [element]
    + # max. HP / MP

    for feed:
    + #% walking speed
    (1)

  11. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by DoctorMog View Post
    Edit: Projectile is also a damage type:
    I KNEW I was forgetting one, but I could dredge it up out of my brain. Thanks for the reminder, and updated.
    (0)

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