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  1. #111
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Croisciento View Post
    One issue that needs to be adressed is TP. We're getting out of TP really quickly meanwhile Warriors can bring a lot as OT/MT and still have a TP regeneration move. Paladin do not have a TP restoration move but their utility is great as OT just because of divine veil.

    We can't even use reprisal as OT, and Delirium is useless if there's a monk in your group... WHAT do we bring to our group?? I'm seriously wondering.
    Paladins way of restoring TP is to use more Shield Swipe. It's a low cost on global cooldown attack. The gain is very low but if they weave it between attacks they will last for ages.
    (0)

  2. #112
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Croisciento View Post
    One issue that needs to be adressed is TP. We're getting out of TP really quickly meanwhile Warriors can bring a lot as OT/MT and still have a TP regeneration move. Paladin do not have a TP restoration move but their utility is great as OT just because of divine veil.

    We can't even use reprisal as OT, and Delirium is useless if there's a monk in your group... WHAT do we bring to our group?? I'm seriously wondering.
    Yes, this is certainly a matter of genuine concern. I find myself almost demanding MT roles in any 8-man content I approach, simply because DRK's off tanking abilities are just so worthless.

    Giving Delirium a Dark Arts bonus (it's silly to be the only finisher without one) that provided a -10% Magic resistance debuff (which everyone has been crying for anyway) would definitely help quite a bit.

    Additionally, I'd be all for changing Dark Arts so that all of its effects modify skills for offensive purposes, while improving the base defensive abilities of the same cooldowns. For example, instead of Dark Dance giving +20% evasion while in Dark Arts, it could drop the defensive buffs from the skill entirely to give some sort of TP regen. It would set a simpler baseline for lower level play, while still providing a high skill ceiling for optimized efficiency, something I think we all can appreciate.
    (1)
    Last edited by Kiteless; 06-30-2015 at 10:38 AM.

  3. #113
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Croisciento View Post
    One issue that needs to be adressed is TP. We're getting out of TP really quickly meanwhile Warriors can bring a lot as OT/MT and still have a TP regeneration move. Paladin do not have a TP restoration move but their utility is great as OT just because of divine veil.
    TP yes. Even as MT without using BW I'll still run dry on TP in any extended fight. Which just goes to show how poorly thought out the TP system is, we only get a single move above 60 TP, and we can drain that TP like no other somehow.
    (0)

  4. #114
    Player
    Rampage's Avatar
    Join Date
    Apr 2012
    Posts
    53
    Character
    Rampage Strife
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    You could make dark arts force regen timer and activate Reprisal for use as well, this way we could keep debuff 100% of the time at high cost. And as OT and Solo we have an extra off global cooldown at will when others are cooling.

    I think thats REASONABLE hehe
    (0)

  5. #115
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I don't know about having 100% up-time on reprisal. That might be a bit much, and appears to be a role that should be fulfilled by the WARs out there. I agree with everything else, though.
    (0)

  6. #116
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Falgern View Post
    Paladins way of restoring TP is to use more Shield Swipe. It's a low cost on global cooldown attack. The gain is very low but if they weave it between attacks they will last for ages.
    Just want to note, Shield Swipe isn't available as OT unless you Cover + Bulwark/Sheltron or something.
    (0)

  7. #117
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Reduce Shadow Wall to 120 seconds or keep the same timer but increase the dmg reduction to 40%.

    It's no where near as good as Vengeance which is also 30% dmg reduction but also deflects physical damage meaning it can stack with Bloodbath. It's also no where near as powerful as Sentinel which is 40% dmg reduction but shares the same 180 recast timer.
    (0)

  8. #118
    Player
    Croisciento's Avatar
    Join Date
    Jan 2014
    Posts
    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiteless View Post
    Yes, this is certainly a matter of genuine concern. I find myself almost demanding MT roles in any 8-man content I approach, simply because DRK's off tanking abilities are just so worthless.
    I'm all with you with Delirium dark arts bonus. I also think Carve and Spit should give TP back under dark arts instead of increasing potency. I also think Dark Stance isn't reliable enough and just as you see this spell be enhanced in another way when used with Dark Arts.
    (0)

  9. #119
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Marxam View Post
    Reduce Shadow Wall to 120 seconds or keep the same timer but increase the dmg reduction to 40%.

    It's no where near as good as Vengeance which is also 30% dmg reduction but also deflects physical damage meaning it can stack with Bloodbath. It's also no where near as powerful as Sentinel which is 40% dmg reduction but shares the same 180 recast timer.
    Don't forget that Vengeance also gives Wrath/Abandon of the GCD.
    (0)

  10. #120
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Just want to note, Shield Swipe isn't available as OT unless you Cover + Bulwark/Sheltron or something.
    But you can't forget that you do have Clemency/SS which you can toss out occasionally to do essentially the same effect of recovering TP for a GCD.
    (0)

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