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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    This is probably the major thing that needs to be addressed
    Not necessarily. You just need to adjust your crafting method depending on what you're synthing.

    When dealing with finished items, it's generally a better idea to get as much quality as you can while preserving durability for the "Touch Up" process.

    When creating mats or parts, it's generally a better idea to go for as much quality as you can, durability be damned, which is where skills like Clean Slate come in handy.
    (0)

  2. #2
    Quote Originally Posted by Rentahamster View Post
    Not necessarily. You just need to adjust your crafting method depending on what you're synthing.

    When dealing with finished items, it's generally a better idea to get as much quality as you can while preserving durability for the "Touch Up" process.

    When creating mats or parts, it's generally a better idea to go for as much quality as you can, durability be damned, which is where skills like Clean Slate come in handy.
    Indeed and agreed. And this process makes sense to me, providing a little depth to the system without it being too complex (in my opinion). Still think it needs to be tweaked though!
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  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Rentahamster View Post
    Not necessarily. You just need to adjust your crafting method depending on what you're synthing.

    When dealing with finished items, it's generally a better idea to get as much quality as you can while preserving durability for the "Touch Up" process.

    When creating mats or parts, it's generally a better idea to go for as much quality as you can, durability be damned, which is where skills like Clean Slate come in handy.
    Everyone already does that, and your abilities aren't as useful as you think they are in accomplishing your goal.

    I'm a GS and BS. I will challenge any user on any synthesis to beat my HQ results with your abilities that I don't have on either of those two arenas. You will see how little Clean Slate actually does in OUTCOME based measures.

    The cake is a lie. Those abilities are more about making you feel like you're good than making you good. Sadly, their effect on outcomes...on HQ rates themselves, not on how you feel or what you think...is almost nothing!
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  4. #4
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rentahamster View Post
    Not necessarily. You just need to adjust your crafting method depending on what you're synthing.

    When dealing with finished items, it's generally a better idea to get as much quality as you can while preserving durability for the "Touch Up" process.

    When creating mats or parts, it's generally a better idea to go for as much quality as you can, durability be damned, which is where skills like Clean Slate come in handy.
    I still think it would be nice for materials to have a touch up option. I have gotten to 300+ quality on a finished item and used touch up until it broke with not even a +1. the chances are too low even at that high quality, so it would be better if we could at least more easily create HQ materials
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    Last edited by Reika; 03-14-2011 at 09:47 PM.

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