Results 1 to 10 of 1050

Dev. Posts

Hybrid View

  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Okiura View Post
    Current crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the mats (or farm them), try to make but... only NQ . Never mind let me try this again, two or three attempts go by. BAM! HQ!

    So not only has this crafter put money in to the economy they have also put 4 new NQ doublets in to the wards for non craftes to buy.

    Yoshi's crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the HQ mats (or farm them), try to make and... BAM! HQ!

    So this crafter put money in to the economy but the by-product of NQ gear isn't there. the crafter isn't going to make/sell NQ stuff (even more so for low lvl gear), and if they make more HQ gear other then the piece they made for them selfs it will be out of the price range of the casual player.

    Both these example are going to be hampered by the same HUGE flaw in the game, "the market wards". i'd still pick option one though. it's better for the game over all.

    So what if it takes a few attempts to get a HQ verson, this is no diffrient to killing a NM for a piece of gear that may or may not drop, or winning or failing a raid, Do you really want everything to be 100%?
    Very limited foresight there. There are quite a few assumptions built into that prediction of yours for the upcoming changes. Namely how often a crafter will be able to simply visit the market wards and just shop up some HQ mats - especially if they go with +3s only becoming HQ.

    The validity of your prediction depends drastically on the availability of HQ materials - something we know nothing of at this point and cannot know anything of until the actual release of the changes.

    NQ items will be very abundant - they always are. Not every crafter goes ape shit to make HQ for every piece of gear. It is in fact common practice to make a new piece of gear - even if NQ - first and then work on making an HQ version to upgrade to. At that point they can just sell their NQ gear.

    With the current system and people taking attempts upon attempts to make HQ gear, the market becomes flooded with NQ gear thus decreasing their value. With the next system there may well be a healthy balance between NQ and HQ maintained throughout the board.

    Also, thanks for including your opinion that the market wards are a huge flaw. It was quite relevant.
    (5)
    Last edited by NoctisUmbra; 08-25-2011 at 03:41 AM.

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by NoctisUmbra View Post
    Very limited foresight there. There are quite a few assumptions built into that prediction of yours for the upcoming changes. Namely how often a crafter will be able to simply visit the market wards and just shop up some HQ mats - especially if they go with +3s only becoming HQ.

    The validity of your prediction depends drastically on the availability of HQ materials - something we know nothing of at this point and cannot know anything of until the actual release of the changes.

    NQ items will be very abundant - they always are. Not every crafter goes ape shit to make HQ for every piece of gear. It is in fact common practice to make a new piece of gear - even if NQ - first and then work on making an HQ version to upgrade to. At that point they can just sell their NQ gear.

    With the current system and people taking attempts upon attempts to make HQ gear, the market becomes flooded with NQ gear thus decreasing their value. With the next system there may well be a healthy balance between NQ and HQ maintained throughout the board.

    Also, thanks for including your opinion that the market wards are a huge flaw. It was quite relevant.
    The current HQ vs NQ issue is a big one in the current system, notice in my example i said 4 attempts and you have the HQ you were aiming for, not the stupidly high number it takes now. but isn't the reason for the crafting changes that started this thread to increase the amount of gear/price and availibty to new players.

    my predictions are bassed on the ability to go in to the wards and buy the HQ items (or be able to fam them in a worthwhile amount of time). but if they are too rare then you won't really see any HQ gear because ppl will only make one offs for themself and if the're too common then i think my prediction has a pretty solid foundation.
    (1)