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  1. #101
    Player
    sfxsigma's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Nota Taru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Underdog2204 View Post
    snip
    I'll never understand what motivates people like you to come into other threads, and tell us how our issues don't matter and you have it worse. I agree wholly that machinists have far bigger problems than the wheeling thrust issue brought up in this thread. but that's exactly the point. This isn't the machinist thread, so you're doing nothing useful here. Shame on players who project their issues onto others like this.

    Anyway, the problem wouldn't even exist if we got Fang and Claw/Wheeling Thrust at the same time. It's because you start with one, and then gain the second which strictly adds no power and only the potential for mistakes, that there is a problem at all. They should either be learned at the same time, or one should be differentiated from the other in a way that isn't strictly positional RNG with no benefits. That's it.
    (7)

  2. #102
    Player
    Whymes's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Semwhy Whymes
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Underdog2204 View Post
    Ikr, it must be so tough being able to pull over 1k dps.

    Not like MCH and BRD's have been given nothing even remotely useful in the skillsets, but damn the one Dragoon skill much be such a chore to use and requires nearly 100 responses signaling how much priority this injustice must be given...

    Being able to pull 1k+ dps have have party wide boosts must be such a pain...

    Yeah I've never liked a lot Dragoon players for their whole "woe is me" mentality that has been around since release -_-
    You'll never see a DRG do much over 1k dps with the current gear in a real fight unless they are very good, simply due to the fact that you can't keep the combo going very well in a hard fight.
    (3)
    Last edited by Whymes; 06-28-2015 at 07:13 AM.

  3. #103
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Whymes View Post
    You'll never see a DRG do much over 1k dps with the current gear in a real fight unless they are very good, simply due to the fact that you can't keep the combo going very well in a hard fight.

    Untrue, although...it takes a lot of skill, timing and luck with mob not turning. I've heard of DRGs doing 1100 DPS in Bismarck EX
    (0)

  4. #104
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It also extend BotD which is also a great DPS boost due to the faster auto attacks.
    The basic buff of BoTD gives is +30% potency to Jump and Spineshatter Dive. Aside from that, it enables the use of WT/F&C/Geirskogul. Does nothing to increase autoattacks.
    (0)

  5. #105
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    The positionals aren't bad at all. You get used to them pretty quickly. What you won't get used to is BotD constantly falling off because a mechanic happened right when you got the proc or right after popping Geirskogul. You're up in arms about the wrong thing xD

    Even the above is something you'll get accustomed to when you know the fights better. Fights I couldn't keep BotD up on as a fresh 60 I'm now maintaining it with no problem. Am I on the edge of my seat clutching my controller for dear life the entire time, you betcha. Is it impossible? Nah. At least until you get to Ravana Ex D:
    (0)

  6. #106
    Player
    Treve's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Treve Selsi
    World
    Tonberry
    Main Class
    Lancer Lv 60
    so nice if they will buff drg haha
    (0)

  7. #107
    Player
    bbkkristian's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    70
    Character
    Kris Valience
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Why did they carbon copy Fang and Claw into Wheeling Thrust and throw a negative mechanic on it?
    (1)

  8. #108
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    It's good to see this thread. I've really never seen such poor, backwards design in any MMORPG, possibly any video game really. I've played horribly imbalanced video games where acquiring certain skills gives you almost no benefit, but I've never played an MMORPG where you're actually punished for learning a new skill.

    Although probably not the best solution, my band-aid fix would be almost exactly what SpecialKK said:
    Allow a one-time use of either weaponskill, but ALSO change Wheeling Thrust to do its damage from the front. This way you have something to use while solo that isn't such a pain to use, plus maybe in the future there'll be fights where we have to split cleave damage in front of an enemy.

    Geirskogul is also a little bit stupid mechanically. 200 Potency every 10 seconds is not a ton of damage given the risk in the duration reduction. Potency should be increased to 230 and duration reduction should be reduced to 6s, in my opinion. I'm not advocating for DRG to be overpowered with this.

    It breaks my heart to analyze FFXIV gameplay like I would WoW because FFXIV should be about enjoying the awesome and wonderful visuals, environments, and stories. Sure, once in a while FFXIV gets as technical as WoW with some boss fights, but that's the exception. I moved from WoW to get away from doing technical analysis all the time, but such blatantly broken design just can't be ignored.

    P.S.
    I know this isn't the thread for it, but this is as stupid as Fracture. I don't know why they haven't done anything to fix the uselessness of that skill too.
    (2)
    Last edited by Teiren; 06-30-2015 at 07:17 AM.

  9. #109
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Galand View Post
    What about our 60 ability, that seems pretty weak imo, either reduce the time reduction to 5 seconds or make it stronger then 200 potency
    what? geirskogul is awesome!!
    its like spammable howling fist. combine that with doomspike and dragonfire dive, DRG aoe is absolutely insane now
    (0)

  10. #110
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Galand View Post
    What about our 60 ability, that seems pretty weak imo, either reduce the time reduction to 5 seconds or make it stronger then 200 potency
    Even without the Lv60 ability DRG has a lot of power as it is right now. The fact that you have an OFF GLOBAL attack that's 200 potency (that's 50 less than Dragon Fire Dive that which has 120 second cool down) has a small cool down, make it a very powerful move.

    The fact that it subtracts 10 seconds off Blood of the Dragon helps regulate that power. If you could spam it after every 4th rotation that would be way too powerful, and way too easy. This forces you to keep track of how much time you have left and makes you question, "Can I spend this ability and still refresh Blood in time? Or should I wait for another rotation?"

    Dragoons didn't have this complexity before unlike other dps, so now you have this element to test your skill.
    (0)

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