Couldn't agree more. I know a lot of people were asking for "more" - as in longer fights, harder hitting enemies and harder-to-kill enemies, but yeah making everything a literal HP sponge was just the easy way to that, I guess. And it's really not fun or challenging at all. (And before SE goes off on another wrong path: no, neither more Heavy, nor replacing Heavy with Vulnerability is "more challenging".)
Sadly yea, SE really missed the beat with trying to make the overworld feel threatening/challenging. If you get into a bad scenario, you can still just as easily as before escape by running a few feet away.
Instead of a threatening/challenging overworld, what we got was an overworld filled with monsters with bloated HP, that become a trial in patience as you sit there wacking them. As a DRG 54, I easily pulled two mobs, popped every buff, and was able to take them down. If I had my bird out, wouldn't even need to pop skills if I didn't want to blitz them down.
Honestly, even flight makes the world less threatening, and thankfully, that actually solves the Heavy issue as a lot of us had. We won't have to deal with Heavy in Heavensward zones, thank god, because we can just fly right over the monsters \o/
Now that I'm max level again, monsters are not...well they aren't pushovers but they don't take forever to down.
I think it's fine.
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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
I've seen at least 10 tanks (in DF) with 20k hp since I hit 60.
Recently returned player.
Almost made me shed a tear. I miss those times. 6 ppl to down a lizard that was 'tough' haha
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