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  1. #1
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Reminds me of forming parties in the Dunes in XI to down a Rabbit. Good times.

    I think the point is to make the mobs in these new areas more dangerous? I think it's fine, but I wish they were a bit weaker in FATES.
    (1)

  2. #2
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Leep View Post
    Reminds me of forming parties in the Dunes in XI to down a Rabbit. Good times.

    I think the point is to make the mobs in these new areas more dangerous? I think it's fine, but I wish they were a bit weaker in FATES.
    I'm still soloing FATEs. In my sexy DPS tank stance of course, but I've been solo'ing FATEs now, without even calling my Chocobo. Imagine what I could d if Fligenhuhn was around!
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  3. #3
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    I'm still soloing FATEs. In my sexy DPS tank stance of course, but I've been solo'ing FATEs now, without even calling my Chocobo. Imagine what I could d if Fligenhuhn was around!
    It's probably because the FATE is accounting for more people than they're are doing the actual FATE, but I feel sometimes some mobs have way too much HP. Unless it's intended, then it's fine. Still getting a feel for them though.
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Leep View Post
    It's probably because the FATE is accounting for more people than they're are doing the actual FATE, but I feel sometimes some mobs have way too much HP. Unless it's intended, then it's fine. Still getting a feel for them though.
    Ah, I forgot about fates. Updating it with that now! Its because I got to 60 never doing even one. Lol.
    (1)

  5. #5
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Ah, I forgot about fates. Updating it with that now! Its because I got to 60 never doing even one. Lol.
    Yeah I did maybe 3 myself going through my first 60. :P
    (0)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    The increase in 3.0 Dungeon mobs HP is SE reaction to how people were rushing dungeons in 2.X era by gathering them all on one giant Mob as a means to kill enemies faster rather than killing them group by group.

    2.X dungeons often caused people to mob gather and kill them all at once by spamming large amount of AoE to "Rush" through the dungeon and attempt to finish the Dungeon "Faster"

    You can only blame the community for acting the way they did with 2.X dungeons and their habbit of "Rush through the Dungeon or you're a Bad Player" attitude which did plague most players in 2.X dungeons.

    This attitude pressured plenty of New Tank and Veteran Tank players to try to Mob kill when they're not use to tanking in certain dungeons or when they don't have the proper gear yet for such task.

    With the High HP Mobs in 3.0 Dungeons there is less need to Rush a dungeon now and more towards Tanks tanking enemy mobs group by group.

    However, in exchange for this increase in HP there are now far less enemies in the dungeons and the Exp from 3.0 Dungeon bosses provide far more Exp than 2.0 Dungeon bosses to make up for the decrease in enemy mobs.
    (2)
    Last edited by EdwinLi; 06-30-2015 at 01:17 PM.

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leep View Post
    Reminds me of forming parties in the Dunes in XI to down a Rabbit. Good times.

    I think the point is to make the mobs in these new areas more dangerous? I think it's fine, but I wish they were a bit weaker in FATES.
    I'll agree more on this. I'm fine with the field monsters as is, they all take roughly the exact same amount of time to take down, but the experience from FATES's don't match the time spent on them.
    (2)