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  1. #591
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seryl199 View Post
    Edit: Everyone jumped on that correction, guess I'll butt out. I have a hard time putting Spire to use outside of AoE's or battles that last several minutes.
    yay for confusing card names..... ya, the TP buff usually just gets RR by me.
    (2)

  2. #592
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RichardButte View Post
    Currently, if you use an ability with a cooldown on it while under the effects of Spear, the cooldown is 20% less.

    Thus, if you want to actually get any use out of it, you need to use Spear on the target and THEN the target has to blow cooldowns. In order to get any use out of the spear, you'd have to be waiting on blowing cooldowns for it right now, which just ain't gonna happen in the course of battle.

    However, they've acknowledged that this is a bug and that Spear is also supposed to reduce cooldowns that are already cooling down.
    Ok, so currently if I use Lumin Aether to regen MP and there's 60 seconds left before I can use it again, and throw a Spear on myself, it does nothing for that skill?

    But, once the bug is fixed, it would then speed up the remaining 60 seconds?
    (1)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  3. #593
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    Ok, so currently if I use Lumin Aether to regen MP and there's 60 seconds left before I can use it again, and throw a Spear on myself, it does nothing for that skill?

    But, once the bug is fixed, it would then speed up the remaining 60 seconds?
    Exactly.

    If you use Spear BEFORE you use LA, you'd get the benefit, but it does nothing if you use Spear after having already cast LA.

    But once the bug is fixed, it'll reduce the cooldown of the ability even IF you've already used it and it's on cooldown, making it one of the best buffs in the game, really.
    (0)

  4. #594
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Can't wait to drop Spear on the party during a burn phase to help restore all those CD's, or pop an Enhanced Spear on a tapped out PLD to give him some buffs back. It's the way I imagined Spear would be in the first place. Exciting!
    (1)

  5. #595
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seryl199 View Post
    Can't wait to drop Spear on the party during a burn phase to help restore all those CD's, or pop an Enhanced Spear on a tapped out PLD to give him some buffs back. It's the way I imagined Spear would be in the first place. Exciting!
    Now, if they could just make Spire and Ewer restore 20% of MP/TP over 20 seconds instead of reduce, there'd be no card I'd be unhappy to draw...
    (1)

  6. #596
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    That would solve a lot of AST problems if using Ewer on yourself would regain MP.
    (1)

  7. #597
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RichardButte View Post
    Now, if they could just make Spire and Ewer restore 20% of MP/TP over 20 seconds instead of reduce, there'd be no card I'd be unhappy to draw...
    Aye, that would solve the problems with cards. Ewer and Spire are a little useless right now.

    Also am I wrong or the party bonus for AST is piety no matter which stance you're using? This basically means that pairing with a SCH slightly lowers both healers' healing capacity. I wonder if it's possible to change the bonus depending on your stance...

    edit: I just learnt about celestial opposition food bug. Good God, why? lol
    (2)
    Last edited by Lastelli; 06-30-2015 at 03:59 AM.

  8. #598
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lastelli View Post
    I wonder if it's possible to change the bonus depending on your stance...
    It should be.

    And the main issue I have with Spire/Ewer is that they're very specific as to their usefulness. Both are completely useless when:

    1. The person is dodging AoEs and won't be using any skills.

    2. The person is out of MP/TP already.

    There's a 17% of an AST being able to help restore TP/MP so I don't feel like this infringes on BRD/MCH very much (especially since this is only one target, or nerfed hardcore if it's spread to AoE).

    This way, if they're full but using TP/MP, we restore it for 20 sec as it's being used, but if they're NOT using TP/MP but have some missing, we can restore that, too.

    Really, just making the cards less situational is a huge buff for AST...

    It would also help if we could see the TP of our party members. I usually just toss it on the tank and call it a day.

    Quote Originally Posted by RichardButte View Post
    Yeah, just reported it as a bug here:

    http://forum.square-enix.com/ffxiv/t...38#post3084738

    Hopefully, they'll get on it.
    And it just got moved into "Accepted Bugs". Woot!
    (0)
    Last edited by RichardButte; 06-30-2015 at 05:16 AM.

  9. #599
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RichardButte View Post
    It should be.

    And the main issue I have with Spire/Ewer is that they're very specific as to their usefulness. Both are completely useless when:

    1. The person is dodging AoEs and won't be using any skills.

    2. The person is out of MP/TP already.

    There's a 17% of an AST being able to help restore TP/MP so I don't feel like this infringes on BRD/MCH very much (especially since this is only one target, or nerfed hardcore if it's spread to AoE).

    This way, if they're full but using TP/MP, we restore it for 20 sec as it's being used, but if they're NOT using TP/MP but have some missing, we can restore that, too.

    Really, just making the cards less situational is a huge buff for AST...

    It would also help if we could see the TP of our party members. I usually just toss it on the tank and call it a day.



    And it just got moved into "Accepted Bugs". Woot!
    We definitely need to be able to see the TP of our party members. It's very strange to design a game where both can be used for the primary resource pool, but only one shows in groups.

    As for the TP/MP cards in general, they're really not all that useless. Pop them before/right at the start of a healing or dps intensive portion of a boss fight, or when the tank pulls a large pack of mobs, and that reduction becomes very useful.

    Everyone here is complaining that AST has mana issues and they want us to use less of it, however Ewer does just that (I've also seen complaints on Reddit that large pulls use up all the TP of DPS, so again, the buff would be great for them as well). Beyond that, healers are really the only classes that need it, aside from the occasional usage on PLD/DRK apparently, and everyone here keeps complaining that WHM/SCH have better MP regen capabilities, so it logically follows then that you should just use it on yourself every time you get it.

    As for the TP, there's a useful thread on Reddit where the OP gathered the preferred cards of various classes (submitted by players of those classes) that I've found quite useful to reference. Some dps classes do apparently find the TP card helpful.

    http://www.reddit.com/r/ffxiv/commen...d_preferences/

    I'm not saying people should never RR Ewer/Spire because obviously double duration is very useful, but there are definitely situations where actually using the buff is a good idea (or Spreading a Ewer for when you know a healing intensive portion of a fight is coming up, etc. as an example.) I see a lot of people saying they use Spear to reduce the CD of Luminiferous Aether which is a great idea, but embracing the RNG aspect of the class, you're not always going to get the card you want, so you need to make the best use of the ones you do, so saving and using Ewer is another way to accomplish the same thing.

    Edit: And while I'm thinking along those lines, I think the best AST's are going to be the ones who know how to actually make the best use of everything they have. You simply cannot sit there and try to setup the perfect buff combo because it's not going to happen. Even in some of the class quests they mention that you can't control the cards you're dealt, simply what you do with them. If you aren't getting Bole as much as you want but you're getting Ewer, that can accomplish the same thing. Instead of having to heal the tank less, you can spam heal him more for less MP. Or if you really want Balance but you keep getting Spire, maybe RR it and see what you get next and think about using it - a less than ideal buff is better than no buff at all. One thing this class can is really focused on is the ability to keep up buffs pretty consistently, so we really need to do our best to make sure we're doing that. Otherwise, why bring an AST if all you're doing the entire dungeon run is sitting there cancelling/holding on to things to use at the most ideal moment? They can bring other classes for the occasional buff and more reliable emergency healing or healer dps.
    (0)
    Last edited by Leiloni; 06-30-2015 at 06:43 AM.

  10. #600
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RichardButte View Post
    Exactly.

    If you use Spear BEFORE you use LA, you'd get the benefit, but it does nothing if you use Spear after having already cast LA.

    But once the bug is fixed, it'll reduce the cooldown of the ability even IF you've already used it and it's on cooldown, making it one of the best buffs in the game, really.
    so it would work like this? lets say there's 100 sec CD on an ability, spear reduces 20%, therefore we get 80 sec left. Now lets say its cast mid way, when the ability has 80/100 sec left, it should therefore reduce the 80sec by 20% = 64sec?
    (0)

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