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  1. #81
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Airget View Post
    Ya but I'm pretty sure the point of the RA is to build TP from a safe distance from the mob, when you cap your TP just run in use it ina burst and pull back. As for battle regimens, if they were more stable, not sure how much they have been fixed but they were easier to perform, the tactic of running in with your TP and pulling of some BR would work in an instance in wish you don't want to have a lot of melee on a mob caues of it's AOE attacks.
    I would have to respectfully disagree, and say that melee throwing weapons are for safely pulling a monster away from other aggressive monsters.
    (0)

  2. #82
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lienn View Post
    Everything in this game now can be done in one way..."Fausted". Anyone that ever played FFXI long enough to do sky knows what i mean...that the only effective way of playing FFXIV right now...melees are discardable right now.

    But we need to thank all passionate FFXI player for this...without their feedback SE would've never think f'ing up FFXIV to become FFXI-2 would be a good idea...now, have fun, FFXI-2 players.
    bit hostile
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  3. #83
    Player

    Join Date
    Jul 2011
    Posts
    279
    They apparently didn't learn ANYTHING from 9 years of FFXI, does this really surprise you?

    Fights with semi equal footing for all players? Insane!

    If you insist on range doing twice as much dps as front line fighters, they should be in equally or twice as much danger, or vice versa. The design of ranged classes doing so much more damage and being in almost no danger from boss attacks is short sighted.

    Keep on with buffing melee and doing w/e you have to do to get them into darkhold, but you won't ever make any real ground until you change your vision on the fights themselves.
    (2)

  4. #84
    Player
    Veil's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    21
    Character
    Veil Mistwarden
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    People will naturally gravitate towards what's easiest - because they want results...and fast.

    Few people will stop and think to try to figure things out - or find an even better way of doing it.

    You're dealing with people, that's the problem.

    Remember FFXI, and Summoners...people didn't even TRY to understand what they did, all they knew is that SMN had a shitload of mana - and Cure III.

    So you're spamming Cure III or gtfo right, it was the ignorance of people that caused that in XI - this will continue in XIV.

    The beatings will continue until morale improves.
    (0)
    Last edited by Veil; 08-25-2011 at 01:46 AM.

  5. #85
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Veil View Post
    Remember FFXI, and Summoners...people didn't even TRY to understand what they did, all they knew is that SMN had a shitload of mana - and Cure III.
    The problem with summoners was that for a very long time keeping a summon out was incredibly mana inefficient and even when you had it out you couldn't match a real damage dealer. It made perfect sense to pigeonhole summoners into heal bots because that's what they did best.
    (0)

  6. #86
    Player
    Canaria's Avatar
    Join Date
    Mar 2011
    Posts
    263
    Character
    Y' Shtola
    World
    Gilgamesh
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Grim_Lion View Post
    Thats a different topic.

    But I can Invigortate, throw a couple axes, boost damage skills, Maim, in order to help the archers with an exposed side. Certainly I can't sit there and hit full time on Batraal (my main job is the Skeles and circles anyways), but there is other ways to charge TP from range. Skull sunder is only 500 TP and helps too.

    The big thing people are forgetting is contrast. There isnt any other encounters to relate to ingame right now, so some people think that MRD is broken. Well, just wait until more encounters get add to the game, ones where a MRD/LNC/PUG might excel at. Maybe an encounter that utilizes the functions of MRD skills like Iron Tempest (min range:3m, max range:15m) to its fullest extent along with the MRD other superior AoE tanking skills. May also be why Canopus Bill has tanking stats.
    Even a CON could induce and dodge elbow drop easily.
    Archer could stand on the circle and DPS the boss from the start to the end.
    A THM could hold 3 skeleton by all by himself.
    No, LNC PUG and MRD have absolutely no place in Darkhold.

    It can be done with other classes, but you can never do it as fast and efficient.
    (0)

  7. #87
    Player
    LavellaNyteshade's Avatar
    Join Date
    Jul 2011
    Posts
    101
    Character
    Lavella Nyteshade
    World
    Excalibur
    Main Class
    Gladiator Lv 73
    Remember, to get the chest items you still need to beat it within the 35 min timer. So by all means,

    the more ARC the better. Yes, you can beat this dungeon in alternate set ups but no matter which way

    look at it, this dungeon is a huge pain in the ass without 3-4+ ARCs.

    Thats gay.

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