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  1. #841
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ronik View Post
    Crafters wanted a more robust endgame system, and this patch will deliver just that. We'll have more difficult synths, more demand for our items through materia, and an easier time crafting gear for our friends because it won't require an hour to make a level 5 wooden shield. This is a win in every way imaginable, and if you disagree you probably haven't levelled a craft yourself to be able to speak intelligently on the topic anyway.
    i disagree and have multiple capped crafts. a 100% hq rate in no way possible adds anything to the complexity of crafting. it adds to boring farming process to get all hq items. when you are a crafter farming is a means to an end. you go out to farm just until you get the mats needed. like the 8 hours i spent trying to get the hq iron chain to make my vintage hauby.

    the post by ramsey is actually quite correct by comparison to yours
    (5)


    http://crystalknights.guildwork.com/

  2. #842
    Player

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    Jun 2011
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    Gridania
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    497
    Quote Originally Posted by Jaber View Post
    I'm just going to throw this out here since a lot of people are stressing out about it:
    "Using all HQ mats guarantees an HQ item" does not mean "using all HQ mats is the only way to make an HQ item"
    I'm pretty sure you can still craft HQ stuff in much the same way you do now, with the amount of HQ mats being used affecting how easy it is to create an HQ item.
    But who is going to go with that instead of just getting all hq mats?
    (0)

  3. #843
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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by YuriSan View Post
    But who is going to go with that instead of just getting all hq mats?
    any recipe where its imposible to get all hq mats, everyone will have to!

  4. #844
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Quote Originally Posted by Sorel View Post
    If anyone recalls, every time that the Development Team is asked about:
    • Mailboxes & Delivery System
    • Signing Crafted Equipment
    • Increasing Storage
    • Increasing Selling Slots
    • Increasing Player Control of Linkshells

    They invariably come back with "Yes, we want to do that, but we have to fix server issues first".

    As a DBA myself, I am beginning to suspect the problem is not a physical storage issue, but a logical storage problem.

    What if Hiromichi Tanaka implemented everything in FFXIV (including inventory and linkshells) on an object-oriented database system instead of a relational database system (e.g. SQL) for logical storage.

    True, object-oriented database systems are easier to work with from a purely programmatic standpoint. But OODBs are notoriously bad at handling very large amounts of data that entail lots of transactions and/or need to be accessed by a large number of users at once.

    If you have been playing the game, you've noticed that there is inexplicable lag when buying, selling, trading, putting things up for sale, in bazaar, or even into your crafting slots. The Development Team categorizes it as "server issues" ... but I think it is more accurate to say it is the code re-assigning objects from one containing object to another.

    An item in inventory is not simply just a row of text that says "Sorel|Slot 6|Brass Ingot". It's the Brass Ingot object inside the Slot 6 object inside the Sorel object. Such a structure would take up considerably more physical space than a database table row of 50 unicode characters ... and certainly more overhead to move the item from one place to another.

    So I suspect that when Naoki Yoshida and the Develpoment Team keep saying the phrase "fix server issues" they are not talking about adding hard drive space, or reconfiguring the RAID, or adding more processors. They are talking about converting the FFXIV inventory and linkshell system from an OODBMS to an RDBMS ... which is no easy task and not something that can be done in haste.
    Is this true? can a dev look into this? I'd love to know as a fellow database programmer if they are converting from RDBMS to OODBMS. At least I can then justify the time it is taking to fix the inherent lag that comes with trading items, selling items, working with your retainers.
    (0)
    Last edited by tachikoma; 08-24-2011 at 11:57 PM.

  5. #845
    Player

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    Jun 2011
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    Gridania
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    497
    Quote Originally Posted by TheVedis View Post
    any recipe where its imposible to get all hq mats, everyone will have to!
    The high crafters will have the hqing/getting the mats needed figured out really fast. wont be an issue.
    Although i kinda hope it's gonna be really impossible to get/make them really.
    (0)

  6. #846
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by YuriSan View Post
    The high crafters will have the hqing/getting the mats needed figured out really fast. wont be an issue.
    Although i kinda hope it's gonna be really impossible to get/make them really.
    Yeah I'm all for making things rarer. You go out and farm me 5 HQ mats to make a crafted item and sell them to me at 200k a mat totalling 1 million gil. I then put them together and charge you 3 million gil for the finished item. It's a win win situation for people like me who can afford to spend tens of millions on HQ mats.

    Of course you could just ask a friend to put the 5 mats together, but that was a simple example. In reality the 5 HQ mats you have on you will belong to 5 different recipes so you'll end up selling them, and for every 5 mats you make a million gil from you'll be buying an HQ item worth 3 million.

    The funny part is you spent 20 hours obtaining 5 random mats, I spent 2 minutes doing the synth and listing it in the wards.
    (0)
    Last edited by Xenor; 08-25-2011 at 12:15 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #847
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    All that if u actually charge someone 3 million for a 2 minute synth while he actually charges u 200K per item for 20 hours of farming..

    Ya that indeed was a simple example.
    (0)

  8. #848
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by YuriSan View Post
    All that if u actually charge someone 3 million for a 2 minute synth while he actually charges u 200K per item for 20 hours of farming..

    Ya that indeed was a simple example.
    It's how things work though. HQ items are already devalued in this game. I picked up a load of red coral +3 for 50k a piece a couple of months ago. That's the hardest mat to obtain for crab bows. Doesn't stop me selling +2 bows at 2-3 million a bow or +3s at 15-20 million. Look at wing glue when it first came out. People were selling ahriman wings for 100k each and ALCs were selling wing glue at 120k a piece that was being synthed in 12s. And that was NQ synth.

    The farmers and gatherers always get ripped off, crafters wouldn't buy your products if you charged what they are worth. You also shoot yourself in the foot by desperately undercutting other farmer/gatherers to shift your product first.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #849
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    Jun 2011
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    Gridania
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    Quote Originally Posted by Xenor View Post
    It's how things work though. HQ items are already devalued in this game. I picked up a load of red coral +3 for 50k a piece a couple of months ago. That's the hardest mat to obtain for crab bows. Doesn't stop me selling +2 bows at 2-3 million a bow or +3s at 15-20 million. Look at wing glue when it first came out. People were selling ahriman wings for 100k each and ALCs were selling wing glue at 120k a piece that was being synthed in 12s. And that was NQ synth.

    The farmers and gatherers always get ripped off, crafters wouldn't buy your products if you charged what they are worth. You also shoot yourself in the foot by desperately undercutting other farmer/gatherers to shift your product first.

    Not really all that hard to get if u a Fisher.
    A friend was aiming for it and got abour 8 +2 and 4 +3 in an hour and a half.
    And some Fishers may be putting them for 400K per but nobody really buys them.
    (0)

  10. #850
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bayohne View Post
    Here is another post that Yoshida made this morning this time on the topic of item storage and low~mid-level gear.
    the same people who want bigger inventory's are the same ones who don't want to change to crafting system, go figure.
    (0)

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