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  1. #71
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    I hit more buttons so I have more fun? There are people like that. The problem is adding new skills doesn't change the games gameplay up other than add an extra skill(s) for a rotation. To many skills don't require timing other than an order press In fact now Archer feels Stationary now like BLM. You avoid aoes and go back in to ctrl+123-2-2-2-2-2-4-1-3-1-1-2-2-2-2 and so on or some random other combo(not an exact rotation). Instead of using certain spells/skills for certain times with BLM or Monk you just go back to a rotation. BLM is always just some Damage buff spam with Fire and Ice(BLIZZARD!) to recover and back to Fire'ish spam where some thunder may go in between. BLM has this weird escape skill but they don't actually require you to use it. Its really just rotations, you either love it, hate it or bear with it.
    (0)

  2. #72
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Geryth View Post
    I don't care if you take me seriously at all.
    I do take you seriously which is why I suggested putting some of the longer cd's or situational cd's on an action bar. I even explained why I didn't feel the need to keybind some of those abilities.
    As long as controller users can manage the rotation SE isn't going to change anything. All you can do is keep trying different setups and maybe putting some of the long cd abilities on an action bar.
    You do know there is a 45+ page thread in the dps section with some of the best drg's in the game posting in it.
    (0)
    Last edited by Tuathaa; 06-28-2015 at 11:26 PM.

  3. #73
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tuathaa View Post
    I do take you seriously which is why I suggested putting some of the longer cd's or situational cd's on an action bar. I even explained why I didn't feel the need to keybind some of those abilities.
    As long as controller users can manage the rotation SE isn't going to change anything. All you can do is keep trying different setups and maybe putting some of the long cd abilities on an action bar.
    You do know there is a 45+ page thread in the dps section with some of the best drg's in the game posting in it.
    Longer and situational CD's still need to be keybound. If I'm clicking on abilities, I'm 1) Looking at my hotbar instead of the action 2) Not moving optimally since I near constantly hold right click to orient my camera to move properly. Anything that I want to use for the purpose of buffing damage or active combat needs to be keybound. There are two longer CD buffs that I click on still because I hardly need to use them and that's Foresight and Keen Flurry (defensive buffs). I've keybound battle litany, blood of the dragon, blood for blood, power surge, and life surge, and most of my /playtime has been with OUT having those abilities bound so I know for my personal play style, for optimum performance, it's a must.

    Again don't misunderstand, it's not that I "can't handle the amount of abilities", it's that in order TO handle them, I've crossed a line into "this isn't fun anymore" territory.

    Also I'm well aware of that thread and I used it to nail down what I want my rotation to be and also to get a feel for where I want the new abilities to be keybound that I don't have yet (Wheeling Thrust will be Shift+C and the new AoE OGCD will be ctrl+X)
    (2)
    Last edited by Geryth; 06-28-2015 at 11:50 PM.

  4. #74
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Imoye View Post
    Another reason why MMOs don't belong on console. No offence to anyone. Though, can't this game be played using a keyboard on PS4?
    OP play on keyboard
    (2)

  5. #75
    Player
    nekuxdesu's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kojima Sama
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Man youd really hate smn because they actually use all of their skills except energy drain
    suggestions: use the function keys, i have f1-f4 hotkeyed
    look at using z,x,c, and v
    i find ~/` to be another great key to use

    also git gud
    (0)

  6. #76
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    this is why I'm switching to nin for dps. the only significant change for them is armor crush, which replaces huuton casting in combat. for smn ruin III is the definition of ability bloat. it has no reason to exist other than to eat up a keybind and be annoying.
    (1)

  7. #77
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    There's nothing wrong with complex combat but our action bars to feel a little bloated right now. I really hope that maybe next expansion they do some ability pruning/combining.

    I got SMN to 60 first so I will use it as an example
    • When bahamut trance is enabled, turn ruin 1 into ruin 3 since it replaces it for the duration
    • Combine spur and rouse, perhaps a passive trait that simply adds the effect of spur to rouse
    • Combine raging strikes and quelling strikes

    These are just a few things that could remove 3 buttons from my bars that I easily thought of. I'm sure more changes could be made.

    I want to say, I'm used to ability bloat, but you don't need bloat to have a complex combat system, you don't need to require 50 keybinds for a complex combat system. I can name a few MMOs that do this better, but I'll just be told to go play those games if I love them so much.

    I love FFXIV and I want it to do well, if we keep simply adding abilities it's going to get a little too crazy and you're going to scare people away who haven't gone out of their way to keybind every ability and spend a lot of money on gaming peripherals.
    (3)
    Last edited by Nikita; 06-29-2015 at 02:19 AM.

  8. #78
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    For Dragoon I agree, haven't played other jobs yet. But....

    Blood of The Dragon should have been a passive ability and Fang and Claw/Wheeling Thrust should have been 1 ability.

    I think 3 new abilities per expansion is reasonable. 5 is just too much work for both devs and players.
    (1)

  9. #79
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I think these kinds of reactions to the game need to be taken with a grain of salt. The fact is a lot of people are jumping back in after a many month hiatus, and it is without a doubt intimidating to walk into a room with other people and feel like you don't understand the thing you are playing. It only takes a few days to get back into playing monk, and I'm going to assume the same of dragoon. Most of the new abilities for monk and dragoon are situational, if I recall, and shouldn't greatly effect rotation. I could be wrong about that, since I'm only seeing up to the level 55 abilities on monk. Also, no one is realistically going to hold players during the leveling experience accountable for not having their class fully mastered.
    (0)

  10. #80
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Tbh, you people saying there's too many abilities should look at WoW where they pruned half of people's abilities and look where that game is now. It's braindead and boring as heck to play.

    There isn't even close to too many abilities in FFXIV. If you can't handle it then remove some of them from your bars and only use the must-haves.

    Probably the most complex thing I've played it bladedancer and stormcaller in Rift, and that is some freaking difficult stuff that included a lot of buttons in just the basic rotations.

    Also, there are difficult and more simpler jobs in this game. If something is too hard for you, then reroll. There is something called musicle memory, so if you constantly look at your keyboard or bars then you need to change your habits.
    (1)

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