lol this isnt epeen thread, we all want a decent 3rd healer and not some "challengemode" healer that is basically playing with 1 arm only *too soon?*
lol this isnt epeen thread, we all want a decent 3rd healer and not some "challengemode" healer that is basically playing with 1 arm only *too soon?*
Yeah, that's true. I remember when Ninja was underpowered and they buffed them.
Oh wait.
I wish they had just created a unique third healer that defined itself. Instead what we received was a support healer that steals from WHM/SCH in the form of stances, but in turns does less of a better job of both of them.
Last edited by EchuKayu; 06-28-2015 at 10:07 AM.
Yes and no.
As SCH I can sustain 500-700DPS on a single 3 to 4 mob pack in the three level 60 dungeons with zero mp issues, on double pulls or larger fluff packs I'm pushing 1000+ (And have fallen just shy of 2000DPS on the double predator pack pull after the minotaur in Fractal if the mobs get stacked quickly enough). Bosses have me at ~300-400 depending on mechanics and healing. WHMs pull ahead on the big fluff packs (Seen 1500+ in certain places) but are mp constrained on 2/3 mob pulls. For reference; typical tanks tend to be 250-400ish, a comparable melee will be doing ~700-900 on trash, and SMNs seem to be the 4 man flavour of the month sustaining ~1000-1200 on a typical pull. I'm yet to see a 300+ sustained run from an AST and most fall to 200DPS across the instance.
TLDR: The DPS gap going from SCH, through WHM and down to AST is far far wider than the deficit MCHs are facing at the moment.
So yes, whilst I'll agree that ASTs are fine and perfectly viable, they are also rather underwhelming and they are most certainly not the powerhouse job that's going to topple the WHM/SCH meta that you predicted. I don't doubt that SE will sort it out within a patch or two though. Fingers crossed they focus on making the cards more consistent and rewarding rather than just giving them a HPS throughput bandaid.
Last edited by Sebazy; 06-28-2015 at 10:16 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I'm unable to parse because I'm on ps4 so I'm just curious because that sounds like really good dps - on sch you CS -> Shadowflare -> BioII/Miasma/Bio -> Bane? I usually open like this and then switch out of CS to top up/shield the tank and then go back into Broil. I throw energy drains if I have an Aetherflow refresh up and still have stacks. I like to make sure I have Shadowflare up because it helps mitigate too, but sometimes I feel like the dotaoe isn't worth it compared to amount of health/enemies left. Is this your general DPS plan?SCH I can sustain 500-700DPS on a single 3 to 4 mob pack in the three level 60 dungeons with zero mp issues, on double pulls or larger fluff packs I'm pushing 1000+ (And have fallen just shy of 2000DPS on the double predator pack pull after the minotaur in Fractal if the mobs get stacked quickly enough). Bosses have me at ~300-400 depending on mechanics and healing. WHMs pull ahead on the big fluff packs (Seen 1500+ in certain places) but are mp constrained on 2/3 mob pulls. .
Last edited by ckc22; 06-28-2015 at 12:24 PM.
I think you have brushed on another issue AST suffers compared to WHM and SCH, and that is their ability to be able to dish out dps whilst keeping people alive. WHM has divine seal regen and holy, then when things go bad they have benediction and tetragrammaton. SCH has fairy and lustrates to quick heal after dps as well as emergency tactics and a healing buff in fey illumination and a regen in whispering dawn. AST has Essential Dignity as the oh shit button, which really does not work well. As a heal you use in your normal healing "rotation" its fine, but it really does not fulfill the emergency heal function that benediction does and lustrate arguably does. Running AST in ex roulette at the moment is really sub optimal as contributing to dps really is not doable sometimes, and certainly not to the extent that WHM and SCH can, and the cards do not make this shortfall up in dps numbers at all.Yes and no.
As SCH I can sustain 500-700DPS on a single 3 to 4 mob pack in the three level 60 dungeons with zero mp issues, on double pulls or larger fluff packs I'm pushing 1000+ (And have fallen just shy of 2000DPS on the double predator pack pull after the minotaur in Fractal if the mobs get stacked quickly enough). Bosses have me at ~300-400 depending on mechanics and healing. WHMs pull ahead on the big fluff packs (Seen 1500+ in certain places) but are mp constrained on 2/3 mob pulls. For reference; typical tanks tend to be 250-400ish, a comparable melee will be doing ~700-900 on trash, and SMNs seem to be the 4 man flavour of the month sustaining ~1000-1200 on a typical pull. I'm yet to see a 300+ sustained run from an AST and most fall to 200DPS across the instance.
TLDR: The DPS gap going from SCH, through WHM and down to AST is far far wider than the deficit MCHs are facing at the moment.
So yes, whilst I'll agree that ASTs are fine and perfectly viable, they are also rather underwhelming and they are most certainly not the powerhouse job that's going to topple the WHM/SCH meta that you predicted. I don't doubt that SE will sort it out within a patch or two though. Fingers crossed they focus on making the cards more consistent and rewarding rather than just giving them a HPS throughput bandaid.
That's likely because SE intended for AST to buff party damage through cards and not do dps themselves but increase the overall dps of the party.
TLDR: The DPS gap going from SCH, through WHM and down to AST is far far wider than the deficit MCHs are facing at the moment.
So yes, whilst I'll agree that ASTs are fine and perfectly viable, they are also rather underwhelming and they are most certainly not the powerhouse job that's going to topple the WHM/SCH meta that you predicted. I don't doubt that SE will sort it out within a patch or two though. Fingers crossed they focus on making the cards more consistent and rewarding rather than just giving them a HPS throughput bandaid.
I'll prebuff adlo/stoneskin as the previous pack dies then switch to CS early (To ensure I can drop out of it right on the pull if something goes wrong), from there it's Bio II > Miasma > Bio > Bane > Swiftcast Shadowflare followed usually by up to 3 aeros depending on how squishy the tank is. Drop CS > Lustrate > Phys > Adlo and repeat with a second trio of dots + bane. The goal is to get the second set of dots up before Miasma wears.
Videos!
http://www.hitbox.tv/video/569706 <-- Typical 2-3 mob pulls, 650-900dps
http://www.hitbox.tv/video/569709 <-- Bigger pull that I wasn't expecting and thus was rather messy with plenty more dps potential on the table. A 'measly' 900dps.
http://www.hitbox.tv/video/569699 <-- The big supersize reaper pull towards the end of fractal, 1400 np with the potential for more given that the tank was super good.
http://www.hitbox.tv/video/569671 <-- Phantom Ray aka a punchbag boss, a little sloppy on my part tbh, an extra mug of coffee would have seen me nudging on 500dps.
http://www.hitbox.tv/video/569707 <-- Waukkeon aka a hateful annoying boss with the full suite of twisters, invulnerable phases and movement, 350dps.
Please note that these runs were solo queue EX roulette, taking along stronger DPS would have dipped my numbers on certain pulls (most notably the big reaper double pack) whereas an FC tank would likely help me push that little bit more. Please also take these numbers with a delicate pinch of salt, I fully appreciate that there are far better DPS Scholars out there than me but hopefully these numbers will help clarify the shortfall that ASTs face right now.
Indeed they did, the problem is that the cards don't add even remotely enough to compare to what I can do on my SCH even in a best case bubble scenario. Pull a few arrows/spires back to back and the disparity is flat out shameful.
Last edited by Sebazy; 06-28-2015 at 08:00 PM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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