I don't think you know what the word "Speculation" means. We have flat numbers right here on the table, and they aren't good.
I don't think you know what the word "Speculation" means. We have flat numbers right here on the table, and they aren't good.
One issue i'm noticing is some tanks still have the speed run mind set. We went from running dungeons vastly over geared to barely decent gear with the new dungeon. Even @ 60 the devs said the law gear is the ARR equivalent of Darklight (i70) stuff. I just did Dusk Vigil back to back with a PLD who went from one mob pack to the next and had no issue keep him healed. The next round I had a WAR who was a tissue tiger that kept pulling multiple sets and I was just barely squeaking by with OOM after every set.
Im saying theres no reason to even use AST. You bring whats best for progression at the end of the day. Everyone is quick to look at that chart and say "Oh AST's potencies are similiar so they are fine." which is typical of anyone who hasn't played the class and should get out of this thread. WHM and SCH have similiar healing AND great cooldowns/less mana issues, which was my main point here. AST is lacking compared to the other healers. Great, we can instant cast for less potency and drain all our mana for less healing, for essentially nothing because GCD. This "speed buff" your talking about is also useless. Hell it even throws off my precasting its so useless sometimes. Cool, you get an instant cast benefic 2, but its still on GCD so.....whats the point? You still can't cast. Freecure is MUCH better because it conserves so much mana and basically runs the class. We have nothing to converse mana, only restore it on cooldown.
Well, yes.
My point is that anyone saying, "AST will be good because it's good in dungeons!" is speculating on how it'll perform in raids.
I'm being nicer than calling it something else...![]()
Last edited by RichardButte; 06-28-2015 at 05:04 AM.
Player
I think we must wait for a fix or maybe and I don't really hope for it, the class it's this. Stop. I remember that for a lot of time the dragoon were very low compared to other dps. Then they buffed it and now it's OK. But..... They did it after a lot of time. Maybe they r reading all our complains and r already taking decisions about.
Uhm. DRG has always been a decent DPS. The issue was with their survivability due to being locked into an animation for their jumps along with their heavy positional requirements. (Plus the magic resistance issue)I think we must wait for a fix or maybe and I don't really hope for it, the class it's this. Stop. I remember that for a lot of time the dragoon were very low compared to other dps. Then they buffed it and now it's OK. But..... They did it after a lot of time. Maybe they r reading all our complains and r already taking decisions about.
A more apt comparison would be warrior on launch. Usable, but certainly not ideal.
AST seems fine. They lack "OH SHIT" buttons but you can't really rely on those in most content and in 8-man content you'll have the other healer to cover for that lack; you have Essential Dignity to get them out of the danger zone and then you rely on your normal heals and the other healer to keep them alive. You are useful in parties because you have a buff for every situation. You don't have the ability to multi-target heal, but you have accuracy-less abilities (and the ability to cross-class Aero).
Arrow, Balance, Spire, and Ewer all increase the DPSing ability of your party. Bole increases the defense of the tank so you can go into Cleric Stance and start DPSing a bit. Spear increases both the Utility and the DPS of your party, depending on who you use it on.
AST is very powerful in an organized group; we've just yet to reach a good iLvl and play significantly with other healers in 8 man content.
Lvl 57 AST here. My main was/is SCH (haven't leveled it to 60 yet though).
I love the way the class feels and plays. A+ job on that. I'm not too worried, I have faith SE will make tweaks and balance things out.
1. As others have said it feels like a lot more work for buffs that aren't really any better than what Selene does automatically.
2. The stance-switching is unnecessarily strict. I think it should be possible to switch during battles. I feel it would give AST a leg up to react to situations and support more.
3. The fact that AST shields and SCH shields remove each other defeats the whole point of Astro being a
4. It's unclear whether Diurnal Helios's regen and Diurnal Benedic's regen stack. The icons both show up. If they do stack, why don't the Nocturnal shields stack?
5. I think it would help if a card could be burned to improve your next heal for example. Others have suggested a small bonus every time you draw a card.
Looking for RP on the First!
Aspected Helios and Aspected Benefic do stack with each other and yes their heals do stack. My Aspected Benefic heals around 300 per tick and with helios it goes up to 400-500.
The shields on the other hand don't stack because, well they're shields. I dunno who thought this was a good idea either but my guess is it's the same thing with Regen and Medica 2 and then Adloquium and Succor. Regen and Medica 2 stack but Adlo and Succor do not.
I'm with u that that this class it's powerful and really and really enjoyable. Really I love it. But y we must have skills that r like blank spaces in our skill tree. I mean the idea of collective unconscious it's really cool. But y like that. It's useless. And that makes it a blank space, like we have 1 less skill compared to others. They must fix it properly and making it at least usable. Sacred soil, it's a simple skill but by itself it owns a high lvl learning skill like collective unconscious.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.