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  1. #471
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I don't think you know what the word "Speculation" means. We have flat numbers right here on the table, and they aren't good.
    (2)

  2. #472
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    One issue i'm noticing is some tanks still have the speed run mind set. We went from running dungeons vastly over geared to barely decent gear with the new dungeon. Even @ 60 the devs said the law gear is the ARR equivalent of Darklight (i70) stuff. I just did Dusk Vigil back to back with a PLD who went from one mob pack to the next and had no issue keep him healed. The next round I had a WAR who was a tissue tiger that kept pulling multiple sets and I was just barely squeaking by with OOM after every set.
    (2)

  3. #473
    Player
    SaintK's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Saint Kush
    World
    Leviathan
    Main Class
    Conjurer Lv 58
    Quote Originally Posted by Leiloni View Post
    snip.
    Im saying theres no reason to even use AST. You bring whats best for progression at the end of the day. Everyone is quick to look at that chart and say "Oh AST's potencies are similiar so they are fine." which is typical of anyone who hasn't played the class and should get out of this thread. WHM and SCH have similiar healing AND great cooldowns/less mana issues, which was my main point here. AST is lacking compared to the other healers. Great, we can instant cast for less potency and drain all our mana for less healing, for essentially nothing because GCD. This "speed buff" your talking about is also useless. Hell it even throws off my precasting its so useless sometimes. Cool, you get an instant cast benefic 2, but its still on GCD so.....whats the point? You still can't cast. Freecure is MUCH better because it conserves so much mana and basically runs the class. We have nothing to converse mana, only restore it on cooldown.
    (6)

  4. #474
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SakiKojiro View Post
    I don't think you know what the word "Speculation" means. We have flat numbers right here on the table, and they aren't good.
    Well, yes.

    My point is that anyone saying, "AST will be good because it's good in dungeons!" is speculating on how it'll perform in raids.

    I'm being nicer than calling it something else...
    (2)
    Last edited by RichardButte; 06-28-2015 at 05:04 AM.

  5. 06-28-2015 05:38 AM

  6. #475
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I think we must wait for a fix or maybe and I don't really hope for it, the class it's this. Stop. I remember that for a lot of time the dragoon were very low compared to other dps. Then they buffed it and now it's OK. But..... They did it after a lot of time. Maybe they r reading all our complains and r already taking decisions about.
    (0)

  7. #476
    Player
    Zoralink's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Zora Link
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eraqus View Post
    I think we must wait for a fix or maybe and I don't really hope for it, the class it's this. Stop. I remember that for a lot of time the dragoon were very low compared to other dps. Then they buffed it and now it's OK. But..... They did it after a lot of time. Maybe they r reading all our complains and r already taking decisions about.
    Uhm. DRG has always been a decent DPS. The issue was with their survivability due to being locked into an animation for their jumps along with their heavy positional requirements. (Plus the magic resistance issue)

    A more apt comparison would be warrior on launch. Usable, but certainly not ideal.
    (0)

  8. #477
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    AST seems fine. They lack "OH SHIT" buttons but you can't really rely on those in most content and in 8-man content you'll have the other healer to cover for that lack; you have Essential Dignity to get them out of the danger zone and then you rely on your normal heals and the other healer to keep them alive. You are useful in parties because you have a buff for every situation. You don't have the ability to multi-target heal, but you have accuracy-less abilities (and the ability to cross-class Aero).

    Arrow, Balance, Spire, and Ewer all increase the DPSing ability of your party. Bole increases the defense of the tank so you can go into Cleric Stance and start DPSing a bit. Spear increases both the Utility and the DPS of your party, depending on who you use it on.

    AST is very powerful in an organized group; we've just yet to reach a good iLvl and play significantly with other healers in 8 man content.
    (2)

  9. #478
    Player
    Poisonous's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    136
    Character
    Leezil Paige
    World
    Balmung
    Main Class
    Scholar Lv 80
    Lvl 57 AST here. My main was/is SCH (haven't leveled it to 60 yet though).

    I love the way the class feels and plays. A+ job on that. I'm not too worried, I have faith SE will make tweaks and balance things out.

    1. As others have said it feels like a lot more work for buffs that aren't really any better than what Selene does automatically.
    2. The stance-switching is unnecessarily strict. I think it should be possible to switch during battles. I feel it would give AST a leg up to react to situations and support more.
    3. The fact that AST shields and SCH shields remove each other defeats the whole point of Astro being a
    4. It's unclear whether Diurnal Helios's regen and Diurnal Benedic's regen stack. The icons both show up. If they do stack, why don't the Nocturnal shields stack?
    5. I think it would help if a card could be burned to improve your next heal for example. Others have suggested a small bonus every time you draw a card.
    (0)
    Looking for RP on the First!

  10. #479
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Poisonous View Post
    4. It's unclear whether Diurnal Helios's regen and Diurnal Benedic's regen stack. The icons both show up. If they do stack, why don't the Nocturnal shields stack?
    Aspected Helios and Aspected Benefic do stack with each other and yes their heals do stack. My Aspected Benefic heals around 300 per tick and with helios it goes up to 400-500.

    The shields on the other hand don't stack because, well they're shields. I dunno who thought this was a good idea either but my guess is it's the same thing with Regen and Medica 2 and then Adloquium and Succor. Regen and Medica 2 stack but Adlo and Succor do not.
    (1)

  11. #480
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'm with u that that this class it's powerful and really and really enjoyable. Really I love it. But y we must have skills that r like blank spaces in our skill tree. I mean the idea of collective unconscious it's really cool. But y like that. It's useless. And that makes it a blank space, like we have 1 less skill compared to others. They must fix it properly and making it at least usable. Sacred soil, it's a simple skill but by itself it owns a high lvl learning skill like collective unconscious.
    (0)

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