while some are for the changes and some are against I personally don't mind the cast if it brought the dps but I would prefer to have Auto attacks on and no cast time with Gauss barrel
I agree with this.
Also they will likely never bring the DPS on par with BLM/SMN due to the support capabilities.

When I say bring it on par I mean bring it on par unless we have to restore mp/tp. Cause we already lose dps from that. Don't forget that other dps have good support abilities. Ninja Goad and Trick for example. They don't get punished for that.
What "support abilities?"
Did you mean our TP regen? NIN has one of those, why are they still allowed to perform at the top?
Or did you mean our long list of debuffs? Every boss, and half of the non-boss mobs, are all immune to those abilities.
Or was it our DMG-taken-up ability? NIN has one, too..
Or was it the DMG- ability? Doesn't SMN and WAR have that? Hell, even WAR is out DPS'ing us at this point.



No one takes a NIN specifically for Goad. No one takes a SMN specifically for Virus (it's even less useful if there's already a SCH in the party) or the extra Raise (it's handy but you shouldn't need it).What "support abilities?"
Did you mean our TP regen? NIN has one of those, why are they still allowed to perform at the top?
Or did you mean our long list of debuffs? Every boss, and half of the non-boss mobs, are all immune to those abilities.
Or was it our DMG-taken-up ability? NIN has one, too..
Or was it the DMG- ability? Doesn't SMN and WAR have that? Hell, even WAR is out DPS'ing us at this point.
In any endgame raid static in ARR there was only one role that was fixed and guaranteed no matter what: the BRD. The AOE resource recovery they offer was simply essential for progression content when people aren't at 100% efficiency yet. BRDs were originally on par with the other DPS jobs when 2.0 launched and parties were taking multiples of the job to cycle their songs, allowing everyone else to just spam their most expensive skills. They were nerfed soon after...
There is a reason why BRD (and now MCH) have lower base weapon damage and inferior DPS to the other jobs. Their support skills were simply too good when paired with competitive DPS as well. Now perhaps here in 3.0 they have fallen too far behind and need some help but they will never be on par with the other jobs as a matter of simple necessity in balance.
So, now that I've had a lot more time to parse with other DPS and also other MCNs, I'm starting to see a rather disturbing issue...
1) I'm sadly behind most every other DPS. Not surprising.
2) I'm very far ahead of every other MCN I've played with. While it helps to soothe the self-esteem issue we MCN's are developing, this still doesn't mean a whole lot. It's like saying I'm the tallest midget!
3) While I'm ahead of other MCN, I'm starting to see that once the fight drags out past 1.5-2 mins, my DPS drops off a cliff, and it slows down to meet the same abysmal DPS of the other MCN.
So, first off, once our initial burst is done, we are extremely pathetic when it comes to contributing to the party's DPS. Second, MCN seems to have very little reward after our initial burst, or really short fights. Apparently, once the window of correctly-applied-opener passes, it doesn't matter how good or how crappy you are. The job simply doesn't reward correct/efficient play.


so i had someone test my dps im at 800.....im told tanks pull more than that im just going to wait for buffs like this job



I recently read a reddit poster stating that what's really killing MCHs and BRDs atm (despite low potency on weaponskills and RNG) is the weapon damage. I don't know how far we can take this, but the poster stated the new algorithms for damage puts heavy value on weapon damage. Since BRD (now MCH) weapon damage got slammed to the lowest weapon damage in the game back in the day (for no reason...), it seems that this could also be a major culprit.
Please take this with a grain of salt. There were no sources posted with this, and I haven't been able to find any information on the algorithms for damage in Heavensward. I just thought it was an interesting point to bring up in case someone else might have more information on this.
Even without knowledge of the specific damage formula, it's pretty bloody obvious that having a lower base weapon damage will automatically prevent the two jobs from ever being able to compete damage-wise.
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