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  1. #41
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lemuria View Post
    To be honest, hunts have always been poorly implemented. We're talking about a boss which has very little HP being wailed on by an army of players. This happens every time, and even if you're lucky enough to show up you're likely to get next to nothing as a reward. Whether it's down to casting times, thus you were only able to hit the mob twice, or the sheer volume of people doing much higher damage than you..
    I disagree. The players bring this on themselves. If played as intended - without the zerg army - they work great.a light party can tackle an A, though a full party has an easy time. A full party cantackle an S although an alliance of two parties has an easier time. If you alter hunts to reflect the sheeplike behaviorof players, you break the original functionality in favor of the zerg army.
    (7)

  2. #42
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by silentwindfr View Post
    the toxicity of the community come from the design of the hunt, .
    I beg to differ. The toxicity of the community comes from the community, it is simply convinient to blame the dsign of the hunt rather than make people face up to therchoice in behavior.
    (7)

  3. #43
    Player
    Rynia's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    140
    Character
    Rynia Tenendora
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kosmos992k View Post
    I beg to differ. The toxicity of the community comes from the community, it is simply convinient to blame the dsign of the hunt rather than make people face up to therchoice in behavior.
    Put simply, you're right but wrong at the same time.

    Yes, the toxicity is the fault of the playerbase. But the design of the hunts means that it can't be played the way it's intended (small parties taking down the hunt) because there aren't enough hunts to go around. I'm told there are two A ranks in each new zone every 4 hours, which is 20 total, which is 160 people assuming full 8-man parties. That is hardly even a dent in any server's population.

    The hunts should be instanced/something you pop as a party, like treasure maps. If they'd just been implemented this way from the start this entire mess could have been avoided.
    (19)

  4. #44
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I beg to differ. The toxicity of the community comes from the community, it is simply convinient to blame the dsign of the hunt rather than make people face up to therchoice in behavior.
    when Devs create open world content like this , im not sure what they expect ....and Hunts isnt something "new" , we have been there done that in 2.3.

    "Insanity is doing the same thing over and over and expecting different results"
    (6)

  5. #45
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    To be honest, hunts have always been poorly implemented. We're talking about a boss which has very little HP being wailed on by an army of players. This happens every time, and even if you're lucky enough to show up you're likely to get next to nothing as a reward. Whether it's down to casting times, thus you were only able to hit the mob twice, or the sheer volume of people doing much higher damage than you.
    I think you just need to actually do something to the mob. That said.. I try casting Thunder(fastest spell)...anything else, mob is probably dead before I finish casting.

    Quote Originally Posted by Devils_Lawyer View Post
    Hunting 101:

    1: Toxic part of hunts are grumpy people that didnt reach the target in time.

    2: There is no such thing as early pulling, just a silly wording used by people in no1.

    3: The only reason most of the people that does hunt even has a target to go to is cause people that finds it shouts or uses linkshells to report the information.

    4: Majority of hunters dont actually hunt, they do other stuff or sit comfy in sanctuary waiting for a callout.

    5: Hunts was never designed to be zerged, only reason it is is due to the people beeing nice and calling stuff out.
    Both 1 and 2 are silly in my point of view, and you've basically told on yourself. But ya know, 'early pulling' is your one way to control how many players on your server gets better gear or not. Happy about that?
    (3)
    Last edited by Twilite; 06-27-2015 at 05:59 PM.

  6. #46
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by silentwindfr View Post
    i will be blunt dude, i did read your answer and seriously are you a troll?
    I will be blunt here: can you not read?

    There is an alternative way to gain "better" gear that's not done through Rank A/S Hunts. That's what the OP asked for, and it already exists.

    However, people continue to charade around like it doesn't exist, or that it's not a "good enough" alternative; I've already stated why.
    (8)

  7. #47
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I believe he is asking for another means other than praying to get lucky that he is able to get to a hunt mob before its burned down within 5-10 secs of it being pulled. I understand that problem. for the 40 seals I needed for my next upgrade, it took me 6 mobs dying while I was in flight before I managed to get to one before it died.
    (1)

  8. #48
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Warlyx View Post
    when Devs create open world content like this , im not sure what they expect ....and Hunts isnt something "new" , we have been there done that in 2.3.

    "Insanity is doing the same thing over and over and expecting different results"
    Nothing you wrote alters the simple fact that if the players did not form a zerg army, the content works as designed. Similar to the FATE-trains that currently look utterly ridiculous zerging FATE in Northern Than. The truth is that players are in general lazy and will use the easiest - often described as the most efficient - method for doing things. These same over-geared players are the ones that bitch about things being too easy - when they heavily out gear it already; or complain of being bored because dungeons are too easy, or quests are boring, orwhatever else. At the end of the day, I think this really comes down to players who only see the shinies and want the most efficient way to get it.

    Ultimately that is a very empty way to play a game that offers far more than gearing. I've lost track of the number of times these same kind of complaints have been made by players here. I'm sorry, but I'm tired of them, if people cannot control themselves better and gorge themselves on content - like content locusts - then they have no one and nothing to blame but themself.
    (5)

  9. #49
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ServerCollaps View Post
    thank you,

    people should be grateful for every hunt which is called out and dont expect others to wait for them

    a hunts are 4 man content, best solution would be to implement a hunt tab system, first groups gets the marks and noone else
    so noone would even expect someone to wait for them.. plus decrease the respawn rate to 30 minutes, that there will be hunts out everytime and several groups are able to hunt
    Uhh no please, I would prefer to stay away from that kind of system. Then we would have problems, where the same groups are always getting claims. I really hated people who claim bot in FFXI, Although in FFXI most were usually around the same small area, unlike these hunts.

    Also excluding a vast majority from content is a no no anyways.

    Quote Originally Posted by GideonHighmourn View Post
    I will be blunt here: can you not read?

    There is an alternative way to gain "better" gear that's not done through Rank A/S Hunts. That's what the OP asked for, and it already exists.

    However, people continue to charade around like it doesn't exist, or that it's not a "good enough" alternative; I've already stated why.
    The OP doesn't want to gear out in three weeks, he wants to get it done quicker. Doing A/S hunts are the fastest way, they are also stupid easy to do. The problem is how hunts are implemented, and the fact that you can only get upgrade items from seals, and they only come from hunts atm.

    He is asking for alternative ways to obtain seals other than daily hunts and A/S. Or SE needs to fix the way A/S currently work. I don't see why SE couldn't add in some dungeon hunts, kill ??? boss from ??? dungeon rinse and repeat. The higher the level the dungeon the more seals you obtain, like you do a level 60 dungeon hunt you get like 80 seals.
    (4)
    Last edited by Arkista; 06-28-2015 at 01:26 AM.

  10. #50
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    The thing is we have one unlimited way to farm and one limited, the unlimited is only toxic for the comunity and it would be nice to have another unlimited one.
    (3)

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