Quote Originally Posted by Lemuria View Post
To be honest, hunts have always been poorly implemented. We're talking about a boss which has very little HP being wailed on by an army of players. This happens every time, and even if you're lucky enough to show up you're likely to get next to nothing as a reward. Whether it's down to casting times, thus you were only able to hit the mob twice, or the sheer volume of people doing much higher damage than you..
I disagree. The players bring this on themselves. If played as intended - without the zerg army - they work great.a light party can tackle an A, though a full party has an easy time. A full party cantackle an S although an alliance of two parties has an easier time. If you alter hunts to reflect the sheeplike behaviorof players, you break the original functionality in favor of the zerg army.