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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70

    Making the most of Tornado Kick

    At only 330 potency, Tornado Kick stands to lower DPS if your timing is not perfect.

    Bootshine and True Strike together deal 340 potency (over 400 potency when Bootshine is positioned correctly). In other words, if a target lives longer than 4 seconds after Tornado Kick is used, MNK suffers a significant DPS loss--a loss that compounds itself by sacrificing GL. Moreover, MNK is not likely to expend buffs (BfB/IR) on Tornado Kick for its intended purpose since you would not waste buffs on a target that's about to die or disappear.

    If you strike with Tornado Kick too late, you risk missing the target, dealing overkill damage or hitting an invulnerability shield. If you strike with Tornado Kick too early--that is, the target remains engaged for >4 seconds--you face a DPS loss. You wouldn't casually use Tornado Kick as an off-GCD skill either, because the loss of GL is too great.

    So monks: what, exactly, is Tornado Kick good for? Is it supposed to be an unforgiving, ultra-precise attack for monk masters? Or is it too weak to be worthwhile?
    (0)

  2. #2
    Player
    Genocide's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Keira Uvirith
    World
    Balmung
    Main Class
    Monk Lv 60
    It's only useful when you know boss is going to go invulnerable long enough where GL3 would fall off anyway. However timing the use of TK before the boss disappears will be inconsistent where the ability is used too soon or too late. Apparently TK was 500 potency before tweaks and was considered DPS increase used in normal rotation, but now that it's only 330 potency TK is pretty much insignificant.
    (0)

  3. #3
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    There are quite a few times in Ravana Ex where the boss jumps away for downtime, which is a great opportunity for it. Same with Bismarck; my static's monk quite likes it. I imagine that SE will also design later content around class changes they've implemented.

    Once you've had a few runs, it's pretty easy to figure out the timing you need for Tornado Kick.
    (1)

  4. #4
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Almalexia View Post
    At only 330 potency, Tornado Kick stands to lower DPS if your timing is not perfect.

    Bootshine and True Strike together deal 340 potency (over 400 potency when Bootshine is positioned correctly). In other words, if a target lives longer than 4 seconds after Tornado Kick is used, MNK suffers a significant DPS loss--a loss that compounds itself by sacrificing GL. Moreover, MNK is not likely to expend buffs (BfB/IR) on Tornado Kick for its intended purpose since you would not waste buffs on a target that's about to die or disappear.
    You are forgetting that the monk keeps attaking even after using tornado kick. While these attacks will deal less damage and be slower, you only loose a portion of the damage of the following attacks. I'm too lazy to do the exact maths on how much leeway you have before tornado kick becomes a DPS loss, but it's definitely more than 4 seconds.
    (0)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    As I math it. Tornado Kick can be a DPS gain (albeit not great) if its full buffed with BFB, IR, DK and Twin in a battle against something that will last a while without it going away so long you have Perfect Balance available to recover GL3 without dropping DK, Twin or Demo in the process.

    Such rotations span for 27~34 seconds tho :/
    (0)

  6. #6
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    It's basically garbage right now. For raid fights you might use it 2 or 3 times if the raids are anything like final coil, which means 660/990 potency added over 10-13 minutes during progression. For random dungeon bosses it's often impossible to predict exactly when bosses are going to jump unless you've done the fight half a dozen times and like memorizing trivial content timing just to make a skill work.
    (0)

  7. #7
    Player
    CouchOne's Avatar
    Join Date
    Mar 2015
    Posts
    53
    Character
    Couch One
    World
    Balmung
    Main Class
    Monk Lv 60
    Quote Originally Posted by Humorless View Post
    It's basically garbage right now. For raid fights you might use it 2 or 3 times if the raids are anything like final coil, which means 660/990 potency added over 10-13 minutes during progression. For random dungeon bosses it's often impossible to predict exactly when bosses are going to jump unless you've done the fight half a dozen times and like memorizing trivial content timing just to make a skill work.
    unless your timing is perfect, it's not even that much.
    (0)