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  1. #421
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    It does scale with PIE, it scales with the BASE PIE, the PIE that you get from leveling, not the PIE added by gear/bonus-points. It's 33% (potency 80), same as Shroud of Saints. What AST doesn't have is the equivalent of Energy Drain/Assize.
    I thought that it was obvious that I wasn't talking about base PIE when I mentionned that it wouldn't be enough 2 years from now and comparing it to WHM/SCH MP regen skills, but total PIE. We need a %-based MP regen if that makes it clearer, something that will scale with gear.
    (0)
    Last edited by Kerrigen; 06-26-2015 at 10:47 PM.

  2. #422
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Nocturnal Collective Unconscious is terrible, though, I'll grant you that. It's situational, but pretty powerful under Diurnal... I'd like to see some kind of similar utility added to it under Nocturnal. If not a flat %-reduction based increase (say, from 10% to 20%), then a nifty utility like a chance to refresh your MP or something.
    If my understanding of Collective Unconscious is correct, when the sphere dissipates so too does the regen and damage reduction effects? If so would it be better if, as long as party members enter the sphere while it is present, they receive the full 18 second duration regardless of whether or not the sphere persists?
    (0)

  3. #423
    Player
    Elendia's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Sara Valestein
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Blueyes View Post
    If my understanding of Collective Unconscious is correct, when the sphere dissipates so too does the regen and damage reduction effects? If so would it be better if, as long as party members enter the sphere while it is present, they receive the full 18 second duration regardless of whether or not the sphere persists?
    The full 18 seconds might be a bit too powerful, but a compromise would be to lower the duration or make it a moving bubble around yourself. That way it covers the intended purpose while still being pretty unique.
    (1)

  4. #424
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Blueyes View Post
    If my understanding of Collective Unconscious is correct, when the sphere dissipates so too does the regen and damage reduction effects? If so would it be better if, as long as party members enter the sphere while it is present, they receive the full 18 second duration regardless of whether or not the sphere persists?
    The Nocturnal Sect version of Collective Unconscious creates a Sacred Soil-like dome that periodically applies the 10% Mitigation buff every three seconds. It lasts for around 3 seconds even after leaving the dome, so you can literally pop it, wait for it to apply and leave (kind of like how Sacred Soil was used pre-echo during charge into electric field in T10). The Diurnal Sect version (regen) unfortunately fades as soon as you leave. But it does tick for a hefty amount! Mine currently ticks for around 920 to 1.4k crits.
    (0)
    Last edited by Parawill; 06-27-2015 at 01:00 AM. Reason: Apparently spelling is difficult

  5. #425
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    What's the point of Celestial Opposition though? 5s extension and a 4s stun on a 150s cooldown.....does it also extend buffs you didn't cast yourself or something, or is it just really good when used with Time Dilation?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #426
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Celestial Opposition is useless and bugged. It makes your food buff down to 30 sec duration.
    (0)

  7. #427
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    What's the point of Celestial Opposition though? 5s extension and a 4s stun on a 150s cooldown.....does it also extend buffs you didn't cast yourself or something, or is it just really good when used with Time Dilation?
    Celestial Opposition extends all Astrologian related buffs by 5 seconds. This includes Synastry and buffs applied to yourself. It's very niche, but it helps when you need those extra few seconds to burn something and whatnot. I generally either use it when I know I need an extra long CD to make use of Spear or another buff. The only issue with it at the moment is that it reduces food buff times to 30 seconds on yourself (not party members). Annoying bug, but meh.

    In 4-man dungeons, I generally use it as a stun to catch up on healing.

    You can see me use it here in my FC's Bismarck EX clear video. Criticism is welcome.
    (0)

  8. #428
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    I reeally have only touched AST a little tiny bit, so I don't have too much input. I will ask, though - How do AST players deal with the random cards and remember what does what for whom? I took mine into a few fates with an FC tank for a short time and found I was wasting precious time trying to recall which card symbols did what (or briefly read the action tip when scrolled over the skill), so I know whom to cast it on. Does it just get easier over time to recognize the symbols?
    (0)

  9. #429
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Does it just get easier over time to recognize the symbols?
    After time I learned the effects by their names, I do not know all the effect by symbols.
    (0)

  10. #430
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Saseal View Post
    I will ask, though - How do AST players deal with the random cards and remember what does what for whom? I took mine into a few fates with an FC tank for a short time and found I was wasting precious time trying to recall which card symbols did what (or briefly read the action tip when scrolled over the skill), so I know whom to cast it on. Does it just get easier over time to recognize the symbols?
    Yes. After around like a level or so, it was easy to remember each card. It will differ depending on each person, but how I remember them is like this:

    Bole -> Tree -> Earth -> Green -> Defense
    Arrow -> Wavey -> Speed -> Attack Speed / Cast Speed
    Balance -> Sun -> Fire -> Damage
    Spear -> Snowflake -> Blizzard -> Ice -> Speed -> Off GCD Reduction
    Yellow -> TP
    Ewer -> Light Blue -> Pot looking thing -> Mana

    Most likely this wont help anyone... But that's how I remember things. >_>;
    (2)

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