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  1. #1
    Player
    Morcavious's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Morcavious Ta'devka
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    The main issues with DRK seem to fall into 3 main categories:

    1.) Tank Busters - This is really where our problem lies. They went out of their way to give paladins their own version of Inner Beast (Sheltron) and Warriors their own version of Rampart (Raw Intuition). DRK's are missing this.

    A good solution? Rework the Dark Arts effect of Dark Passenger to act as our response to frequent Tank Busters. Maybe an absorption shield equal to 20% of our max health. Or a 1200 potency absorb similar to Equilibrium or Clemency.

    2.) Reprisal and Delirium - I think we can all agree that a few small tweaks should be done here. If we're asking for the moon then let's ask for a way to keep reprisal up 100% of the time (even as OT) and ask for the slashing debuff to be added into Delerium.

    3.) Consistent damage reduction - I actually don't think this is an issue IF the Tank Buster issue is taken care of. Dark Dance and Souleater really do take care of this problem.
    (3)
    Last edited by Morcavious; 06-27-2015 at 05:03 AM.

  2. #2
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Morcavious View Post
    snip
    1.) Tank Busters - Keep in mind the Paladin "Sheltron" blocks one attack every 30 sec, its useful to proc shield swipe but other than that not really amazing, but DRK have Dark Dance which offers amazing mitigation with only a 60 sec CD.

    DRK Already has Rampart, its called Shadowskin same CD, duration, 20% reduction. And Raw Intuition is more similar to Bulwark.

    2.) Reprisal and Delerium - agree that they have to make it 100% uptime for Reprisal, but i dont think they will give slashing debuff to Delerium, PLD already have it (and they need it alot more) and so does NIN. DRK are considered the "magic tanks" so have them give int debuff to share with MNK is understandable.

    3.) Consistent damage reduction - Dark Dance already gives 30% Parry and 20% Dodge and you can have it up 1/3 of the time already. And Grit already gives 20% damage reduction.
    (0)
    Last edited by ZodiacSoldier; 06-27-2015 at 05:08 AM.
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.