Quote Originally Posted by Parawill View Post
Balance works like raging strikes where it modifies damage based off % and not stats.

Adding resource-regen to those buffs would be overpowered. Bards and Machinists cover external sources for resource recovery.

If you reduce draw time and increase buff time, you could literally have full-time buffs on players. Though RNG plays a part, you could theoretically pull out 3 Balances and Empower it to whatever % it is (I'm bad at math) and keep it up for 45 seconds with Time Dilation. That's ridiculous considering how Raging Strikes is on a relatively lengthy cooldown that lasts 20'ish seconds... and increases damage dealt by 20%. The only buff I've been inching towards to is combining Ewer and Spire together as it's annoying getting one over another when a situation calls for a specific one. Bole is another story, but there haven't been situations where it was needed, but nice to have.
While I largely agree with your post, the one part of the OP's that I sympathize with... I just wish we got to play with our cards more often. I takes a second or two every cooldown, and if you RR it or something then you're just waiting even more. I kinda see what SE intended there... exchanging time for more powerful buffs... But at the same time, I do wish the card part was more active instead of "do something every 30s, then forget about it".

Another point for consideration... none of these buffs compare to simply DPSing on a SCH. Hey, even WHM does OK on single target with the high potency stone III now.