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  1. #1
    Player
    Kaleftya's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Kaleftya Vorgryamy
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Astroligian easy fix please send it to Yoshi

    Astroligian is a very fun class and a very hard class to play and to get the most of it, BUT there is a big problem with this class and its the DRAW ability and buff duration. 30sec for draw a card seem like an eternity for just a 15 or 20 buff duration plus when you use ROYAL ROAD is even worst the wait.

    1. get Draw to 15sec this way we can pull a random card more often and keep those buff coming quick so we can have more ppl on a raid with several buff up and try to keep them with it as much as we can.

    2. the buff duration is very low 15 seconds for a 10% attack or def buff its not good when the draw CD is to high and if you use royal road is even worst. I suggest 30sec. with Royal ROAD 15sec for BOLE AND BALANCE AND FOR the others 20sec under ROYAL ROAD.

    cont below
    (0)

  2. #2
    Player
    Kaleftya's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Kaleftya Vorgryamy
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    3. Buff re vamp.

    BALANCE: 10% attack. magic attack 10%

    BOLE: 10% magic and phsycal def and 5% regen every 5 sec of caster is MND and DEtermination of the one receiving the buff.

    ARROW: lets add movement speed also to this buff for 5%.

    SPEAR: this skill is fine

    Spire: same buff just add a tp regen of 5 every 5 sec for the duration.

    Ewer: same buff just Add mana regen by 10 every 4 seconds

    This will make AST more of a buffer and better at supporting and throwing some heal and fix the mana problem since we could use the ewer buff on our self to get some extra mana while getting the reduction of 20% mana consumtion.

    with the 15 sec on draw and longer bit of duration we could be pretty much do good buff rotations and keep ppl up with some buff.

    Any other suggestion would be appreciated. thank you.

    SEND It to YOSHI! XD
    (0)

  3. #3
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Balance works like raging strikes where it modifies damage based off % and not stats.

    Adding resource-regen to those buffs would be overpowered. Bards and Machinists cover external sources for resource recovery.

    If you reduce draw time and increase buff time, you could literally have full-time buffs on players. Though RNG plays a part, you could theoretically pull out 3 Balances and Empower it to whatever % it is (I'm bad at math) and keep it up for 45 seconds with Time Dilation. That's ridiculous considering how Raging Strikes is on a relatively lengthy cooldown that lasts 20'ish seconds... and increases damage dealt by 20%. The only buff I've been inching towards to is combining Ewer and Spire together as it's annoying getting one over another when a situation calls for a specific one. Bole is another story, but there haven't been situations where it was needed, but nice to have.
    (0)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Parawill View Post
    Balance works like raging strikes where it modifies damage based off % and not stats.

    Adding resource-regen to those buffs would be overpowered. Bards and Machinists cover external sources for resource recovery.

    If you reduce draw time and increase buff time, you could literally have full-time buffs on players. Though RNG plays a part, you could theoretically pull out 3 Balances and Empower it to whatever % it is (I'm bad at math) and keep it up for 45 seconds with Time Dilation. That's ridiculous considering how Raging Strikes is on a relatively lengthy cooldown that lasts 20'ish seconds... and increases damage dealt by 20%. The only buff I've been inching towards to is combining Ewer and Spire together as it's annoying getting one over another when a situation calls for a specific one. Bole is another story, but there haven't been situations where it was needed, but nice to have.
    While I largely agree with your post, the one part of the OP's that I sympathize with... I just wish we got to play with our cards more often. I takes a second or two every cooldown, and if you RR it or something then you're just waiting even more. I kinda see what SE intended there... exchanging time for more powerful buffs... But at the same time, I do wish the card part was more active instead of "do something every 30s, then forget about it".

    Another point for consideration... none of these buffs compare to simply DPSing on a SCH. Hey, even WHM does OK on single target with the high potency stone III now.
    (0)

  5. #5
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Everyone thinks they have the best solution yoshi p will decide what to do with the job
    (3)

  6. #6
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Risvertasashi View Post
    -snip- Another point for consideration... none of these buffs compare to simply DPSing on a SCH. Hey, even WHM does OK on single target with the high potency stone III now.
    Oh no worries, I sympathize too. I would love that 15 second draw time, but combining all the suggestions wouldn't work too well. I believe that SCH/AST would be better for a DPS oriented group, but I'm just speculating, so no basis or facts here! (Prove me wrong, Alexander >;D).

    And I agree. I believe SE's trade-off for Astrologian is that they sacrifice their own strength by improving the performance of others in their group. Just need some number crunchers to figure out this Arrow/Balance buff thing in terms of DPS (and if there is already, linky please! I like reading!)

    On a side note (which is slightly off-topic), how much potency is Stone III? It looks fantastic and I can't wait until I get my White Mage to 60 >.<
    (0)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Parawill View Post
    -snip-
    Stone III is 210 potency. This is really nice since previously, Holy (200 potency) was our best DPS even for a single target -- just it has the huge MP cost.

    I don't want to speculate too much before the theorycrafters come back with hard data on level 60 stuff but... Well, in fcob we had some scholars pulling >300 DPS, but I'm also thinking of dungeons. That's, you know, pretty much half an extra DPS slot, if not a bit more? a 10%/15% buff for a few seconds, or a 10% buff for a few more seconds with extended RR... You don't need a parse to tell that that just isn't going to compare. If you had an fcob DPS doing 550, that's 55 extra DPS and only for a short duration.
    (0)

  8. #8
    Player
    Kaleftya's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Kaleftya Vorgryamy
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It wont be that Op because of this "proactive" even with a 15sec CD on DRaw you wont get the card you want so that will put you on hold like " eh should I let it go or use it along with Royal road right now?" On this moment with 30sec CD this decision just delayed you to provide a buff to someone because you dont want to use your increase time buff RR for a Spire card buff.. you get what I'm trying to resolve here, It's the waste of time on a long CD to make it even worst... One buff every 30 sec for one person.. why not to keep at least 2 to 3 ppl with it and not just 1 and spam heals and heals .. for that get a WHM then and forget the AST, yet TIME DILATION have it own CD every min so you cant spam Time Dilation to give buff more time to everyone but just one person and if that happen increase Time Dilation CD to 2 or 3 min. Yet the MAna regen would help a lot.
    (0)

  9. #9
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Brightshadow View Post
    Everyone thinks they have the best solution yoshi p will decide what to do with the job
    Nocturnal sect Collective unconscious exists
    Yoshi P does not always make the best decisions.
    (1)

  10. #10
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by sharazisspecial View Post
    Nocturnal sect Collective unconscious exists
    Yoshi P does not always make the best decisions.
    The Diurnal Sect, while a bit better, is pretty horrible too. 18 seconds of standing still in a mechanic heavy game is pretty ridiculous.

    It's a pretty easy fix though, make it an 18 second Aura that moves with us and allows us to cast at the same time.
    (0)

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