Just stop being lazy and do all the quests. It's like those players who mob-grind for leveling and then complain they don't have money to buy anything.
Just stop being lazy and do all the quests. It's like those players who mob-grind for leveling and then complain they don't have money to buy anything.


I like this a lot. SE already knows people want the JRPG without the western influence. XIV is no exception to this movement that SE is trying to go back to. Also not about defending the story, it's about unlocking things as you progress. It's the same thing even in real life. There's a day you want off and you've been on the job 4 years. You would be pissed if someone who was just recently hired, got the day off. Repetitive? When is a JRPG or RPG in general, ever not repetitive?

You can get through the story of 2.0 and get your class to 50 within a few days. A person I recruited got whm to 50 from nothing in 3 days, finished the story and then opened Astro, and now is over lvl 50 with astro within 2 days and she only plays a couple hours a night. They have crazy bonuses to get people through old content quickly to get to the new stuff.
Doing your daily roulettes can get you a couple levels easy for about an hour of your time.


This topic would be the equivalent of a JRPG type players going to a western RPG mmo demanding they start to gate more of there content behind the story it important to them and it would bad for business if they didn't. -.-
Last edited by odintius; 06-27-2015 at 12:12 AM.
The new jobs aren't going anywhere anytime soon. They'll be here for months and months to come, once you've completed the content required to get to them. They all require base classes to get, have no starting base class and start at level 30. They are as much a reward as all the Heavensward content is for progressing in the game. The MSQ will hold newbies' hands to level 50, gently guides them into dungeons, introduces 8 man content, introduces Primals, and has a very relevant story progression concerning the locked gates of Ishgard and your subsequent entry. Newbies should be encouraged to take their time and explore all the content, since, if they're just starting now with the expansion, all of the content is new to them anyways.
**this guy**
Well I'm a dirty, filthy "casual" and I love the fact that I have to play through the MSG.
Because I enjoy the story.
Because I'm a casual player doesn't mean I should be excluded.
Speaking as a casual player I'm not excluded, I'm lucky if I'm clocking 3 hours a week over a year, but ya know what? When i do get to spend time in Eorzea I want to see the story and experience it.
I would be gutted if they allowed the well developed and entertaining story to be skipped just for "BuT meH deRk kNigHtZ!"
If you don't like story driven content why play an MMORPG?

I think putting the new Jobs somewhere outside of Ishard would be ok. So Everyone reaching Level 30 can enjoy them.
But the Story I would like to be gated behind Story.
Final Fantasy XIs Story was amazing don't get me wrong. But it could have been even better when they gated every story behind the previouse one.
Original Story and Zilart did it right. The revelation at the start of Zilart was great.
But as great as CoP was, it could have been even better and more logical if you had to beat Zilart before.
And after that it went a little down I think.
They wanted everyone to enjoy Aht Urghan so they made it so everyone at around Level 20 can enter it. But to do that they had to create a whole new Story that had nothing to do with the previous ones.
After Apolcalypse Nigh I really wanted to know what happend afterwards, but because Aht Urghan Story was for everyone at Level 75 they were not able to continue the old Story and had to make a complete new one.
Was Aht Urghan more Accesable ? Sure. But the story could have been so much better if not everyone and his grandma had to understand it. With all the knowlege of the previous Storys the new expansion could have been so amazing, but without gating we got a totaly watered down Story with no connections to the previous ones.
tldr;
You can make jobs accessable for everyone, but please keep gateing story behind the previous one so it makes better sense in the big sheme of the World.

Has anyone ever considered that one of the reasons that the HeavensWard story is gated is to reduce RMT spam/influence.
Consider how difficult it would be for RMT to make a char get it to 50/MSQ then shout in a new area and then get deleted.
Instead of hating on SE hate on the RMT atleast in my opinion this is the reason why the content is gated other wise there would be no true reason to gate it.
Life is easy ... WHEN YOUR MANIACAL!!! - Plankton
Bad business? Haha



Do you not realize that Shadow Lord fight was at the endgame point of the original XI, right? Level 55+ party, have high fame and rank in your starter nation...etc., etc.... So by extension getting to 2.55 in XIV would also be "light gating" as you put it. If it was acceptable for you in XI, than why is it not so for XIV? Getting through to 2.x's endgame now is far less taxing than it was at the comparable stage of XI (remember, it was released in Japan long before it came to the states--Zilart was released after vanilla XI had been out for a while as well).Lightly gated. A new player coming in to XI for the Aht Urgan release wouldn't be so heavily walled off. Yes, there was the Rank 6 requirement for Zilart. A very light gate in comparison to what we see in XIV which will presumably only continue to get heavier and heavier as they pile on more MSQs.
There is no requirement to fully complete the previous expansions main quest line in order to start the current expansions content and your examples of gating are frankly ridiculous. Level requirements are bread and butter for MMOs, nobody comes in to that type of game expecting to do end game raids or, in fact, anything before reaching the adequate level. It's a core concept and part of the genre. Be serious. Reputation was never a requirement to access important content in either XI or XIV. Time of day, season, weather, moon phase, currency? Not sure if you are kidding. This isn't gating.
To get to TAU---you had to have access to a Tenshodo quest in Jeuno, which meant you had to either have fame or acquire an invite. You didn't just install the game and go right into TAU and unlock it's jobs. There were things that you had to wait for particular conditions to progress--like weather and moon phase. Ever unlock SMN? How about Moongate access? THere were other quests that required you to wait for things like an NPC that only spawned under the moonlit lake and such. And I don't think I mentions currencies perhaps you are confusing imperial/allied standing--that was ranking, not money). But there were some things that were locked behind it I guess--hourglass, Khazaam (or was that airship in general, forget) if you didn't quest it and such, so that could be applied too now that you mention it.
So no.. my examples are not ridiculous. Your FAME actually DID wall you off from access quests you needed to progress. Your rank DID wall you off from progressing content. Many may not have realized it because they built them up gradually just playing the game and doing quests/mission---but the requirements WERE there, and forums often had people complaining because they couldn't access a quest, and often times it was because they dind't have fame/rank required to do them.
The point I was trying to make that seemed to have missed you is that content is most always gated by some mechanic--it is nothing new and should be expected.
Last edited by Raist; 06-27-2015 at 01:55 AM.
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