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  1. #81
    Player

    Join Date
    Mar 2011
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    412
    NIN 2 hour > Gil Toss

    But both are pretty lame for a MMO.
    (2)

  2. 08-24-2011 04:42 AM

  3. #82
    Player
    Stockapotapoulos's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah.
    Posts
    112
    Character
    Lazy Goat
    World
    Sargatanas
    Main Class
    Botanist Lv 50
    If they implement this, I hope there wouldn't be a cap. 'Cause I'm gonna feel real cheated if I spent 52468 gil for a Gil Toss attempt, and find out it only hits for 9999.
    (0)
    "Our vision is more obstructed by what we think we know than by our lack of knowledge."

    ~Krister Stendahl
    

  4. #83
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    64
    Quote Originally Posted by Azurymber View Post
    Now that leve gil-rewards have been significantly reduced it is difficult to make large amounts of gil.

    However there is still -lots- of gil floating around and no real gil sinks.

    So how about a gil-toss ability that does 1/10th damage of the gil thrown.

    Then have "quick runs" as a requirement for some items on raids. So basically the super-rich or the giant linkshell-banks can spend their gil to kill off bosses insanely fast for quick-run victories.

    Basically use gil-toss as a way to drain the economy of gil. At some point it would become fairly useless because enough gil would be taken out of the economy to make the gil vs damage ratio not worth it.

    Your thoughts?

    edit: please read this before you try to argue no one would spend gil.
    I think a lot of people are failing to connect the dots here.

    This is nothing new.

    FFXI had HNM shells selling HNM drops for large amounts of gil. Those who didn't want to do HNMs but wanted a ridill could farm 20mil and purchase one.

    FFXI proves people would be willing to pay the gil.
    All this does it take out the middle man, instead of paying an HNM shell to farm you a really rare drop, you offer to use your gil to win a raid (which can get them other items).

    The raid can still be done without gil, so endgame shells can still raid for the item.
    Those who are rich can spend some of the gil they have to get the item faster so they don't have to waste time raiding
    People who want the item but think 10 ppl will get it before them can farm or craft or do some kind of economic activity to make gil and then spend that to get a -chance- at the item.

    So -everyone- wins. If you're a raider you have a chance, if you have lots of gil you have a chance, if you don't get to play often but can save up a lot you have a chance.
    The economy wins because people create more economic activity to get the gil to have a chance.
    And the economy wins because gil is drained from the game.

    once more
    -PEOPLE WERE WILLING TO PAY FOR ELITE GEAR IN FFXI-
    so why wouldn't they be here?
    I think having the "Throw Gil" Ability would be kind of fun, and it would extract gil from the economy. But, I think someone in another thread suggested having a "Golden Saucer" type area like in FFXII (for those who don't know, its a casino) and this would probably be more effective. Of course, the response to that idea was "maybe later" which is understandable considering the amount of work the game still needs.

    Not a bad idea though.
    (2)

  5. #84
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    Just give us an gamble function like Diablo and this issue is solved.
    (1)

  6. #85
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phenidate View Post
    My opinion of people throwing away money on garbage still stands. If you need to pay for status or spiritual freedom, there are better ways to go about it.

    Go back and read the rest of my post because I already brought up the reason as to WHERE this massive influx of cash is likely coming from.

    The number of botters and multi-boxers running around exploiting the present system of leve rewards has been rising steadily over the past couple weeks, from being an uncommon sighting to the present common occurrence.

    Whats more, insane prices like your aforementioned 20million gil HNM drops is a serious symptom of poorly balanced gil sinks to gil adds, one of the contributing factors on why the economy was messed up in FFXI. Where is any single person going to farm that sort of money without a MASSIVE over dedication in time? There IS A REASON RMT ARE SUCCESSFUL. Why spend weeks of your time when you could just pay off some internet creep to give it to you after they hoarded it doing what ever TOS violating operation they run; be it botters, underpaid GIL farmers or multi-boxing to exploit rewards. Its crap like that 20million HNM drop that encourages it and makes such a business successful.

    What is needed? Tweaks to existing gil sinks, more gil sinks which are REASONABLE and do not encourage large lump sums of gil. 100 gil here, 1000 there... Balance it against the frequency that players gain gil against the frequency these gil sinks are used, allowing for some accumulation of wealth (the rate of which is dependent on how much money has to be expended).

    How this system is balanced dictates the amount of effort a player needs to invest to afford what they want. Raise the difficulty too say... the ridiculous difficulty of early FFXI and you make it too tempting and easy too just pay someone else too do it for you. Make it too easy and the value of money just becomes irrelevant after a certain point (such as in WOW where once you start raking in thousands of gil NPCing off greys or what have you, there is very little left to do with it other than just pass it around. There is a reason Blizzard started to add random junk like pets and novelty items costing hundreds of gold, there isn't much else they can add without making the barrier to entry to high for some via classic gil sinks)

    The point is, take too heavy handed and over zealous an approach to this problem and you have the same stupid mistakes we've seen in the past such as our lack of a decent way to exchange goods. Boy, that sure shut down the RMT didn't it? Pay no attention to the 16 lalafell running by with vowel-less names and eerily mechanical movements folks.

    Your solution is the equivalent of a nuke where a scalpel is needed.
    RMT have nothing in this game.... Leves don't give out good enough awards anymore so thats out for them. Now all they can really do is fish bot and craft bot and that doesn't generate influx's of gil but rather just transfers gil around. Further the market for gil in this game is so small they have very few RMT working it since they won't make much of a profit....
    (1)
    Mew!

  7. #86
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I can't say I would ever use this ability and I have a lot of gil.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #87
    Player

    Join Date
    Mar 2011
    Posts
    123
    I definitely think FF14 needs a gil sink but i wouldn't go for "gil toss". As rep grinds and AF sets get added, its my belief that there will be plenty of chances for players to sink gil into powering reps, buying tokens etc.

    ATM the only thing players are spending any sort of massive amounts of gil on are +2/3 items, and the problem with that is that only 25% of those 2/3 items being made ever hit the general ward retainers. Typically when me or LS mates produce these "epeen" items they go to friends first, and +1/2 items go to the wards.

    I like the idea mentioned earlier of a Diablo style gambling system. For those that are unfamiliar with the system, imagine picking a base type of item (an iron sabs for example) and buying a chance at a +1-3 version.
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  9. #88
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Azurymber View Post
    RMT have nothing in this game.... Leves don't give out good enough awards anymore so thats out for them. Now all they can really do is fish bot and craft bot and that doesn't generate influx's of gil but rather just transfers gil around. Further the market for gil in this game is so small they have very few RMT working it since they won't make much of a profit....
    And we're back to this poor understanding of the scale RMT is operating on.

    Here's what I've seen over the last few days:
    http://randomyandere.imgur.com/rmt_bots/all

    If these leves give so little, they seem to disagree. Leves around Nophica typically pay out 3 to 8k depending on the leve, time completion and difficulty.

    Assuming they are picking up equivalent leves here and elsewhere, and it is JUST THIS GROUP they are running, at worse they are netting 192,000 gil (assuming 3k average per leve) for 7 bots and the ringleader doing their 8 leves. Trading in the right leves on ones that already give about 7 or 8k? We're looking at around 512k gil generated for THIS GROUP.

    As far as crafting? Take Jellyfish Humors as an example. About 8 synths earns you 13,440gil. With 3 crafters they are making 41,580 gil in 1/3 the the time it would take us to do the same. Add in the fact that this particular trio of bots has been at it for about 2 weeks non stop?

    Feel free to check my math.

    Assume it takes a (generous) 10 minutes to finish a stack. 3 bots crafting 336 hours straight. If they produce just 6 stacks an hour a piece? 9,313,920 gil.

    But wait, HOW are they getting all these jelly fish humours? Not hard. Cassie hollow and the Jelly islands near Bloodshore? Tons of jellies that quickly respawn and are farmed for the Humours and Cnida. (The last series of bots have apparently been banned because they are finally gone after a week. Who knows how much mats they offloaded in that time though?)

    No one seems to care enough to figure out how many of these groups there are, nor any idea who these bots belong to. They keep popping up and the only response anyone seems to give to this is "LOL it doesn't matter the game has no economy."

    Man, everyone is gonna hate it when we do get one going and all these bots suddenly become a major problem. They don't keep that gil for themselves, they are selling it to lazy players looking for a quick way to pick up a couple million. Tell me, Miss Economist? What are these players going to do with this money exactly?

    If it ends up going this way, then yeah, throwing away 10 million gil at our problems will be about the only way to solve this problem.
    (0)
    Last edited by Phenidate; 08-24-2011 at 10:50 AM. Reason: examples

  10. #89
    Player

    Join Date
    Mar 2011
    Posts
    122
    RMTs are not as big as a problem in this game as you think. yes they can generate a lot of new gil but thats only half of what they need to do to get control the other thing is they need to funnel as much of the gil that the other players have to them and this where things change unlike in other game where prices get really high in this game the RMTs will have to under sell. we will see them have to move items that sell quickly vs. items that can sell for a really high price.
    (1)

  11. #90
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    Quote Originally Posted by Azurymber View Post
    1. I'm nowhere near poor.
    2. I'm an economist irl
    3. At the moment the FFXIV economy will not function properly at PS3 release due to some people holding on to 100's of mil. If that gil is not drained prior to the PS3 release the games economy will fall apart quickly. This happened in FFXI due to similar reasons as a result of Rusty Cap Fish-botting.
    4. What I proposed here is basic economic incentive-based policy. The policy creates an incentive for capable individuals to pool gil from across the server into their personal hands and then depost that gil into a gil sink to remove it from the economy. It's not magic, it's not revolutionary. It's quite simple.
    edit 5: This does not make rich people "poorer", it just converts their gil into an item. A possibility would be to make those items trade-able so that they actually retain their value.
    If you work in the U.S., Obama needs to fire you to fix our problems.
    (0)

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