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  1. #71
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Taranok View Post
    Pretty much, yeah. I am struggling to see a purpose for the DRK in a raid setting. Int reduction on the boss only works on magic damage, while Storm's Path works for all damage, though it can't be maintained without a noteworthy DPS loss compared to the DRK which can maintain it without incurring a meaningful loss.
    There's no meaningful loss for WAR to keep up Path instead of BBing. SP combo = 590, BB combo = 630. It's 40 potency before buffs/SE every roughly 7 GCDs (accounting for 2 combos + occasional Fracture/IB/SC/Fell), or more accurately, roughly 3 potency per second lost ... if you calculate whatever 1 potency is for your stats, multiply it by 3 and that's about how much you'll lose doing SP over BB.

    In the grand scheme of things that 3 potency per second is extreme chump change compared to raid DPS. Keeping people alive however, and allowing for easier healer DPS, that's significant.
    (0)
    Last edited by Sleigh; 06-26-2015 at 01:22 PM.

  2. #72
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Taranok View Post
    snip
    WAR can more easily stack DPS cooldown and plan for a burst window, and stacking amplifies the effect. Not to mention take another damage cooldown via cross class. WAR decimates DRK dps, simple as that. The difference isnt big when MTing, but when OTing its a notable gap. Not to mention they can much more easily switch between tanking and offtanking due to how their stance mechanic works. DRK dps also largely requires the DRK to be able to stay on whats being fought: more so than warrior, due to the insane importance of blood weapon. Lose a few seconds of blood weapon and the DRK dps drops.
    (1)
    Last edited by Tila; 06-26-2015 at 09:06 AM.

  3. #73
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JayCommon View Post
    Blood Weapon increases our attack speed by 15% and lets us generate MP with every physical attack. It lasts for 20sec, and has a cooldown of 45sec so you can use it quite often (and should for higher DPS).
    No offense, but please check your numbers.
    Blood weapon increase attack speed by 10%, for 15s and is up every 40s.

    Still a great CD though
    (0)

  4. #74
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Vs war with maim (20%) and deliverance (5% and 0% to 10% critical chance) and cds like inner release plus berserk..... Warriors dps is just smarter and better as an ot.
    (0)

  5. #75
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    what I've noticed since launch as a WHM

    PLD is still by far still the easiest to heal
    WARs don't use any cooldowns. Instead relying on their huge health pool and dps to get them through. To the point where I almost want to drop party as soon as I see I have a one in dgn.
    DRK is somewhere in the middle. Very pretty abilities. The Aura outside of a dgn (just standing around in town) is obnoxious.
    (2)

  6. #76
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    No offense, but please check your numbers.
    Blood weapon increase attack speed by 10%, for 15s and is up every 40s.

    Still a great CD though

    Good call, typing out specifics from memory obviously wasn't the best idea
    (0)

  7. #77
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    There is now a plethora of youtube and twitch streams with videos of Ravana Ex clears showing that all the tanks are doing roughly the same DPS, so WAR doesn't "decimate" anyone in any department. I'm really enjoying DRK at endgame, I'm not squishy at all, and the threat is phenomenal, I absolutely love only having to use Power Slash once a fight. And the burst that is Hard Slash -> Dark Arts -> Syphon Strike -> Carve and Spit -> Delirium Blade -> Plunge, 930 Potency in 1 GCD LOVE IT!
    (0)

  8. #78
    Player
    Parasite's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    224
    Character
    Parasite Arokh'aerr
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Giantbane View Post
    There's no way DRK with Grit active has enough mana to dark arts every single soul eater unless we're talking AoE tanking with blood price active. In which case you should probably not be doing soul eater at all.
    Tanking only instances at 60 so far, but yeah, its doable.. Just have to use your mana regenerating skills like sole survivor on an add, or carve'n'spit without dark arts. Heck I mostly don't even do the aggro combo and am fine with aggro from grit and Dark Arts Damage Combo alone.

    Quote Originally Posted by Ipkonfig View Post
    There is now a plethora of youtube and twitch streams with videos of Ravana Ex clears showing that all the tanks are doing roughly the same DPS, so WAR doesn't "decimate" anyone in any department. I'm really enjoying DRK at endgame, I'm not squishy at all, and the threat is phenomenal, I absolutely love only having to use Power Slash once a fight. And the burst that is Hard Slash -> Dark Arts -> Syphon Strike -> Carve and Spit -> Delirium Blade -> Plunge, 930 Potency in 1 GCD LOVE IT!
    Yep, awesome to do that indeed. ^^
    (0)
    Last edited by Parasite; 06-26-2015 at 09:40 PM.

    - Parasite Arokh'aerr - Dark Knight! -
    eu.finalfantasyxiv.com/lodestone/character/1581146

  9. #79
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ipkonfig View Post
    There is now a plethora of youtube and twitch streams with videos of Ravana Ex clears showing that all the tanks are doing roughly the same DPS, so WAR doesn't "decimate" anyone in any department. I'm really enjoying DRK at endgame, I'm not squishy at all, and the threat is phenomenal, I absolutely love only having to use Power Slash once a fight. And the burst that is Hard Slash -> Dark Arts -> Syphon Strike -> Carve and Spit -> Delirium Blade -> Plunge, 930 Potency in 1 GCD LOVE IT!
    Well if thats true, if tank DPS is all about the same, then that would be a different problem entirely. Just means PLD is better and should always be taken over both DRK and WAR since that was just about the only thing they had over PLD.
    (0)

  10. #80
    Player
    Perzeval's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Perceval Haizen
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    The effective extra 100 potency is not misinformation, but relative effect.

    ...

    Inner Beast's actual effect is a 300 potency attack that ignores the Defiance penalty and its relative effect is that of a theoretical 400 potency attack that would be effected by the Defiance damage penalty. The math comes down to 300 * 100%/75% = 400.
    This is not how any of this works. Relative effects are meaningless if you can only use one skill with 1 stance and the other skill with the other stance. If you COULD use fell cleave with defiance up, you're right about it. But we are talking about two different situations and thus, we are looking at the absolute numbers. If the IB does 2k dmg and the FC does 3.5k, we are not just looking at an increase of 25% dmg of 400 vs 500 potency. The only thing that counts towards your "relative effect" is the aggro generated, but that's not the point of those skills.

    OT DPS is probably really the same in the endgame, but an OT's job is not just generating pretty numbers, utility is just as important. A DK is missing out a lot of raid utility because his damage reduction skill is based upon parry procs, which means he cannot use it at all when being the OT. The int reduction is okish, but can be replaced by a dragonkick anyday, anytime. A warrior can always apply his debuff whenever he wants and there is currently no skill that can possibly replace SP.
    (0)
    Last edited by Perzeval; 06-26-2015 at 10:10 PM.

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