How everybody is finding NIN easy and says SMN is hard ?
It's the same gameplay as SMN, but in much harder ways.
while smn fills with ruin, nin fills with combo.
while smn puts 3 dots in 3 spells, nin uses 2 combos and 1 spell to put 2 dots and 1 debuff, both gameplays require to have thoses buff/dot active always.
while smn has some oGCD and , nin has mudra AND oGCD
I'm main smn and when i finally reached the level 50 with nin, the only thing i though was : nin = hard melee version of smn. In all aspects possible.
It is funny hearing dragoons saying they are complicated cause they got a couple positional abilities. Meanwhile, monk has had many for quite some time. :P
Its kinda funny that you say that dragoons have always had positionals and last i checked monks didn't lose 190 potency for missing a single move in their combo
Not to mention it's random which positional you get as a DRG.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Plus Monks don't have to deal with RANDOM positional requirements, they always know which position is required up next and get into position accordingly. DRGs cannot plan ahead, as the 4th hit of either IDC ot TTT combo has a 50/50 chance of either requiring us to be on the flank OR at the rear of an enemy. Missing out on that positional requirement will cost a whopping 190 potency.
The positionals are only one minor aspect really. Its a combination of doubling the amount of positioning, vastly increasing the potency loss for missing one, adding a new buff that needs to be maintained which is similar to greased lightning but more involved due to geirskogul, lenghtening the rotation and further increasing the already high amount of off GCDs.
I really feel that the new drg is not comparable to the old playstyle.
Last edited by ChaozK; 06-26-2015 at 07:59 PM.
Dragoon didn't even come close to monk in positional requirements until Heavensward. Dragoon had 2, monk had 6, dragoon got what, 2 more? I haven't leveled either but monk still has 6. Monk misses out on a lot of damage also if it doesn't do positional abilities correctly. This doesn't change the fact that both classes are -extremely easy- to play. Trying to act like dragoon getting a couple more positional abilities makes the class 'extremely complex' is funny.
I can tell you you lose far less then 190 potency in your combo let alone in a single moveDragoon didn't even come close to monk in positional requirements until Heavensward. Dragoon had 2, monk had 6, dragoon got what, 2 more? I haven't leveled either but monk still has 6. Monk misses out on a lot of damage also if it doesn't do positional abilities correctly. This doesn't change the fact that both classes are -extremely easy- to play. Trying to act like dragoon getting a couple more positional abilities makes the class 'extremely complex' is funny.
Do you even read all of what was posted? Yes, DRG has to deal with 'only' 4 positionals, but missing out on the new positionals is a major screwjob on your DPS, as you lose out on 190 potency and basically just perform an auto attack (missing out on monk positional doesn't even come close to losing out on 190 potency). PLUS those new positionals are totally random, further increasing the probability to miss out on them, combined with crazy boss-turning mechanics this basically guarantees you to lose out on a couple of them. As a Monk positionals follow a strict flow and things end up being done by muscle memory. With those random postionals there is no such thing as a flow or muscle memory as you never know beforehand which position will be required for your 4th hit. And besides having to deal with those random positionals we also have an added layer of complexity in handling the Blood of the Dragon buff which is way more of an active thing then keeping up GL, as we aren't only required to keep it up (which comes naturally with performing a MNK's standard rotation btw.) but also to spend some of the remaining time to achieve maximum DPS (so it's a game of gaining and using an additional ressource), which means walking on a thin line to get out the maximum number of GKs without dropping BotD. This is indeed far more complex than the class used to be.Dragoon didn't even come close to monk in positional requirements until Heavensward. Dragoon had 2, monk had 6, dragoon got what, 2 more? I haven't leveled either but monk still has 6. Monk misses out on a lot of damage also if it doesn't do positional abilities correctly. This doesn't change the fact that both classes are -extremely easy- to play. Trying to act like dragoon getting a couple more positional abilities makes the class 'extremely complex' is funny.
No brain, no pain...
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