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  1. #1
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Krixus View Post
    I've been using diurnal for everything really, including the vault, and seems like it does better in boss battles. However, last vault I did had a drk that was doing huge pulls, keeping him alive was very stressful, I'm thinking if I was in nocturnal with the 5% potency increase and alternating cures and shields I probably would of done better.
    that doesn't matter because dirunal has 5% haste, so they have the same throughput. I took one look at noctrune numbers and realized it was garbage with a capital G. a 500 potency heal that costs twice as much as benefic? nope, no thanks. dirunal aspected has a potency of 850.
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  2. #2
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
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    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by jars View Post
    that doesn't matter because dirunal has 5% haste, so they have the same throughput. I took one look at noctrune numbers and realized it was garbage with a capital G. a 500 potency heal that costs twice as much as benefic? nope, no thanks. dirunal aspected has a potency of 850.
    Diurnal Aspected Benefic is only 790 potency, over 18 seconds...where are you getting 850 from? Nocturnal Aspected Benefic is an "effective" (ie, heal + shield) potency of 525, but doesn't require nearly as long to see that effect (in fact, it works instantly >_>).

    To prefer one is fine, but at least have some clue of how the other works.
    (0)

  3. #3
    Player
    jars's Avatar
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    Aug 2013
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    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    Diurnal Aspected Benefic is only 790 potency, over 18 seconds...where are you getting 850 from? Nocturnal Aspected Benefic is an "effective" (ie, heal + shield) potency of 525, but doesn't require nearly as long to see that effect (in fact, it works instantly >_>).

    To prefer one is fine, but at least have some clue of how the other works.
    haste affects hots/dots now. have a clue how the other works etc

    nocturne is horribly inefficient and not even a good emergency heal since benefic 2 does that better while still being more mp efficient
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  4. #4
    Player
    Imdesyda's Avatar
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    Jun 2011
    Posts
    10
    Character
    Imdesyda Tacdnildun
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by jars View Post
    haste affects hots/dots now. have a clue how the other works etc

    nocturne is horribly inefficient and not even a good emergency heal since benefic 2 does that better while still being more mp efficient
    Skill/Spell speed affect how hots/dots work NOT Haste. It's the reason why Fey Glow/Fey Light were changed from Skill/Speed speed to Haste. WHM PoM does still increase Hot/Dot healing and damage however since it increases Spell Speed.
    (1)

  5. #5
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by jars View Post
    haste affects hots/dots now. have a clue how the other works etc

    nocturne is horribly inefficient and not even a good emergency heal since benefic 2 does that better while still being more mp efficient
    Haste only affects your cast times...you're thinking of skill/spellspeed, which is not the stat that Diurnal modifies. Hence, your earlier comment about the throughput being as equivalent as Nocturnal's throughput was also inaccurate. Please research carefully before spreading misinformation.
    (1)

  6. #6
    Player
    Zoralink's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Zora Link
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    So far, I like AST a lot, but as some people have brought up, there's a few discrepencies:

    Nocturnal stance. While I see where people are coming from with regards to thinking it's weak in terms of pure potency, I think a bigger issue with it at the moment is because of its weak potency it offers very, very little in regards to opportunity cost. Using aspected benefic in noct stance gives you a brief instant shield, yes, but that shield is typically eaten up by a single auto attack shortly thereafter, before your GCD has even worn off. This is in contrast to scholar, where throwing an adloquium out will buy you plenty of time, especially if it crits.

    What I'd like to see for Nocturnal Stance is a passive buff along the lines of "Moonlit serenity" or some such, that stacks up every two seconds, up to 5 stacks. Each stack grants your subsequent aspected shield an additional 10 potency per stack. At maximum stacks, aspected benefic would actually be slightly stronger than a non-crit adlo (And a crit adlo would be more powerful than aspected benefic) and it would give AST the niche of having a stronger AoE shield (190 potency) than scholar which is already predominately single target based. (Though that has changed some in the expansion) it would discourage spamming your aspected benefic (Which you shouldn't do anyway) and encourage more smart usage of it. It would also give noct sect a decent "power" button to use, as that's currently a big thing lacking for AST, and it would appear they want Noct to be more of a heavy hitting healer. Just a thought, something that would give Nocturnal a buff without just straight buffing it.

    I also think they need to make Celestial Opposition and Time Dilation change their effect for Noct's shields slightly, instead of increasing their duration (Which is a straight benefit for diurnal regens), increasing their potency by a certain amount. (50 potency for Celestial Opposition, 100 for Time Dilation? Not sure.) Also Collective Unconscious. The fact that we have to channel it. What are you doing SE. If they want the same feel, allow us to perform actions during it, but we must stay within the bubble for it to remain.

    The inability to use Spread out of combat also drives me up a wall. I see no reason for it, other than to make it inconvenient to try to set up effective combos before a boss pull. I would love to be able to do an expanded royal road with spear to maximize its effectiveness, but it's impossible to consistently set up. That's fine mid combat, it's a part of the class, but the fact of that matter is that your very first card draw is going to make far too much of a difference. Drawing a spear, balance, or arrow bumps up everyone's efficiency during their opening burst to the nth degree, while drawing bole, ewer, or spire is almost entirely worthless. It's not a good feeling.

    This is all speaking in the hypothetical, and don't get me wrong, I don't think AST (And particularly Noct sect) is necessarily bad right now, but I do think it needs a minor buff and more synergy with its own cooldowns.
    (1)
    Last edited by Zoralink; 06-26-2015 at 04:56 AM.

  7. #7
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    Haste only affects your cast times...you're thinking of skill/spellspeed, which is not the stat that Diurnal modifies. Hence, your earlier comment about the throughput being as equivalent as Nocturnal's throughput was also inaccurate. Please research carefully before spreading misinformation.
    that's good to know, but even at 790 potency dirunal aspect is an efficient and useful skill for softening damage on a tank while nocturne not efficient or as effective at burst healing as benefic II.
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  8. #8
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by jars View Post
    that's good to know, but even at 790 potency dirunal aspect is an efficient and useful skill for softening damage on a tank while nocturne not efficient or as effective at burst healing as benefic II.
    I don't understand what you mean by this. Benefic II actually heals for MORE under Nocturnal Sect than it does under Diurnal, and it takes a full 9 seconds for a Diurnal Aspected Benefic to reach the potency of a Nocturnal Aspected Benefic because a huge chunk of it's potency comes from the HoT effect. After 9 seconds it will trump Nocturnal Aspected Benefic in potency, yes, but there are times when a front-loaded heal that adds to a player's total eHP is far more effective than raw HPS.

    Seriously, I keep seeing ASTs saying they play in nothing but Diurnal...am I the only one who finds Nocturnal more useful/valuable?
    (2)

  9. #9
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    No, plenty have said they use noct. I personally use diurnal because I used to main whm so regens are my go-to. I like being able to regen a dps the took a small amount of dmg then refocus the tank. With noct most the time using aspected would go to waste, cause all they needed was a heal, not the shield. And the fact you can regen + aoe regen, synastry then increase the time by 15/seconds is really nice. Let's you focus on healing the party.
    (0)