Why is our "big" area of effect damage reduction/regen (Collective Unconscious) channeled while it's the opposite for the other healers? It's completely useless when majority of the fights requires movement and tanks receiving spike damage

Why is our other "big" cooldown (Lightspeed) skill killing my party because of the 25% potency reduction? Shouldn't it be the opposite?

Why can't we use Shuffle out of combat?

The RNG on cards is way out of hand, I can draw Arrow/Spear for an entire fight completely killing the class. The expanded effect has a very short range for some reason, why?

Why does our AOE heals have shorter range than the other healers?

Why are some of the cards and enhancements to the cards like Arrow/Spear completely useless?

Why do Astrologian's have active skills that the other healing classes have as passives? Very lazy choice of design

Why can't we use Time Dilation on ourselves?