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  1. #11
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Snip
    The more posts I see from you the more thankful I am that you had/have no influence on the design of this game.
    (5)

  2. #12
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by rogandiamond View Post
    MP was the correct choice in "draining resources" that said though, there are too many mp "drains" so to speak. Why should DRKs have to monitor MP + mechanics + all the other things PLD/WAR do to do "okay"?
    Because of the 3, Drk was probably intended to be the far more advanced tank in terms of doing well with it, which is good. You'll easily be able to tell a bad Drk and a good Drk apart, just like you could with War's, even more so now with the new things they've gotten.

    They should stick with this, but fix the glaringly obvious problems the class has.
    (0)

  3. #13
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    I just can't get with the idea of a tank dropping HP just for MP.. I can just see something like this killing a tank more then helping it
    (0)

  4. #14
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ragnorak View Post
    I just can't get with the idea of a tank dropping HP just for MP.. I can just see something like this killing a tank more then helping it
    Quote Originally Posted by Cutie_McSnuggles View Post
    The more posts I see from you the more thankful I am that you had/have no influence on the design of this game.


    Ok let me explain this to you so you understand.

    You sacrifice your health, to gain MP.
    You sacrifice your health, to gain MP and attack speed.

    You use MP, to use Dark Arts, to buff your spells to get health.
    You use your spells and lifetaps to get more health then you sacrificed.
    You use your spells in conjunction with other spells to not only fight the penalty but get over it.
    You have to use your brain to make this work, if you don't use your brain it is just sacrificing HP.
    However, if you combo it well you can get far more health then you sacrifice.
    The concept, is one of the basic concepts of black in magic the gathering.
    Sure, you sacrifice health. However you have lifetaps and many ways to get it back.
    I don't see how that is so hard to understand.
    Does that explain it pretty well, or should I say more?

    How about this.

    You sacrifice your health to gain attack speed, then pop Bloodbath. Simple combination right? Now your attacks are faster and they heal you. However because your attacks are healing you faster your getting rid of that penalty. Then you have a 4 more dark arts you can pop. Each dark arts version should out heal what damage you lost from the MP you gained.

    I don't understand how that is hard to understand.

    It is an interesting concept, it may sound counterproductive. However it is also counterproductive and suicidal to use "Inner Beast" for example, for no reason. Your killing yourself. Its the same with sacrifice mechanics, use them unwisely and your silly and stupid. Same concept, except instead of health you have to worry about cool-downs.

    It. Is. Different. But. The. Same.

    It is counterproductive to pop every single defensive cool-down you have. However, it is designed that you can actually do that. It is not recommended.

    I guess Everquest is the only game so far which can make different concepts work and work well. I am trying to make things different, I don't want 3 of the same tank here. However, instead of spewing nonsense why not make a concept that works like the other posters. Mostly @cutie, reviewing is nice and all, but its not nice to say things like that without adding to the conversation.
    (0)
    Last edited by Nektulos-Tuor; 06-25-2015 at 05:24 PM.

  5. #15
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok let me explain this to you so you understand.

    You sacrifice your health, to gain MP.

    You use MP, to use Dark Arts, to buff your spells to get health.
    You use your spells and lifetaps to get more health then you sacrificed.
    You use your spells in conjunction with other spells to not only fight the penalty but get over it.
    You have to use your brain to make this work, if you don't use your brain it is just sacrificing HP.
    However, if you combo it well you can get far more health then you sacrifice.
    The concept, is one of the basic concepts of black in magic the gathering.
    Sure, you sacrifice health. However you have lifetaps and many ways to get it back.
    I don't see how that is so hard to understand.
    Does that explain it pretty well, or should I say more?
    I don't think what is making sense to you is that Health is literally life or death.

    You hit 0 Health, you die. So taking away your OWN health, when enemy attacks are smacking 50%+ of your HP on every tank buster, auto attacks smacking you repeatedly for stupid amounts, dots being a thing, whatever else that reduces your HP being in play, really is not a smart thing to do. Especially with Drk's being as fragile as they are right now.
    (0)

  6. #16
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ditto View Post
    I don't think what is making sense to you is that Health is literally life or death.

    You hit 0 Health, you die. So taking away your OWN health, when enemy attacks are smacking 50%+ of your HP on every tank buster, auto attacks smacking you repeatedly for stupid amounts, dots being a thing, whatever else that reduces your HP being in play, really is not a smart thing to do. Especially with Drk's being as fragile as they are right now.
    Yes, that is why you don't use it when your getting slammed like that. You use it when you have your own way to mitigate that for a cost. Shadowknights in EQ were getting hit for more then their HP and they managed to make it work, and it worked well. If it can't work here then there is something wrong with your concepts. Now, you sacrifice your health to get Mana, and other effects. However you are also using that mana to gain more life then your taking away.

    It worked in a game where you had multiple death prevents, and attacks would literally take you from 100% to 0. It works if you are a lifetap tank with multiple ways to gain health.

    Also, look at Living Dead. I just added it to the list. =D
    (0)
    Last edited by Nektulos-Tuor; 06-25-2015 at 05:33 PM.

  7. #17
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    To be honest i dont understand why people continue to open new topics about the same stuff (this is the third already)...

    Anyway, you guys dont understand that SE will never rework the job cause you dont like it?

    The only REAL problem that the drk has, is the MP management, that imo was designed to have both blood sword and blood price avaible in grit stance... Then for some reason it was changed in the end...

    So stop to try to change the whole job's system, it will never happen...
    (1)

  8. #18
    Player
    Beoth's Avatar
    Join Date
    Nov 2014
    Posts
    11
    Character
    Beoth Ravalris
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    From my point of view, we sould have changes on our utility (I like the Living Dead insta rez idea btw) for the group, and on our paradoxical skills.
    I mean, 20% evade with Dark Dance? How will Blood Price works then ?
    Same for Dark Passenger? This blind is cool for smalls packs of mobs but useless otherwise + it won't help with Blood Price.

    My 2cents :

    Dark Arts + Dark Passenger : Debuff the target with a 20 sec 10% magical vulnerability. Stacks with Foe Requiem (since AST and DRK magical attacks are unelementals).
    Doesn't blind anymore.

    Dark Arts + Dark Dance: Parry bonus up to 40 %. Reduce Reprisal CD by 2 sec for each successfull parry. No more evasion (it's shit anyway).
    (0)

  9. #19
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Beoth View Post
    From my point of view, we sould have changes on our utility (I like the Living Dead insta rez idea btw) for the group, and on our paradoxical skills.
    I mean, 20% evade with Dark Dance? How will Blood Price works then ?
    Same for Dark Passenger? This blind is cool for smalls packs of mobs but useless otherwise + it won't help with Blood Price.

    My 2cents :

    Dark Arts + Dark Passenger : Debuff the target with a 20 sec 10% magical vulnerability. Stacks with Foe Requiem (since AST and DRK magical attacks are unelementals).
    Doesn't blind anymore.

    Dark Arts + Dark Dance: Parry bonus up to 40 %. Reduce Reprisal CD by 2 sec for each successfull parry. No more evasion (it's shit anyway).
    I may agree if you say that Dark Dance and Dark Passanger COULD be better since they already damage our MP management...

    But i hope i'm not the only one that complains about MP management..... THAT one is the real problem guys ^^" (i hope you all tried to do some raid content and not only dungeons runs...)
    (0)

  10. #20
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cutie_McSnuggles View Post
    The more posts I see from you the more thankful I am that you had/have no influence on the design of this game.
    I could not agree with you more...
    (2)

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