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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ragnorak View Post
    I just can't get with the idea of a tank dropping HP just for MP.. I can just see something like this killing a tank more then helping it
    Quote Originally Posted by Cutie_McSnuggles View Post
    The more posts I see from you the more thankful I am that you had/have no influence on the design of this game.


    Ok let me explain this to you so you understand.

    You sacrifice your health, to gain MP.
    You sacrifice your health, to gain MP and attack speed.

    You use MP, to use Dark Arts, to buff your spells to get health.
    You use your spells and lifetaps to get more health then you sacrificed.
    You use your spells in conjunction with other spells to not only fight the penalty but get over it.
    You have to use your brain to make this work, if you don't use your brain it is just sacrificing HP.
    However, if you combo it well you can get far more health then you sacrifice.
    The concept, is one of the basic concepts of black in magic the gathering.
    Sure, you sacrifice health. However you have lifetaps and many ways to get it back.
    I don't see how that is so hard to understand.
    Does that explain it pretty well, or should I say more?

    How about this.

    You sacrifice your health to gain attack speed, then pop Bloodbath. Simple combination right? Now your attacks are faster and they heal you. However because your attacks are healing you faster your getting rid of that penalty. Then you have a 4 more dark arts you can pop. Each dark arts version should out heal what damage you lost from the MP you gained.

    I don't understand how that is hard to understand.

    It is an interesting concept, it may sound counterproductive. However it is also counterproductive and suicidal to use "Inner Beast" for example, for no reason. Your killing yourself. Its the same with sacrifice mechanics, use them unwisely and your silly and stupid. Same concept, except instead of health you have to worry about cool-downs.

    It. Is. Different. But. The. Same.

    It is counterproductive to pop every single defensive cool-down you have. However, it is designed that you can actually do that. It is not recommended.

    I guess Everquest is the only game so far which can make different concepts work and work well. I am trying to make things different, I don't want 3 of the same tank here. However, instead of spewing nonsense why not make a concept that works like the other posters. Mostly @cutie, reviewing is nice and all, but its not nice to say things like that without adding to the conversation.
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    Last edited by Nektulos-Tuor; 06-25-2015 at 05:24 PM.

  2. #2
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok let me explain this to you so you understand.

    You sacrifice your health, to gain MP.

    You use MP, to use Dark Arts, to buff your spells to get health.
    You use your spells and lifetaps to get more health then you sacrificed.
    You use your spells in conjunction with other spells to not only fight the penalty but get over it.
    You have to use your brain to make this work, if you don't use your brain it is just sacrificing HP.
    However, if you combo it well you can get far more health then you sacrifice.
    The concept, is one of the basic concepts of black in magic the gathering.
    Sure, you sacrifice health. However you have lifetaps and many ways to get it back.
    I don't see how that is so hard to understand.
    Does that explain it pretty well, or should I say more?
    I don't think what is making sense to you is that Health is literally life or death.

    You hit 0 Health, you die. So taking away your OWN health, when enemy attacks are smacking 50%+ of your HP on every tank buster, auto attacks smacking you repeatedly for stupid amounts, dots being a thing, whatever else that reduces your HP being in play, really is not a smart thing to do. Especially with Drk's being as fragile as they are right now.
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  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ditto View Post
    I don't think what is making sense to you is that Health is literally life or death.

    You hit 0 Health, you die. So taking away your OWN health, when enemy attacks are smacking 50%+ of your HP on every tank buster, auto attacks smacking you repeatedly for stupid amounts, dots being a thing, whatever else that reduces your HP being in play, really is not a smart thing to do. Especially with Drk's being as fragile as they are right now.
    Yes, that is why you don't use it when your getting slammed like that. You use it when you have your own way to mitigate that for a cost. Shadowknights in EQ were getting hit for more then their HP and they managed to make it work, and it worked well. If it can't work here then there is something wrong with your concepts. Now, you sacrifice your health to get Mana, and other effects. However you are also using that mana to gain more life then your taking away.

    It worked in a game where you had multiple death prevents, and attacks would literally take you from 100% to 0. It works if you are a lifetap tank with multiple ways to gain health.

    Also, look at Living Dead. I just added it to the list. =D
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    Last edited by Nektulos-Tuor; 06-25-2015 at 05:33 PM.