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Thread: The Hunt 3.0

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  1. #4
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alfendi View Post
    I was discussing this with some friends earlier. One brought up the idea that as soon as someone comes within a certain amount of yalms of a hunt that a mark be placed on that particular hunt to make it invulnerable until about three to five minutes later to wait for everyone that wants to kill it to come in time. While people might complain, the spawn time in between all of the hunts are quite long and a few minutes of waiting should hardly matter.

    Or make them harder to kill. It's pathetic how fast they drop right now. I expected more out of 3.0 hunt monsters myself.
    it also baffles me that they didn't learn from hunts in 2.0. Its a joke how long and hard fates are(they are not HARD, don't get me wrong but if you are near one, its not worth doing it since everythign is kinda buffed and takes way too long to kill) with that many people in areas they go down in 5 secs. Why not just buff them a lot, like fates. So if a certain amount of people is close the hp and def rises - or - if the hp goes down fast, the def. rises a lot making it a loooot longer to kill.

    And on the other hand... just give us more options to earn hunt marks. Maybe also as a combo in dungeons. That would also give incentive to do them besides helping friends and - later on- tomes.

    they did a lot of things right in heavensward, but the core problems are untouched. that is really disappointing.
    - hunts are basicly a joke right now
    - dungeon-qs for dps still are same bad
    - let's hope that endgame will get more positive changes ...
    (2)
    Last edited by Anty; 06-25-2015 at 05:40 PM.