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  1. #1
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
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    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Amineri hits the nail on the head, but unfortunately it's in the middle of a substantial amount of text so people are likely to miss it.

    The extremely skewed rate of progress for the first half of ranking up a class (1-24) and even still a bit after that (up to 31) go by at a very truncated rate.

    Instead of designing intro content that eased new players into a given class SE (and I am not sure it was Yoshida at this point.) decided to speed up the rate of progression. Anything that qualifies as a rank 1 synth is so unbelievably worthless from the standpoint of ranking up a craft that almost no one will do them.

    Even the rank 10 synths are fairly shortlived. It's been pointed out before that it's fairly easy to rank a crafting class to the mid 20s using only leves, but once you breach rank 31 and the sp required to go up another rank hits 45,000 even leves slow to a crawl, that coupled with the quickly dwindling amount of leves available for ranks higher than 30 means that the higher you go, the less you can rely on leves as a means of progression.

    Furthermore that abundance of lower level leves, coupled with the extremely fast rate you can go through the early levels, means that anything crafted at a lower rank will never really have a solid supply. Be they parts or finished items.

    As I mentioned in an earlier post, yes there is demand for these lower ranked items, but the demand is not great enough to give them value enough for crafters to make them for profit. And since the window to make them for skill is so narrow, they don't make many there either.

    You, yourself, Sorel are showing an example of the poor demand for the items, even though your items are all selling... they are only items you are making because the demand is personal. You want the item, and you want to be the one to make it. In the process of making it, you end up with materials to make several. In an attempt to make the best item you can you use all your materials, keep one finished product, and sell the rest. But you don't keep making them after your initial batch of materials is exhausted.

    It's because of parts that there is any supply at all. No parts, means when someone wants to make one Bronze labrys, they only need to make one. There will be no overflow to liquidate, the supply will dwindle even further.
    (2)

  2. #2
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Ferth View Post
    It's because of parts that there is any supply at all. No parts, means when someone wants to make one Bronze labrys, they only need to make one. There will be no overflow to liquidate, the supply will dwindle even further.
    The [item=4040101]Bronze Labrys[/item] currently requires:
    • [item=10002071]Bronze Rivets[/item]
    • [item=10009303]Animal Glue[/item]
    • [item=10302022]Ash Axe Haft[/item]
    • [item=10007408]Buffalo Leather Strap (Ochre)[/item]
    • [item=10300014]Bronze Labrys Head[/item]
    • [item=10303109]Bronze Axe Butt[/item]

    IF the Development Team follows the same pattern that they did with the [item=8030001]Hempen Doublet[/item] recipe then the revised Bronze Labrys recipe will likely look something like this.
    • [item=10002001]Bronze Nugget[/item]
    • [item=10009303]Animal Glue[/item]
    • [item=10008205]Ash Lumber[/item]
    • [item=10007106]Buffalo Leather[/item]
    • [item=10002031]Bronze Square[/item] x 2
    • [item=10002011]Bronze Ingot[/item] x 2

    As you can see, most of the items that replace parts are usually abundantly available on the server ... either through NPC Vendors or Market Wards. So I don't see how the replacement of parts with Tier 1, 2, & 3 Refined Materials will reduce the supply of Finished Products.
    (2)

  3. #3
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    Quote Originally Posted by Sorel View Post
    The [item=4040101]
    As you can see, most of the items that replace parts are usually abundantly available on the server ... either through NPC Vendors or Market Wards. So I don't see how the replacement of parts with Tier 1, 2, & 3 Refined Materials will reduce the supply of Finished Products.
    it wont, but itl kill the price on them

    when everyone can make them, no one will basicaly cuz there would be no profit in it

    why spend 10k to make an item that only sells for 2-3k?

  4. #4
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by TheVedis View Post
    it wont, but itl kill the price on them

    when everyone can make them, no one will basicaly cuz there would be no profit in it

    why spend 10k to make an item that only sells for 2-3k?
    10K gil for a 3K gil item would be be illogical, I agree.

    But as I noted in previous posts, you and I have a disagreement on how much of a price drop will occur because Parts are replaced with more common Refined Materials in recipes.

    Right now, the median price for a [item=4040101]Bronze Labrys[/item] is 25,000 gil. You seem to believe that price will drop 90% to about 2,500 gil. I just don't see that happening.
    (1)
    Last edited by Sorel; 08-24-2011 at 01:45 AM. Reason: Added [ITEM] tags ... I love them!!

  5. #5
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    Quote Originally Posted by Sorel View Post
    10K gil for a 3K gil item would be be illogical, I agree.

    But as I noted in previous posts, you and I have a disagreement on how much of a price drop will occur because Parts are replaced with more common Refined Materials in recipes.

    Right now, the median price for a [item=4040101]Bronze Labrys[/item] is 25,000 gil. You seem to believe that price will drop 90% to about 2,500 gil. I just don't see that happening.
    ive been in the crafting vs market game for a year...ive seen it happen on EVERY item that gets oversaturated in the market
    ive been personaly responsible for making items go down 400% in value cuz i make too many of them vs the competition

    now imagine the market where its easier to make all these items? thats exactly whats gonna happen
    when no one has to make parts and can buy the easy to make materials everyone else is already making.

    if your labrys goes for 25k now i can easily see it going for 5k or less post patch. and then it will just flat out disappear from the market as no one will make them(until someone sees this and the cycle starts all over again)

  6. #6
    Player
    Aeyis's Avatar
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    May 2011
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    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TheVedis View Post
    ive been in the crafting vs market game for a year...ive seen it happen on EVERY item that gets oversaturated in the market
    ive been personaly responsible for making items go down 400% in value cuz i make too many of them vs the competition

    now imagine the market where its easier to make all these items? thats exactly whats gonna happen
    when no one has to make parts and can buy the easy to make materials everyone else is already making.

    if your labrys goes for 25k now i can easily see it going for 5k or less post patch. and then it will just flat out disappear from the market as no one will make them(until someone sees this and the cycle starts all over again)
    Having been a market player from time to time over the past...7? years on different mmos, i can confirm that's exactly what will happen..

    It will either cause raw material prices to soar high or finished item prices to drop so low and that noone will bother to sell em.
    But hey, atleast people who cant be bothered to consider crafters classes of their own can have their equipment that they dont really need anyway~

    Also ive personally been the cause of items being sold at less of 10% of what they were selling at the day before, so yes it can happen. xD
    Market cascade/competition ftw!
    (5)

  7. #7
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by TheVedis View Post
    ive been in the crafting vs market game for a year...ive seen it happen on EVERY item that gets oversaturated in the market
    ive been personaly responsible for making items go down 400% in value cuz i make too many of them vs the competition

    now imagine the market where its easier to make all these items? thats exactly whats gonna happen
    when no one has to make parts and can buy the easy to make materials everyone else is already making.

    if your labrys goes for 25k now i can easily see it going for 5k or less post patch. and then it will just flat out disappear from the market as no one will make them(until someone sees this and the cycle starts all over again)
    Quote Originally Posted by Aeyis View Post
    Having been a market player from time to time over the past...7? years on different mmos, i can confirm that's exactly what will happen..

    It will either cause raw material prices to soar high or finished item prices to drop so low and that noone will bother to sell em.
    But hey, atleast people who cant be bothered to consider crafters classes of their own can have their equipment that they dont really need anyway~

    Also ive personally been the cause of items being sold at less of 10% of what they were selling at the day before, so yes it can happen. xD
    Market cascade/competition ftw!
    OK. Putting aside my opinion (because it is only just that) that you are both overestimating the price drop that will occur ...

    ... asking an honest question now. Do you all think the fact that a crafter is only able to put a maximum of 20 of any particular Finished Product on the market at one time will either speed up or slow down this extreme price drop that you predicted?

    I would also welcome Ferth's opinion on this.
    (0)