


It's the same deal as Lustrate being unaffected by healing buffs and debuffs, which was accepted as a bug on the forums, so we'll see if/when it gets changed.



Yeaaaahhss... Did High roulette, switched out for Stone II, went into Bismark for funsies and.....probably looked silly with my Stone IIs trying to mow the second snake down. >_>; Took me till coming out of the trial did I realize, "Wait, where were my flashy boomies?"

Asylum: I love that I have a bubble of my own now! Very useful, regen + asylum during dungeon pulls and i can dps for dayzzzz
Stone 3: Hey a new stone skill, woooo. Nothing special really, the animation is pretty cool i suppose
Assize: My absolute FAVORITE new skill for WHM. Oh shit sudden burst aoe damage? Swiftcast on CD? ASSIZE THAT BITCH. Bored and nothing to do? Feel like dpsing? Conveniently have tons of mobs to aoe? ASSIZE THEM BITCHES! On top of all that I get 10% mana back? Yes please.
Aero 3: Dat cast animation tho, float up in the air, and then do some cool baton shit. That alone makes me love this skill. The fact that I have another dot AND it's an aoe. Super neato maaan.
Tetra: Just got this today and haven't had much time to use it yet, however it seems like it will be quite useful, having a strong instant heal will literally save lives. The cooldown timer also doesn't seem to be so bad considering it's a mini bene.
One thing I am concerned about it, and maybe it's just because we're all still undergeared, but holy shit am I having mana problems from hell. Just attempted Bismark ex today, by the end of the blue/green phase i was at like, 1k mana. I'm not sure how they decided to scale the MP cost of skills. One thing i did notice was that @ lv 50, Cure 1 was 133 mp, and regen was 160 ish. Now cure 1 is 400 something, and regen is 600 something... This seems like a much bigger gap than it should be, and makes me wonder if SE is intentionally increasing the cost of certain skills for some reason. Aside from that i'm very much enjoying WHM thus far.
Last edited by Psychosamm; 06-25-2015 at 04:06 PM.

Speaking as a lvl 60 WHM, currently at i160 at the time of writing, I think WHM is the "bees-knees" with its new skills.
Asylum - Much love for this skill. Popping Divine Seal + Regen + Asylum is enough auto-healing for me to switch stances and Stone/Aero 3 mobs without having to worry about the tank in the slightest.
Assize - I feel this skill was SE's way of saying "WHM, you deserve more skills, but we can only give you 5 new ones, so here's an all in one skill that takes care of anything you might need!" I love busting out Cleric Stance and blowing mobs away with this. The extra healing and MP is top notch too.
Stone 3 - Gotta love the power. Currently busting out 2.2k crits with this makes me feel Nuke-tacular.
Aero 3 - Great, cheap AoE Perfect for contributing in even the smallest way.
Tetragrammaton - I was a little disappointed when I saw it was about as powerful as a Cure II. However, at the same usage as Divine Seal, it works just fine and has saved my bacon before. It's great for that instant heal you need when switching out of Cleric Stance quickly cause something blew up.
Overall, I feel SE focused on improving WHM abilities to deal damage effectively without sacrificing their healing prowess. I thoroughly enjoy my WHM alot more than I used to. Im not sure how the new WHM compare with the other healing classes, but as I understand it, WHM is still the Top Dog in AoE heals, so yay us!

IMO, Assize is what the WHM Limit Break should be.



Assize is just so great that I'm constantly looking at when to pop when its off cooldown. Especially those boss fights with adds and you are timing this up with probably needing some MP and heals. Feels so great when its the killing blow.
Tetragrammaton is a wonderful skill, and I'm pretty liberal with its use when popping out cleric stance. Pretty much kills the "SCH has this skill called Lustrate and we don't, har har" argument, because its well enough to pop one to prevent death and hard cast a heal when it's safe.
I look at it also raising the skill ceiling for WHM in 3.0. It will be easier to determine a good from a subpar WHM because of MP management and making good use of the two MP restorations we have in top-level content. Getting away with bad traits like Medica 2 spam and "regen-on-everyone" will quickly drain one's resources, if it didn't already.One thing i did notice was that @ lv 50, Cure 1 was 133 mp, and regen was 160 ish. Now cure 1 is 400 something, and regen is 600 something... This seems like a much bigger gap than it should be, and makes me wonder if SE is intentionally increasing the cost of certain skills for some reason. Aside from that i'm very much enjoying WHM thus far.




i must say i think in damage mode assize is just overpowered. 15y is just too much. adds spawn? just pop this off cd and shoot a 300 potency aoe over the whole map and they are all half or really dead xD in soloplay it becomes to a problem: if you think you can use that skill for a nice damage increase you suddenly pull all the monsters staying on the other side of the map xD
in healing otherwise i think it's a bit weak for a 90 sec cooldown :x
the mana regeneration is okay. it's not much, but a nice addition to shroud.
would like to see 400 potency in healing mode and the aoe effect reduced to 8y in damge mode, just like holy.
u guys must have forgotten WHM healing before the ilvl exploded, it was always a fight against the mana bar.
Asylum - Really useful free Regen to use on tank or stacked DPS/raid. It stacks with normal regen and medica 2 which makes it an insane HoT
Stone 3 - Nice to have a single target option with a higher potency than Holy. Useful all round for burning stuff down while not healing.
Assize - Excellent skill. Pop it with cleric stance for huge AoE damage (mind the range so you dont aggro!) or use it without for a potent instant AoE heal (useful after popping a medica 2). Cooldown should be 60 sec imo but not complaining. Icing on the cake is the 10% mana regen.
Aero 3 - WHM version of Bane. AoE DoT will allow WHM to contribute to trash damage more easily without needing to use expensive Holy.
Tetragrammaton - Havent got this yet, but judging from the tooltip it will be an excellent OH SHIT button when benediction isn't up.
Overall I'm feeling confident in my WHM. MP management is going to be our thing...so Shroud of Saints and Assize will help plenty in that department.

It might be a bit of a gear discrepancy, but I'd rather see it as players having appropriate gear level and not overgearing the encounter along with having the muscle memory established yet. Either way, I digress.
Right now my experience in what little endgame content there is, is that my mana swings back and forth more wildly. I'll go from 13k to 8k in a flash. But at the same time I'll go back to full after Assize and Shroud of Saints. Using Asylum and Tetragammaton to compensate for Cures or Regen helps a lot too. But by the end of a fight if my group hasn't been spending their time eating AoEs and cleaves I'll still be over the half-way mark in terms of mana.
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