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  1. #21
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Only have a level 56 WHM at this juncture, so gonna keep my comments to the respective spells I have access too

    Asylum - I wish it was bigger. When boss circles are bigger than the size of Asylum, it's hard to make use of it as it tends to only cover the MT in these scenarios. In terms of usage, I've more or less been using it as "Divine Seal + Regen #2" in the sense that I use Regen + Asylum together as a "Regen+" then pop Divine Seal + Regen on the next pull and just try to alternate as I can. Overall I think it can use a minor tweak to increase usability.

    Stone III - Bigger Stone II, 'nuff said. It gets the job done and done well. My only complaint is an aesthetics complaint - I HATE WATCHING THE ANIMATION FOR THIS SKILL -.- Oh wel.

    Assize - Single handled the best WHM skill out of the five in my opinion. Major damage or healing and a 10% MP restoration? {Yes, please}. No complaints at all about it.
    (0)

  2. #22
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KisaiTenshi View Post
    Shroud of Saints is unchanged, It still recovers 33% of the base MP (MP before gear/bonus points) over 5 ticks at potency 80.
    I guess it's just that our base MP finally changed then.



    Quote Originally Posted by DreamWeaver View Post
    Can somebody organize a 24 man full int wearing WHM go into frontlines? I'm extremely curious to know whether 24 Assizes can kill everything
    Ahahaha. This would be fun to try...

    Quote Originally Posted by Ghishlain View Post
    Only have a level 56 WHM at this juncture, so gonna keep my comments to the respective spells I have access too

    Asylum - I wish it was bigger. When boss circles are bigger than the size of Asylum,
    I think it is just that some of the new bosses are so huge. Like the final boss of Aery (not naming for spoiler reasons), he's so huge that even Medica II's generous range isn't enough to hit all party members unless you've got 2 melees and stand inside him.

    ...I think making Asylum a 20y bubble (40y diameter?) would be just slightly OP. xD

    ...it would look pretty cool if it was that huge though.
    (0)

  3. #23
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    I think it is just that some of the new bosses are so huge. Like the final boss of Aery (not naming for spoiler reasons), he's so huge that even Medica II's generous range isn't enough to hit all party members unless you've got 2 melees and stand inside him.

    ...I think making Asylum a 20y bubble (40y diameter?) would be just slightly OP. xD

    ...it would look pretty cool if it was that huge though.
    That boss is really fun. So far I've really enjoyed all the dungeons and the music is superb.

    In terms of Asylum bubble size, I think it just needs to be slightly bigger. I'm not asking for arena sized AoE XD Though that would be neat, lol. Like, Sacred Soil is 8y and I think that'd be the perfect size for Asylum too (instead of the 6y that it's currently at). In fact, it feels slightly smaller than 6 since it has the same size as the final boss of Dusk Vigil's target circle and he feels tiny compared to T11 Kaliyah (where Sacred Soil is just slightly bigger than her actual size, making it easy to envelope everyone in).
    (0)

  4. #24
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghishlain View Post
    That boss is really fun. So far I've really enjoyed all the dungeons and the music is superb.

    In terms of Asylum bubble size, I think it just needs to be slightly bigger. I'm not asking for arena sized AoE XD Though that would be neat, lol. Like, Sacred Soil is 8y and I think that'd be the perfect size for Asylum too (instead of the 6y that it's currently at). In fact, it feels slightly smaller than 6 since it has the same size as the final boss of Dusk Vigil's target circle and he feels tiny compared to T11 Kaliyah (where Sacred Soil is just slightly bigger than her actual size, making it easy to envelope everyone in).
    Just my opinion but it only gets better. I know the forum avatars are wonky and don't always update very well... have you gotten to the level 59 dungeon yet? I think that's my favorite pre-60. (Speaking of asylum, that + DS regen gives me the time to read the books...)

    Really good point about Kaliyah, yeah. Extra 2y radius wouldn't be amiss at all. (OTOH... Assize range :D)
    (0)

  5. #25
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Just my opinion but it only gets better. I know the forum avatars are wonky and don't always update very well... have you gotten to the level 59 dungeon yet? I think that's my favorite pre-60. (Speaking of asylum, that + DS regen gives me the time to read the books...)

    Really good point about Kaliyah, yeah. Extra 2y radius wouldn't be amiss at all. (OTOH... Assize range :D)
    Nah, I'm still 56. I haven't had a lot of time to play after the early access weekend due to work and real life drama hitting the table. I'm also leveling AST and SCH on the side via DRs (currently 36 AST and 51 SCH) as I want all healers to 60 ASAP.

    I got a feeling Asylum is bigger than what's indicated on Garland's database. It feels like 4y in my head, thinking about it, but can't verify right now due to, well, being at work =p Oh well.
    (0)

  6. #26
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Having gone as far as Bismark EX, I'm mostly satisfied with the WHM loadout.

    Asylum feels a bit small compared to Sacred Soil, but it's bigger than Shadow Flare/Flaming Arrow/Salted Earth apparently. I'm not overmuch bothered by the size, but I've read somewhere that Divine Seal doesn't affect the potency of the regen effect which is messed up. I hope that's just a bug waiting to be fixed.

    Assize is a great ability. Being a free Medica that deals damage and restores mana I find it very useful. Especially since it can be used through silence and requires no cast time. On top of that it can deal hefty damage in Cleric Stance. I hope it stays the way it is and doesn't get the same treatment as Holy.

    Tetragrammaton is a good addition as well. It can be used to burst-heal a target, bring two separate targets back up at the same time or heal on the move without having to overkill it with Benediction.

    Aero III is a neat AoE addition to the damage spells, especially now that Holy got nerfed again. But I can't on principle agree with Stone III as it is. Right now the spell is just the same as Stone II but with different potencies and mana costs. I'd much rather have a spell that has a mechanical difference instead, like that between Stone I and Stone II.
    (1)

  7. #27
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Yeah, Stone 2 needs something or stone 3 needs to be different or... something. Straight replacing abilities isn't how this game works for anyone else.

    Wait actually Ruin and Malefic could probably both use something, cause they're also replaced.
    (0)
    Last edited by Verdan; 06-25-2015 at 03:17 AM.

  8. #28
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I dislike doing High Level roulettes purely because I keep forgetting to switch out Stone III with Stone II. <.<

    And then I forget switching back when I get out in the overworld and wondering why I'm doing so little damage... D'oh.
    (0)

  9. #29
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    If elemental resistances was a thing, Stone III could have lowered that. For better or worse, elemental resistances isn't a thing.
    (0)

  10. #30
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Is Divine Seal not supposed to work with Tetragrammaton? Cleric Stance weakens yet, but Divine Seal gives it no boosts....
    (0)

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