Oh, so you think that playstyle is the only problem?
Check parses of 60 level BRDs who tried rotations with and without Wanderers Minuet, then talk about MCH being the only class with DPS problem.
If even on dummy doesn't minuet shine, I am really curious how it is going to shine in raids where we will have to dodge aoes every few seconds..
Seeing as how they probably will not be able to take it out any where close to now, I would ask for more damage (20% is not enough to compensate for auto attacks) and then see what they say. Currently, you can choose between play style on BRD without loosing too much damage, with empyrean arrow (I think its this one) being able to be used without minuet, you still have access to a new big damage skill. If they raise minuet damage, sadly you will really be pigeon holed into using the skill a lot more than you are now. I really am interested to see how they handle this.Oh, so you think that playstyle is the only problem?
Check parses of 60 level BRDs who tried rotations with and without Wanderers Minuet, then talk about MCH being the only class with DPS problem.
If even on dummy doesn't minuet shine, I am really curious how it is going to shine in raids where we will have to dodge aoes every few seconds..
I'm not sure if you have comprehension problems.
Your profile says main class pugilist so I presume you main a MNK. You have chosen to be adventurous to try out a ranged DPS, moving away from your usual melee punchings. You knew that you are going to try something different and you willingly stepped into it.
On the other hand, players who main a BRD signed up for the job because they want to be able to move and pewpewpew. They understood that they are going to be at the bottom of the DPS ladder for that and be the mechanics bitch in raid. It is a job that we have been familiarized with, theorycrafted with and perfected with over the past 2 years of ARR. And overnight you realized that WM forces you to re-think at least half of what you knew about your job. Is it that difficult to comprehend? LOL.
And you want to talk about DPS problem?
We used to be 2-OGCD job. We weave 2OCDs in between and sometimes we have to do it because our CDs are short and also BL procs. Now? We can only weave 1 OGCD because of casts. Having repelling shot, blunt arrow, sidewinder and bloodletter all up at the same time? You're so f**ked because that takes 4 GCD cycles to fire them off. Oh wait, you used BL and BL procs again? Congrats! More DPS losses!
I don't even want to go on the list with SS procs and BL bugs and what not yet.
Last edited by Ooshima; 06-24-2015 at 06:23 PM.
It is sidewinder, it does 350 potency if you have 2 dots active, but has quite some cooldown.Seeing as how they probably will not be able to take it out any where close to now, I would ask for more damage (20% is not enough to compensate for auto attacks) and then see what they say. Currently, you can choose between play style on BRD without loosing too much damage, with empyrean arrow (I think its this one) being able to be used without minuet, you still have access to a new big damage skill. If they raise minuet damage, sadly you will really be pigeon holed into using the skill a lot more than you are now. I really am interested to see how they handle this.
Honestly if the DPS boost from Minuet was high enough, I wouldn't even mind being unable to move. Problem is, that according to some parse charts autoattack could be even 25% of BRDs DPS with old barrage buff. It is less now but still definitely huge portion of our damage. So if we have 15-25% dps from autoattack and then add the DPS lost with movement, unability to use off global cooldown skills so often like before the 20% are just a joke. In high aoe fights like EM primals and Raids I can imagine that even 30% wouldn't be worth it except initial rotation. Unless they make the Minuet instacast.
I believed that SE actually intended that the turret stance is the correct stance to use for both BRD and MCN, but then their play testers are such skrubs they failed so hard to understand the jobs and we get a half-assed kit of skills that forces us to conclude that the turret stance is for opening bursts and at times when it is logical to do so, instead of a long term stance as intended.
I mean the evidence is glaring. I've touched on the 2OGCD aspect of BRD. It was so fluid as before because our weaponskills were instant and thus SS proc/BL spamming was fluid. That was the basics and basic kit of a BRD. Once you changed it to a cast you are essentially making it something like a BLM, but BLM only has F3/T3 procs to weave in between and RS as a CD. BRD have way more OGCDs to weave in and BL certainly procs more than B3. That alone causes problem in firing them off properly, and failing to do so is a loss in DPS. And silly things like Repelling Shot requires you to be in melee range so that means you have to move, but WM doesn't want you to move too much, and that silly thing about repelling shot causing your next cast to be interrupted etc shows all the glaring mistakes, un-thoughtfulness and un-polished WM is. The idea isn't that bad really but the implementation and how it integrated to our basic kit is another story. It's terribad.
MCH's Gauss Barrel feels less clunky than BRD's Wanderer's Minuet imho, simply because MCH was designed with GB in mind and they have a skill that lets you instant cast it for your Wildfire combo everytime it's up. I'm pretty sure they wern't planning on adding Wanderer's Minuet when they originally designed bard and it's playstyle.
I also don't see any real lack of damage for either of them... MCH parses about the same numbers as bard and they've always been below the "full dps" in return for having high mobility and strong support aspects.
Nothing is offensive in a debate, I am not a baby. o7
That I can agree with 100%. I like gauss barrel and I really want to use it, but the effort does not seem to reward and sometimes seems to be lower with it on, although the aoe potential is insane. Also for MCN we get rapid fire which makes GB instant cast, but it does not say so on the tooltip, you guys do not have a skill that works in a similar fashion?It is sidewinder, it does 350 potency if you have 2 dots active, but has quite some cooldown.
Honestly if the DPS boost from Minuet was high enough, I wouldn't even mind being unable to move. Problem is, that according to some parse charts autoattack could be even 25% of BRDs DPS with old barrage buff. It is less now but still definitely huge portion of our damage. So if we have 15-25% dps from autoattack and then add the DPS lost with movement, unability to use off global cooldown skills so often like before the 20% are just a joke. In high aoe fights like EM primals and Raids I can imagine that even 30% wouldn't be worth it except initial rotation. Unless they make the Minuet instacast.
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