Page 13 of 137 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast
Results 121 to 130 of 1370
  1. #121
    Player
    Telepwnsauce's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Asclepius Windwalker
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Yeah, the fact that this opener needs a 50 seconds pre-pull timer seems rough. If this is the only way to achieve top numbers. I'll assume mch will not be brought into serious raids. As it will be annoying for everyone in the raid, when another class could perform just as well probably without that pre-pull.

    I'm also wondering if anyone knows math on skill speed and if this will effect our Guass Barrell cast timers on split shot and if that stat will then become more important? Currently i'm 52 almost 53 and i see 0 reason to use GB unless I Rapid fire - GB - Slug - ressemble - clean - turn off. I know this can change once you get more abilities, but the more i read, it seems like somthing is missing all abilities from 50-60 almost invovle the GB mechanics and yet it's very underwhelming when you think these skills should be your top skills.
    (2)

  2. #122
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Skill speed effects GCD and cast time the same way it does on a normal class. For every one second the GCD is brought down, cast time is brought down by one second as well.

    Once you get ricochet and gauss round GB damage goes up quite a lot. Ricochet burst under buffs is pretty crazy on single target.
    (0)

  3. #123
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    My gut/intuition tells me that Crit/Det will be the way to go, minimizing Skill Speed.

    Just like BRD, too much Skill Speed & we can no longer 2x buff in a single oGCD.

    Critical will surely have a soft-cap too before it begins to dip in effectiveness, as is the nature of the stat.

    We gun sling out abilities so rapidly too that I perceive Crit/Det to be king with MCH.

    Also to consider is our innately low potency values.
    (1)
    Last edited by PlumpyMcduff; 06-24-2015 at 04:07 AM.

  4. #124
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    MCN has awful natural crit rate which is why I also believe that DET will be its main stat as well. The main reason I say Crit being the next best secondary stat is one for the reason you said about skill speed but also the increased crit damage now received with the stat.
    (2)

  5. #125
    Player
    Antwan's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    40
    Character
    Antonar Avanti
    World
    Famfrit
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Telepwnsauce View Post
    I'm also wondering if anyone knows math on skill speed and if this will effect our Guass Barrell cast timers on split shot and if that stat will then become more important? Currently i'm 52 almost 53 and i see 0 reason to use GB unless I Rapid fire - GB - Slug - ressemble - clean - turn off. I know this can change once you get more abilities, but the more i read, it seems like somthing is missing all abilities from 50-60 almost invovle the GB mechanics and yet it's very underwhelming when you think these skills should be your top skills.
    Now that is an interesting idea. With enough skill speed could you not make the cast times on most gauss moves more manageable? That would be of course at the expense of crit, and of course it would cut into the GCD bit the confirmed damage over crit reliance... but then they also changed the crit modifier to effect the damage made by a crit. Decisions, decisions
    (0)

  6. #126
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    Alright, so I went and coded in Python a simulator of a Machinist's rotation based off the priority system with the proc chances of Split/Slug Shots being randomly 50%. This doesn't take into account TP.

    You can input your own rotations and run the code through an in-browser implementation of Python here: http://www.skulpt.org/ and this way, it is possible to figure out how much of a difference the opener makes and compare openers much more easily.

    Here is the code: http://pastebin.com/wycY98R0

    If anyone has suggestions on improving the code, feel free to modify the code, I just wrote this up in a couple of hours so it's not bound to be the greatest code.
    (1)

  7. #127
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    (1)
    Last edited by Kryzen; 06-24-2015 at 06:43 AM. Reason: spelling

  8. #128
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kryzen View Post
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    Black mage is the RNG god of the game, this class has way better proc rates.
    (0)

  9. #129
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ephier View Post
    Black mage is the RNG god of the game, this class has way better proc rates.
    How so? I have never played BLK so i could be very wrong but I don't recall them having anything probability based.
    (0)

  10. #130
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ephier View Post
    MCN has awful natural crit rate which is why I also believe that DET will be its main stat as well. The main reason I say Crit being the next best secondary stat is one for the reason you said about skill speed but also the increased crit damage now received with the stat.
    Dont forget that with the Reassemble, this devalues crit.
    (1)

Page 13 of 137 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast