Quote Originally Posted by Delily View Post
Your entire claim was that the hardware was subpar because of the price point. If I pay $200 for an I7 or I pay $300 for an I7, that has no bearing on the performance of the chips. It changes the ratio performance to cost, but as I purchased a Mac that's not a metric I am concerned with.
Yes, I am aware that Mac owners typically have no regards for money, otherwise they wouldn't be making such poor monetary decisions. Also, I never stated that the hardware would perform worse, and yes, it has everything to do with performance to cost ratio. It literally means that an equally priced Mac will always under-perform to an equally priced PC.

If your argument is "Lol, I have so much money that I'm at the point where money doesn't translate into performance anymore", then this is more an argument about wealthy people having poor value perception more than it is about a true comparison of performance.

Quote Originally Posted by Delily View Post
Searching the Steam store for games reveals over 4000 entries.
This is a very poor metric actually. 12,150 for PC vs 4125 on MAC for my country, about 33%. This isn't even counting that games on steam are the most likely to have a Mac port.

And even then, how much of that 33% was released on par with the PC version, or is ported correctly, or patched simultaneously? Typically Mac games receive a port after a game is successful enough to afford it, or the company in question is big enough to do so from the begging. This are just layers upon layers of why gaming on Mac is a horrible experience, and why most Mac users just play their games on boot camp.

Quote Originally Posted by Delily View Post
My complaint is that I fully expect SE to release functioning client for OSX. Given that the game industry has become "release crap and then patch", I should have known better.
This right here. This is the kind of experience anyone playing on a Mac has to deal with in almost every game, and you just spelled it out.