Woops, I was confusing dark arts with darkside. My bad.
Regardless, I do flip it off in between encounters to let my MP go back up, and I don't see any dark knight keeping darkside up if they are in a situation that requires heavy AoE.
This is, at early levels, a little more tricky to manage, as Blood Price should never be on cooldown, but when you pop it needs to be strategic. You obviously shouldn't pop it when there's one mob left at half health and you'll get maybe 2 attacks worth of mp regen from it before the mob is dead. As you go and you get the feel for things, the mp management is way more comfortable. The more mobs there are, the more effective Blood Price is, and the more freedom you have with aoes, especially later. Like in the Vault last night, just for kicks, I did nothing but dark arts Abyssal Drain on a group of about 8 mobs while Blood Price was up. By the time dark arts was back up again for another Abyssal Drain, my mp was full.
Darkside should never be off if you're actively in combat. Never ever ever. Not while tanking, not while OTing, not while running around a map doing quests -- never ever ever off. If it falls off, turn it back on the second you have the mana for it. If you turn it off for better mana regen in between pulls, that's fine, but when in combat, if Darkside is off, something is wrong.
Last edited by Avalon_Albrook; 06-24-2015 at 02:59 AM.
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