Done any numbers yet? Does the charge time make it worth losing the dps you could be doing while you're charging up?
What? This statement makes zero sense lol. Lemme explain it for you;
1.5 second cast time.
2.5 second global recast.
When instant, you fire the shot immediately, then wait 2.5 seconds to fire a new shot.
When not instant, you cast for 1.5 seconds, deal your damage and then wait 1 second to fire a new shot.
In a 2.5 second period, you may only use ONE skill anyway. Off globals not counted, but you can fire them before/after the cast anyways.
The only thing you lose is Auto Attack, which the flat 20% buff to *all* your abilities more than makes up for and the WM/GB abilities hit like trucks compared to previous skills without the change ...
1st of all many people who use and used parsers say that Auto attack was around 20% of their DPS.What? This statement makes zero sense lol. Lemme explain it for you;
1.5 second cast time.
2.5 second global recast.
When instant, you fire the shot immediately, then wait 2.5 seconds to fire a new shot.
When not instant, you cast for 1.5 seconds, deal your damage and then wait 1 second to fire a new shot.
In a 2.5 second period, you may only use ONE skill anyway. Off globals not counted, but you can fire them before/after the cast anyways.
The only thing you lose is Auto Attack, which the flat 20% buff to *all* your abilities more than makes up for and the WM/GB abilities hit like trucks compared to previous skills without the change ...
You also lose lot of damage with your Off GCD skills, because really often happens a moment, when you have Bloodletter ready but you are stuck in casting bar.
According to parses of people at level 60 (reddit for example) it seems that WM cannot compare with Autoattack and Off GCD abilities and the 20% buff just is not enough. And when Alexander will open and we will have to avoid even more AoEs, it won't be enough at all.
At this moment WM is good only in starting rotation and then when you have atleast 3 self bufs aligned and the fight does not require much movement from you.
So all we got from this expansion is a bunch of skills that we won't use more often than a few times per boss fight.
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You miss out on potential Bloodletter procs by not being able to spam it while channeling other skills.
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Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.
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Using Repelling Shot, landing, then queuing your Heavy Shot spam, the Heavy Shot will be interrupted, and you'll have to recast it.
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After applying your dots the first time, you have to pause before using Sidewinder, or else it won't proc as having both DoTs. Inefficient use of cooldowns.
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Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.
•
Currently a bug exists locking you out from casting skills for 1~10 seconds.
I would still use (almost) KrietoRs initial rotation and add WM on the end.Any guide rotation?
I haven't lvl up to lvl 60 yet so I don't know complete rotation.
So far Wanderer's Minuet combo that I used as a opener is "Raging Strikes + Barrage + Empyreal Arrow" hit pretty hard actually. How about the Battle Voice, is this song enhance the Wanderer's Minuet too?
But I still miss my mobility.
Quelling Strikes
Hawk's Eye
Raging Strikes
---- These 3 happen prefight
Bloodletter
Straight Shot
Blood for Blood
Windbite
Internal Release
Venomous Bite
X-Potion Of Dexterity
Flaming Arrow
Barrage
Wanderers Minuet
Empyreal Arrow
Sidewinder
Iron Jaws
Turn off Wanderers Minuet
But some people say that Iron Jaws don't refresh the buffs on dots, which would mean you have to put internal release even before windbite.. because otherwise it would be a huge waste.
I still need to get to 60 to try everything out, so I hope that KrietoR or someone else will get into the testing already.![]()
Last edited by StrejdaTom; 06-24-2015 at 05:04 PM.
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