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  1. #81
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Onikimaru View Post
    The only gripe i have with HW is those damn moogle quests....apparently the warrior of light needs to save the moogle squad?..seriously? XD.

    And aren't dragoons suppose to be the ones dealing with dragons?
    I was just thinking about this the other day, how HW was played off like it was entirely made for the DRG class, and yet DRG didn't really get any goodies..lol.
    (0)

  2. #82
    Player
    Zaraaraz's Avatar
    Join Date
    Aug 2013
    Location
    Netherlands
    Posts
    49
    Character
    Zara Ida
    World
    Cerberus
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tenku View Post
    I am sorry, but making us into robots is hardly called "effort". I loved the grinding in Final Fantasy 11. However, making me become a robot and going between point A and point B just to unlock content is not effort. It actually undermines my intelligence and yours. It definitely does not require strategy. It's definitely not fun.
    Erhm...But killing the same mobs over and over again requires strategy, doesn't turn you into a robot, takes effort and not only time, and doesn't undermine my intelligence? Some people hate 'quest grind'. I personally will never play any game anymore where I need to level by killing the same mobs over and over. Been there, done that, and I never felt more like a bot than doing that. I'ld rather have quests.

    It's preference. Maybe this isn't the game for you and you should look out for a Korean grinder. And I don't mean this in a nasty way. I have friends who are happy to do the same thing over and over again for hours.
    (3)

  3. #83
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Renvalt View Post
    You know how Moogles are. Incompetent, incomprehensibly fluffy (such that they are able to invoke one of the most common "cold-hearted girl" tropes in all of anime), and all for the greater good of Truth, Justice, and the Kupo Way.

    And as for that bit about dragons.... something tells me you haven't met the big guy in that zone yet (the one whose face looks more like a hound dog than a dragon, IMO). Wait until then. You'll be surprised.



    Funny. Maybe it's just my server, but people tend to ignore most FATEs (only going after specific ones with VERY specific rewards). I've gotten along rather well avoiding them, tbh.
    I did meet him :P. You're talking about the large scale fate right?, or the SV HM boss mobs?
    (1)

  4. #84
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    in responce to tenku, You think these quests are there to help you get accustomed to a zone? These Zones are pretty confusing to start, so going back and forth from point A to point B get you used to how they work, until you get your bird, they its easy.
    (1)

  5. #85
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Onikimaru View Post
    I did meet him :P. You're talking about the large scale fate right?, or the SV HM boss mobs?
    Someone else, actually. I can't say who, but I'll say this: his name starts with "H".

    And as for the FATEs, I can say to some degree that most FATEs in that region have gone ignored (as far as I saw), because people were still doing their MSQs. And speaking of MSQs.... the guy I was talking about plays a part in that.

    Quote Originally Posted by Bracken View Post
    in responce to tenku, You think these quests are there to help you get accustomed to a zone? These Zones are pretty confusing to start, so going back and forth from point A to point B get you used to how they work, until you get your bird, they its easy.
    I think he believes there's ought else to "get used to". We're apparently these big, bad, primp ass champions, so everything should deal with epic level tiers of kickass. Or so his attitude screams to me.
    (0)

  6. #86
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tenku View Post
    1. In order to fly on mounts, you have to do main scenerio quests, a lot of side quests to get more "aethers" unlocked, then explore the entire map to discover "aethers". That defeats the whole purpose of being able to fly because once we're done with all the quests, there's no reason to fly on that map anymore.
    The way they implemented flight was a rather elegant way of dealing with an issue WoW's devs complained about and used as an excuse to remove flight: people were getting flight and cheesing through content and obstacles and not seeing the whole zones as "intended". Instead flight is gated behind zone exploration and story quests, which follows the solution to the aforementioned problem. It's really not that bad if you put it into perspective.
    3. You left us off with quite an amazing story at the end of A Realm Reborn. I even watched the trailer for Heavensward because I was so excited for the new chapter. Imagine my disappointment when I find out that I have to run "errands" for my new host. Yes, it gets a lot better, but first impressions are the most important. Overall, it was a very poor "grand opening" for Heavensward.
    This always happens when you meet a new faction. At least with Ishgard it's explained that most people don't want anything to do with you because you're an outsider.
    4. Many people already have issues with having to do main scenerio quests to unlock content and progression. It wouldn't be an issue at all if the main scenerio didn't feel like fillers and running delivery errands between point a, b, or c.
    Keep in mind the quests are supposed to be there for the sake of exposition. You're given a lot of context and an idea of what goes on in each zone. In this aspect HW's storytelling is an improvement over what we saw in ARR.
    5. What happened to what made the Final Fantasy franchise so great? Where is the "HOLY CRAP, THAT WAS EPIC!" part of the game? Final Fantasy 11 did a much better job with the main scenerio in that regards.
    For one, me killing Ravana after half the party got knocked off the platform was awesome.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #87
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Duelle View Post
    For one, me killing Ravana after half the party got knocked off the platform was awesome.
    Its guys like you that made me redo that fight because I got knocked off at the start of final phase

    Seriously though...it sounds like the xpac may not be for you, or if it is, may be more so after you get just a bit further ahead in the story. Of course I agree that the moogle hide and seeks are a bit much, but its atleast in keeping with how they act.
    (0)

  8. #88
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tenku View Post
    1. In order to fly on mounts, you have to do main scenerio quests, a lot of side quests to get more "aethers" unlocked, then explore the entire map to discover "aethers". That defeats the whole purpose of being able to fly because once we're done with all the quests, there's no reason to fly on that map anymore.
    If you think there's no purpose to flight just because you've unlocked it, think again. Many of the zones have quests and areas which unlock ONCE you've attained flight. There are areas in the maps that can only be reached through flight as well. Flight is also very important for gathering classes, since nodes tend to be widely spaced. Furthermore, flying is faster than land based travel. Being done with a few quests isn't the same as being done with the zone.

    Besides which, having to explore the zones before flying through them (thus avoiding every monster and any other obstacles) is a great way to get people acquainted to the zone first. Think of it as attuning to an aetheryte for fast travel rather than the primary mode of transportation.

    Quote Originally Posted by Tenku View Post
    Imagine my disappointment when I find out that I have to run "errands" for my new host.
    There's no pleasing some people. The early quests you so loathe are actually really well designed, if you think about it. It opens up by teaching you the area, showing your starter zones and ultimately unlocking your first flying chocobo mount. Sounds like you expected to be soloing primals the minute you stepped foot through the door.

    You're free to your opinion, but it doesn't seem to be a popular one given the responses here. A lot of people, myself included, genuinely love this expansion. I daresay I've enjoyed just about everything it has to offer with very few grumbles (my poor WHM...). I'm level 57, just unlolcked a new dungeon and I've unlocked flight in three different zones. The story is excellent and well-written, and the new jobs are a lot of fun to play.

    This game is finally starting to see its potential realized. Play through it some more and you'll begin to understand why people enjoy it.
    (3)

  9. #89
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tenku View Post
    First 2 hours of main scenerio quest is running errands for your new host. It has no character development at all. Again, first impressions.
    I think it's incredibly shallow go ONLY go by first impressions. RPGs, especially take time and doing quests exists throughout the genre. If your friends are going to be so critical over the game, then they're better off staying out of it.
    (0)

  10. #90
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tenku View Post
    1. In order to fly on mounts, you have to do main scenerio quests, a lot of side quests to get more "aethers" unlocked, then explore the entire map to discover "aethers". That defeats the whole purpose of being able to fly because once we're done with all the quests, there's no reason to fly on that map anymore.
    You must earn the right to fly, which lets you skip ALMOST EVERYTHING ON THE MAP when you go places with it. The purpose of being able to fly in this game is to make it easier to get from A to B if you plan on leveling other jobs, go searching for hunts, explore the wonders of the area, or just FATE grinding. Not to mention this is just release, imagine in the future when they add more quests, flying will be far more useful then.

    Quote Originally Posted by Tenku View Post
    2. Almost every single quests so far, after playing 10 hours of Heavensward, consists of getting quest from point A, go all the way to other side of map at Point B, then teleport back to point A. After that, run all the way back to other side of map at Point C, then teleport back to point A. Almost every quest feels meaningless and another one of Square Enix's ploy to extend the game without putting any real content in the game.
    Congratulations, you just described every quest in every RPG ever...so what makes it so different here, good sir?

    Quote Originally Posted by Tenku View Post
    3. You left us off with quite an amazing story at the end of A Realm Reborn. I even watched the trailer for Heavensward because I was so excited for the new chapter. Imagine my disappointment when I find out that I have to run "errands" for my new host. Yes, it gets a lot better, but first impressions are the most important. Overall, it was a very poor "grand opening" for Heavensward.
    Not really, it was a normal MMO way of showing you around a brand new town or region, through quest errands. Plus this is an RPG, most have slow starts before getting better, stop using 2-4 hours as a showing of how good it's going to get.

    Quote Originally Posted by Tenku View Post
    4. Many people already have issues with having to do main scenerio quests to unlock content and progression. It wouldn't be an issue at all if the main scenerio didn't feel like fillers and running delivery errands between point a, b, or c.
    From what I've seen of the main quest this time, there's very little filler, it's mostly just the story itself. It's the side quests that are the filler this time, and there is a LOT of it.

    Quote Originally Posted by Tenku View Post
    5. What happened to what made the Final Fantasy franchise so great? Where is the "HOLY CRAP, THAT WAS EPIC!" part of the game? Final Fantasy 11 did a much better job with the main scenerio in that regards.
    Have you SEEN some of the stuff that goes on in the main scenario so far, or are you judging based on barely any quests done? There's multiple moments where epic is screamed down from the heavens on high.

    Quote Originally Posted by Tenku View Post
    Even though I'm disappointed, I will stick it out because I am a fan and will always have faith in Square Enix to get it right. I'm sure many disagrees with me, but I really feel like the game is not as immersive as it should be. I don't feel like the world is a fantasy world I am part of because of the zones, the content gating, and the invisible walls.

    This game has so much potential; I hope it's fully realized before it's too late.
    They got it right, you're just nitpicking about things every RPG does. Every RPG has invisible walls, every RPG has some zones you don't like, every RPG has areas gated behind doing main story stuff, etc. If you're an RPG player, none of this should bother you in the slightest, especially since this is nothing we haven't seen before. Give an RPG some time man, quite nitpicking, and play the game.
    (2)

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