Erhm...But killing the same mobs over and over again requires strategy, doesn't turn you into a robot, takes effort and not only time, and doesn't undermine my intelligence? Some people hate 'quest grind'. I personally will never play any game anymore where I need to level by killing the same mobs over and over. Been there, done that, and I never felt more like a bot than doing that. I'ld rather have quests.
It's preference. Maybe this isn't the game for you and you should look out for a Korean grinder. And I don't mean this in a nasty way. I have friends who are happy to do the same thing over and over again for hours.
in responce to tenku, You think these quests are there to help you get accustomed to a zone? These Zones are pretty confusing to start, so going back and forth from point A to point B get you used to how they work, until you get your bird, they its easy.
Someone else, actually. I can't say who, but I'll say this: his name starts with "H".
And as for the FATEs, I can say to some degree that most FATEs in that region have gone ignored (as far as I saw), because people were still doing their MSQs. And speaking of MSQs.... the guy I was talking about plays a part in that.
I think he believes there's ought else to "get used to". We're apparently these big, bad, primp ass champions, so everything should deal with epic level tiers of kickass. Or so his attitude screams to me.
The way they implemented flight was a rather elegant way of dealing with an issue WoW's devs complained about and used as an excuse to remove flight: people were getting flight and cheesing through content and obstacles and not seeing the whole zones as "intended". Instead flight is gated behind zone exploration and story quests, which follows the solution to the aforementioned problem. It's really not that bad if you put it into perspective.
This always happens when you meet a new faction. At least with Ishgard it's explained that most people don't want anything to do with you because you're an outsider.3. You left us off with quite an amazing story at the end of A Realm Reborn. I even watched the trailer for Heavensward because I was so excited for the new chapter. Imagine my disappointment when I find out that I have to run "errands" for my new host. Yes, it gets a lot better, but first impressions are the most important. Overall, it was a very poor "grand opening" for Heavensward.
Keep in mind the quests are supposed to be there for the sake of exposition. You're given a lot of context and an idea of what goes on in each zone. In this aspect HW's storytelling is an improvement over what we saw in ARR.4. Many people already have issues with having to do main scenerio quests to unlock content and progression. It wouldn't be an issue at all if the main scenerio didn't feel like fillers and running delivery errands between point a, b, or c.
For one, me killing Ravana after half the party got knocked off the platform was awesome.5. What happened to what made the Final Fantasy franchise so great? Where is the "HOLY CRAP, THAT WAS EPIC!" part of the game? Final Fantasy 11 did a much better job with the main scenerio in that regards.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Its guys like you that made me redo that fight because I got knocked off at the start of final phase
Seriously though...it sounds like the xpac may not be for you, or if it is, may be more so after you get just a bit further ahead in the story. Of course I agree that the moogle hide and seeks are a bit much, but its atleast in keeping with how they act.
If you think there's no purpose to flight just because you've unlocked it, think again. Many of the zones have quests and areas which unlock ONCE you've attained flight. There are areas in the maps that can only be reached through flight as well. Flight is also very important for gathering classes, since nodes tend to be widely spaced. Furthermore, flying is faster than land based travel. Being done with a few quests isn't the same as being done with the zone.
Besides which, having to explore the zones before flying through them (thus avoiding every monster and any other obstacles) is a great way to get people acquainted to the zone first. Think of it as attuning to an aetheryte for fast travel rather than the primary mode of transportation.
There's no pleasing some people. The early quests you so loathe are actually really well designed, if you think about it. It opens up by teaching you the area, showing your starter zones and ultimately unlocking your first flying chocobo mount. Sounds like you expected to be soloing primals the minute you stepped foot through the door.
You're free to your opinion, but it doesn't seem to be a popular one given the responses here. A lot of people, myself included, genuinely love this expansion. I daresay I've enjoyed just about everything it has to offer with very few grumbles (my poor WHM...). I'm level 57, just unlolcked a new dungeon and I've unlocked flight in three different zones. The story is excellent and well-written, and the new jobs are a lot of fun to play.
This game is finally starting to see its potential realized. Play through it some more and you'll begin to understand why people enjoy it.
You must earn the right to fly, which lets you skip ALMOST EVERYTHING ON THE MAP when you go places with it. The purpose of being able to fly in this game is to make it easier to get from A to B if you plan on leveling other jobs, go searching for hunts, explore the wonders of the area, or just FATE grinding. Not to mention this is just release, imagine in the future when they add more quests, flying will be far more useful then.
Congratulations, you just described every quest in every RPG ever...so what makes it so different here, good sir?
Not really, it was a normal MMO way of showing you around a brand new town or region, through quest errands. Plus this is an RPG, most have slow starts before getting better, stop using 2-4 hours as a showing of how good it's going to get.
From what I've seen of the main quest this time, there's very little filler, it's mostly just the story itself. It's the side quests that are the filler this time, and there is a LOT of it.
Have you SEEN some of the stuff that goes on in the main scenario so far, or are you judging based on barely any quests done? There's multiple moments where epic is screamed down from the heavens on high.
They got it right, you're just nitpicking about things every RPG does. Every RPG has invisible walls, every RPG has some zones you don't like, every RPG has areas gated behind doing main story stuff, etc. If you're an RPG player, none of this should bother you in the slightest, especially since this is nothing we haven't seen before. Give an RPG some time man, quite nitpicking, and play the game.
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