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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Turret Stance Opinion (Bard and Machinist)

    So what do you all think about the Turret Stances for Bard and Machinists?

    For me...

    Machinist doesn't benefit as much from their Turret Stance Gauss Barrel due to having weaker Turret Stance skills than Bard. Gauss Round only does 200 potency with a 20 sec cooldown and Ricochet only performs 300 potency on other enemies when grouped together but does only 100 potency on the first enemy it hits.

    Not to mention while their 123 combo does have no charge time for their 2 and 3 skill when given the 1 skill buff the RNG for that buff to appear still remains at 50% when there is no ammo loaded. While loaded with ammo the 123 combo in Gauss Barrel does perform decent damage but it only good for a short burst until the ammo runs out.

    Sadly I also notice a loss in damage when Machinist has Gauss Round active due to losing their auto-attack. For example, 20% boost from Gauss Round would boost the 1 skill from 400 damage to 480 damage but with auto-attack active the damage is 560 total, 400 (from skill damage) + 160(from auto attack damage), which doesn't cover the exchange of increase skill potency for loss of auto-attack.

    This leaves Machinist's Turret stance more suited for Large AoE killing and the normal Auto-attack mode for single target killing.

    Bard tend to benefit more from their Turret Stance called The Wanderer's Minuet when it comes to single target use with having high damage potency skills for single targets they can add into their weaving rotation. Empyreal Arrow does 240 potency and only has a 15 sec cooldown, Iron Jaw helps reset the Bard's DoT skill timers for longer effect, and Sidewinder does 350 potency when both Venomous Bite and Wind Bite are on a enemy.

    This leads to Bard having a high damage rate weaving rotation with Wanderer's Minuet which makes it more suited for single target use while their Auto attack use seems more useful when handle AoE due to Wild Volley spammability.
    (0)
    Last edited by EdwinLi; 06-23-2015 at 02:32 PM.

  2. #2
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    I honestly think the Bard/Machinst stance works for openers and long fights where YOU KNOW you'll stay in place.

    Iron Jaws is just too good for Bard's TP. Resetting the already-applied DoTs (fully buffed, maybe? haven't tried it out many a lot yet) for only 60 instead of 160? yasss.
    You can also use Barrage with Emyperor's Arrow. 240 potency hitting 3x, hello dps.
    Sidewinder is good. Stupid strong, IMO. (crit'd a nearly 3.7k Sidewinder in opener).

    Other than that, I ALSO think it shouldn't be used for the whole fight. Yeah, you'll lose Iron Jaws and Emyperor's Arrow (I honestly forgot how to spell it sorrrrrrrry.), but I believe it won't make up for the AA loss.


    then again, that barrage change kinda fucked Bard's Auto Attacks in the ass. Especially the DET change too.


    I haven't leveled MCH to 60, still working on it. But I expect the same.
    (1)



  3. #3
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by EdwinLi View Post
    So what do you all think about the Turret Stances for Bard and Machinists?

    Bard tend to benefit more from their Turret Stance called The Wanderer's Minuet when it comes to single target use with having high damage potency skills for single targets they can add into their weaving rotation. Empyreal Arrow does 240 potency and only has a 15 sec cooldown, Iron Jaw helps reset the Bard's DoT skill timers for longer effect, and Sidewinder does 350 potency when both Venomous Bite and Wind Bite are on a enemy.

    This leads to Bard having a high damage rate weaving rotation with Wanderer's Minuet which makes it more suited for single target use while their Auto attack use seems more useful when handle AoE due to Wild Volley spammability.
    have you played bard recently? WM is bugged as hell and alot of bards aren't happy with what SE did to their favourite job.
    (1)

  4. #4
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Lots of people are up in arms about Minuet. I'm not surprised, because there was quite a bit of commotion regarding this particular discussion BEFORE early access even began.

    I got to Level 55 Machinist and I'm finding the Gauss attachment stance to be quite cumbersome to use. Truth be told, I dislike casters in this game, and I like the ability to move while attacking. Maybe I just haven't mastered the class yet, but so far the extra damage buff does not seem to be offset by the DPS loss from losing autoattacks and having your casts interrupted by movement (and status effects such as knockback/stun). This is what the Bards are saying, and as a Machinist I can tell you the problem is exactly the same. Though there is one big difference between Machinist and Bard, and that is Machinist gets the "Rapid Fire" buff which removes the cast times on skills even while Gauss is attached! If you blow all your buffs this can have a huge damage spike in a very short amount of time. Other than that I've been quite comfortable keeping the Gauss attachment off... No one's complained to me about it yet (farthest I've reached is completing The Aery).
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