Quote Originally Posted by Drako View Post
I'm a tank and I do believe the penalty could use a adjustment. It should penalize based on the actual demand for each type of job. If a tank is in need, and people are waiting longer for them, then they should get a longer wait time as a penalty. I know its already 30 mins, but its the same for all classes regardless of their need in a dungeon. It would have to be proportional to the actual wait time the group had to endure in order to enter. And I know that would be hard to program properly. I think 30+ whatever the group had to wait. I'm cool with it being long enough that the tank would have to think, well gee the penalty is going to be longer then this is going to take with newbies, so i midaswell help. Heck a caption popping up when the dungeon starts, "your group has waited x minutes for you to join". I know some people wouldn't care but others may rethink their actions if they actually knew.
If I'm saddled with a group that can't complete the content, for whatever reason, why should I be subject to an extended penalty just for the role that I chose? Not everyone will vote abandon in favor of trying again, so I'd sooner drop the party if it's clear that the remainder of the dungeon is going to be a struggle. I play tanks to diversify myself as a healer main, but if I had to worry about excessive time outs I'd be less likely to join. I'm not about to sit through a 60+ minute lockout for someone else's incompetency. If you end up pushing potential tanks away from the role with additional punishments then it will only take longer to get into the dungeons in the first place. Perhaps more benefits for in-progress tanks would work better.