Well, this, despite being somehow logical also sounds to weird at the same time. If this is right - did none of the dev's ever actual tested these abilities?
- a confused healcat
This was actually an issue with Awareness back when the game was first released. Awareness prevented the effect of criticals from any source (including healing), so it was actually to your potential detriment to pop Awareness at times.
I imagine this is another similar oversight and will be fixed like how Awareness was fixed.
I do hope the whole "Ability" Cures not affected by potency is also an unintended effect and will also be fixed. If anything, they should at least change Defiance to be affected by Lustrate / Asylum / Assize / Tetragramatton / Essential Dignity etc. as this may indirectly make WARs less desirable in content.
For now though, I'm just going to assume WARs will be a bit more difficult to "clutch heal" on SCH and compensate to reflect this. Hopefully we get a response soon, though this concern seems pretty low ATM as I made a post about it in the general forum that was pretty much buried under all the server issues we've been having with EA.
I've been playing Warrior since the expansion and I've been wondering why Lustrate felt so underwhelming! Hope its just a bug!
YouTube.com/c/iBluairjgr
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