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  1. #1
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I'm pretty much 100% for this change.

    This may have already been said but I'll reiterate it. The way the system is now is simply too tedious and involved. If you map out a craft tree for a lot of items it starts to border on insane. To make 1 thing you need 5 parts, each of which needs 4 or 5 ingredients, each of which is made from a base material synth. And within that mess you can have as many as 4 different crafting professions. It's ludicrous, and in dire need of simplification.
    (2)

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Travesty View Post
    I'm pretty much 100% for this change.

    This may have already been said but I'll reiterate it. The way the system is now is simply too tedious and involved. If you map out a craft tree for a lot of items it starts to border on insane. To make 1 thing you need 5 parts, each of which needs 4 or 5 ingredients, each of which is made from a base material synth. And within that mess you can have as many as 4 different crafting professions. It's ludicrous, and in dire need of simplification.
    Just to point out, Travesty, half of the items in the "new recipe" aren't weaver made. Most people arguing against the change would agree with your comment about the complexity being too much.

    But many of us feel that this change makes things too simple. If the parts weren't so obscure or involved the system could retain some of it's depth without seeming convoluted.
    (4)