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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Really this is my one major concern with the handling of HW...

    I get it, don't want people using those dungeons to grind to 60, but hopefully come patch 3.1 or 3.2 they bring exp into those dungeons. Having cheap base level gear of iLvL 115 for level 50 basically destroyed all of that great content for gear purposes. I fail to understand the reasoning in this... Why not make the basic vendor gear at that level be iLvL 70 or 80, and ramp up to 120 by 54, and 140 by 57. Anyway... Would be shame to lose that content to nothing. With all the secondary jobs to level, granting exp would be plenty of usefulness.
    (3)
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    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by NefarioCall View Post
    Really this is my one major concern with the handling of HW...

    I get it, don't want people using those dungeons to grind to 60, but hopefully come patch 3.1 or 3.2 they bring exp into those dungeons. Having cheap base level gear of iLvL 115 for level 50 basically destroyed all of that great content for gear purposes. I fail to understand the reasoning in this... Why not make the basic vendor gear at that level be iLvL 70 or 80, and ramp up to 120 by 54, and 140 by 57. Anyway... Would be shame to lose that content to nothing. With all the secondary jobs to level, granting exp would be plenty of usefulness.
    Pointless selling gear less than i90 in Ishgard, since you need i90 to even get there in the first place.
    (0)