Really this is my one major concern with the handling of HW...
I get it, don't want people using those dungeons to grind to 60, but hopefully come patch 3.1 or 3.2 they bring exp into those dungeons. Having cheap base level gear of iLvL 115 for level 50 basically destroyed all of that great content for gear purposes. I fail to understand the reasoning in this... Why not make the basic vendor gear at that level be iLvL 70 or 80, and ramp up to 120 by 54, and 140 by 57. Anyway... Would be shame to lose that content to nothing. With all the secondary jobs to level, granting exp would be plenty of usefulness.