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  1. #91
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Not going to read past the first page of this nonsense. OP, ffxi was great but get off your ultra biased high horse please. Just because ffxi had a feature doesnt make it better, and calling people stupid for thinking this is ignorant.

    A good example is the food system mentioned earlier. You say people are stupid well you are too stupid to see its a better system where all food has a purpose.. not just sole sushi and maron glace. Or the fact that chocobos and airships have been in every FF since 3, not just XI. Yes its a FF game. we see staple FF shit. You also seem to think everyone wants an AH which is the opposite of truth.. more people want a broker style trading post not a blind bid AH(which is one of FFXI's worst features).

    Thats just the tip, FFXI was great but you act like it was flawless and its not. Youre never going to get a ffxi replica with enhanced graphics so let it go.
    (6)

  2. #92
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Raagnar View Post
    Not going to read past the first page of this nonsense. OP, ffxi was great but get off your ultra biased high horse please. Just because ffxi had a feature doesnt make it better, and calling people stupid for thinking this is ignorant.

    A good example is the food system mentioned earlier. You say people are stupid well you are too stupid to see its a better system where all food has a purpose.. not just sole sushi and maron glace. Or the fact that chocobos and airships have been in every FF since 3, not just XI. Yes its a FF game. we see staple FF shit. You also seem to think everyone wants an AH which is the opposite of truth.. more people want a broker style trading post not a blind bid AH(which is one of FFXI's worst features).

    Thats just the tip, FFXI was great but you act like it was flawless and its not. Youre never going to get a ffxi replica with enhanced graphics so let it go.
    you are right, but ffxi fans player wnat obsolet, tedius thing for more "challange", example they like waste of time in hnm camping, many ffxi players uses bots and they thing are good player???
    many ffxi players never play another game, just ffxi and they thing are unique
    this game need a lot of new gamers if ffxiv wanna survive in mmorpg market seriuosly, not little base of old ffxi players
    (3)

  3. #93
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    hmmmm, Did I struck a Nerve too Khal? Sense you have the nerve to delete my posts. Perhaps you should delete your own, sense they have virtually no effect on this game and, you saying its XI-2 is not helping any,

    Thank you and Good day to you sir!
    (1)

  4. #94
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    31
    I've plyed my fair share of FF titles and FFXI for a good while, this is what I have to say:

    During developement the devs said they were going for similar races to FFXI simply to cater to FFXI players, this was said in an interview a long time ago. Everything else in the game was developed from a different team trying to stray away from FFXI while keeping it familiar so that those who enjoyed FFXI could feel at home when playing FFXIV.

    The developement team didn't want to recreate FFXI or make an FFXI-2, which is why they didn't go with the same class/job system as FFXI, nor did they use the same leveling system as FFXI. Too many people from FFXI ended up coming and they had to completely change the way people gained SP. We were supposed to gain SP the same way you gained Weapon Skill Levels in FFXI, the entire game was supposed to be based around Weapon skilling and not simply leveling up a class. You were supposed to create your own type of character who could do what you wanted him to do, not become a simple class and be immediately labeled.

    If you think that Airships, Chocobos, Moogles, Eidolons (Summons, or Guardian Forces as refered in FFVIII) are similar to FFXI, well yes they are, but they are also in all FF titles which is just something tied into the franchise.

    Also, the developers didn't want to connect both FFXI and FFXIV, they wanted to make them different after the racial similarities, the world is not Vana'diel, it's Hydaelyn, and the continent we are playing on is Eorzea. And currently we can only play in parts of the free lands of Eorzea known as Aldenard. <-- It's all written on the map ingame if you read carefully.

    The developers did plan on making an Auction House, Limsa Lomensa, Ul'dah, and Gridania all have a dedicated area for it, it's just not activated yet. Some NPC's make mention of the area being an Auction House at the entrance of the areas dedicated.

    The Levequest system was ment to make grinding less boring, allowing you to make your grind into a small quest with rewards. You are supposed to either choose to solo it with fewer rewards to to increase the difficulty and levelink for greater rewards (Party Play). Leve NMs and World NMs were planned from the beginning, just not added in right away hoping for the fatigue system to slow down players so that the inhouse testing could better refine the battles with NMs.

    In trying to please the FFXI crowd by making the races similar seems to be the true downfall of this game. That link alone made many players complain that it wasn't FFXI-2 and that they wanted an FFXI-2 so SE is slowly making it into FFXI-2 instead of staying on course and developing on their foundations for their new IP which is what all FF##'s are. They are not sequels unless stated directly keeping the same numbers in the title.

    The stamina bar is already gone, which was a main thing alot of FFXI players did not like, I enjoyed it, it added dept to battles, you had to manage your stamina, HP, MP, and TP. It made the game active, more action oriented, which is what alot of people who have been playing MMO's for the last 15 years are looking for. FFXIV was the first one to attempt making a jump towards an action MMO style. Now we can only look forward to TERA and Blade&Soul... Or some crap ass F2P Korean garbage floating around the net with low budget. Some people want to sit down and play some games, we're not watching TV, we're not listening to the radio, we're here to play games, when you are playing a board game with someone you don't stray away to do homework or fade out to do something else, you fucking play the game. Saying that auto-attac is a good thing because you could do other stuff is terrible, it means the game was actually engaging enough to deserve your full attention and to some people, that makes for a REALLY BORING GAME if it's all we have to do.

    Anyways, after my wall of text I feel like FFXI players who want this to be closer to FFXI are actually doing more damage to the game than those who are enjoying what it is or was.

    To those who think FFXIV feels like it could be an expansion to FFXI, read the lore, read the way the world began:they are different. FF games used to be all about that.

    I was excited to play a new game that was different from FFXI, that was my high point, now seeing that alot of FFXI players actually are pushing this game into being an FFXI-2, it's slowly making me fear the future.

    If you want to play FFXI, then go play FFXI and hope that one day they do actually make an FFXI-2 for you. for the rest of us their's FFXIV.
    (8)

  5. #95
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    Join Date
    Mar 2011
    Posts
    7
    Quote Originally Posted by Frolly View Post
    I've plyed my fair share of FF titles and FFXI for a good while, this is what I have to say:

    During developement the devs said they were going for similar races to FFXI simply to cater to FFXI players, this was said in an interview a long time ago. Everything else in the game was developed from a different team trying to stray away from FFXI while keeping it familiar so that those who enjoyed FFXI could feel at home when playing FFXIV.

    The developement team didn't want to recreate FFXI or make an FFXI-2, which is why they didn't go with the same class/job system as FFXI, nor did they use the same leveling system as FFXI. Too many people from FFXI ended up coming and they had to completely change the way people gained SP. We were supposed to gain SP the same way you gained Weapon Skill Levels in FFXI, the entire game was supposed to be based around Weapon skilling and not simply leveling up a class. You were supposed to create your own type of character who could do what you wanted him to do, not become a simple class and be immediately labeled.

    If you think that Airships, Chocobos, Moogles, Eidolons (Summons, or Guardian Forces as refered in FFVIII) are similar to FFXI, well yes they are, but they are also in all FF titles which is just something tied into the franchise.

    Also, the developers didn't want to connect both FFXI and FFXIV, they wanted to make them different after the racial similarities, the world is not Vana'diel, it's Hydaelyn, and the continent we are playing on is Eorzea. And currently we can only play in parts of the free lands of Eorzea known as Aldenard. <-- It's all written on the map ingame if you read carefully.

    The developers did plan on making an Auction House, Limsa Lomensa, Ul'dah, and Gridania all have a dedicated area for it, it's just not activated yet. Some NPC's make mention of the area being an Auction House at the entrance of the areas dedicated.

    The Levequest system was ment to make grinding less boring, allowing you to make your grind into a small quest with rewards. You are supposed to either choose to solo it with fewer rewards to to increase the difficulty and levelink for greater rewards (Party Play). Leve NMs and World NMs were planned from the beginning, just not added in right away hoping for the fatigue system to slow down players so that the inhouse testing could better refine the battles with NMs.

    In trying to please the FFXI crowd by making the races similar seems to be the true downfall of this game. That link alone made many players complain that it wasn't FFXI-2 and that they wanted an FFXI-2 so SE is slowly making it into FFXI-2 instead of staying on course and developing on their foundations for their new IP which is what all FF##'s are. They are not sequels unless stated directly keeping the same numbers in the title.

    The stamina bar is already gone, which was a main thing alot of FFXI players did not like, I enjoyed it, it added dept to battles, you had to manage your stamina, HP, MP, and TP. It made the game active, more action oriented, which is what alot of people who have been playing MMO's for the last 15 years are looking for. FFXIV was the first one to attempt making a jump towards an action MMO style. Now we can only look forward to TERA and Blade&Soul... Or some crap ass F2P Korean garbage floating around the net with low budget. Some people want to sit down and play some games, we're not watching TV, we're not listening to the radio, we're here to play games, when you are playing a board game with someone you don't stray away to do homework or fade out to do something else, you fucking play the game. Saying that auto-attac is a good thing because you could do other stuff is terrible, it means the game was actually engaging enough to deserve your full attention and to some people, that makes for a REALLY BORING GAME if it's all we have to do.

    Anyways, after my wall of text I feel like FFXI players who want this to be closer to FFXI are actually doing more damage to the game than those who are enjoying what it is or was.

    To those who think FFXIV feels like it could be an expansion to FFXI, read the lore, read the way the world began:they are different. FF games used to be all about that.

    I was excited to play a new game that was different from FFXI, that was my high point, now seeing that alot of FFXI players actually are pushing this game into being an FFXI-2, it's slowly making me fear the future.

    If you want to play FFXI, then go play FFXI and hope that one day they do actually make an FFXI-2 for you. for the rest of us their's FFXIV.
    Honestly, all they had to do was carry over the familar [and iconic] FF jobs and port FFXI's Job system: everything else could've been done differently.

    I wouldn't have minded if they made other "known" FF races playable instead of the FFXI ones. Why no moogles, or viera? It didn't -have- to be an upgraded FFXI-2. All it had to do was draw from the decade or so of experience they had from FFXI to build a successor; and like it or not: most people don't want to play obscure classes like traumaturd: they want to play the iconic FF classes. FF's "classes" are what makes the game.
    (1)

  6. #96
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Frolly View Post
    I've plyed my fair share of FF titles and FFXI for a good while, this is what I have to say:

    During developement the devs said they were going for similar races to FFXI simply to cater to FFXI players, this was said in an interview a long time ago. Everything else in the game was developed from a different team trying to stray away from FFXI while keeping it familiar so that those who enjoyed FFXI could feel at home when playing FFXIV.

    The developement team didn't want to recreate FFXI or make an FFXI-2, which is why they didn't go with the same class/job system as FFXI, nor did they use the same leveling system as FFXI. Too many people from FFXI ended up coming and they had to completely change the way people gained SP. We were supposed to gain SP the same way you gained Weapon Skill Levels in FFXI, the entire game was supposed to be based around Weapon skilling and not simply leveling up a class. You were supposed to create your own type of character who could do what you wanted him to do, not become a simple class and be immediately labeled.

    If you think that Airships, Chocobos, Moogles, Eidolons (Summons, or Guardian Forces as refered in FFVIII) are similar to FFXI, well yes they are, but they are also in all FF titles which is just something tied into the franchise.

    Also, the developers didn't want to connect both FFXI and FFXIV, they wanted to make them different after the racial similarities, the world is not Vana'diel, it's Hydaelyn, and the continent we are playing on is Eorzea. And currently we can only play in parts of the free lands of Eorzea known as Aldenard. <-- It's all written on the map ingame if you read carefully.

    The developers did plan on making an Auction House, Limsa Lomensa, Ul'dah, and Gridania all have a dedicated area for it, it's just not activated yet. Some NPC's make mention of the area being an Auction House at the entrance of the areas dedicated.

    The Levequest system was ment to make grinding less boring, allowing you to make your grind into a small quest with rewards. You are supposed to either choose to solo it with fewer rewards to to increase the difficulty and levelink for greater rewards (Party Play). Leve NMs and World NMs were planned from the beginning, just not added in right away hoping for the fatigue system to slow down players so that the inhouse testing could better refine the battles with NMs.

    In trying to please the FFXI crowd by making the races similar seems to be the true downfall of this game. That link alone made many players complain that it wasn't FFXI-2 and that they wanted an FFXI-2 so SE is slowly making it into FFXI-2 instead of staying on course and developing on their foundations for their new IP which is what all FF##'s are. They are not sequels unless stated directly keeping the same numbers in the title.

    The stamina bar is already gone, which was a main thing alot of FFXI players did not like, I enjoyed it, it added dept to battles, you had to manage your stamina, HP, MP, and TP. It made the game active, more action oriented, which is what alot of people who have been playing MMO's for the last 15 years are looking for. FFXIV was the first one to attempt making a jump towards an action MMO style. Now we can only look forward to TERA and Blade&Soul... Or some crap ass F2P Korean garbage floating around the net with low budget. Some people want to sit down and play some games, we're not watching TV, we're not listening to the radio, we're here to play games, when you are playing a board game with someone you don't stray away to do homework or fade out to do something else, you fucking play the game. Saying that auto-attac is a good thing because you could do other stuff is terrible, it means the game was actually engaging enough to deserve your full attention and to some people, that makes for a REALLY BORING GAME if it's all we have to do.

    Anyways, after my wall of text I feel like FFXI players who want this to be closer to FFXI are actually doing more damage to the game than those who are enjoying what it is or was.

    To those who think FFXIV feels like it could be an expansion to FFXI, read the lore, read the way the world began:they are different. FF games used to be all about that.

    I was excited to play a new game that was different from FFXI, that was my high point, now seeing that alot of FFXI players actually are pushing this game into being an FFXI-2, it's slowly making me fear the future.

    If you want to play FFXI, then go play FFXI and hope that one day they do actually make an FFXI-2 for you. for the rest of us their's FFXIV.
    I like you, lets be friends. After 10+ years of FFXI, I've heard news of FFXIV, something "DIFFERENT!" boy was I estatic, I could be whatever I wanted just by picking up a weapon! I wouldn't have a clone! I could sit on the edge of water fountains and see eternity! (I'm one of the FFXI players that actually wanted to see the potential of FFXIV and not a clone of a game I've played for 10 years)
    I mean look at the things we could've had!

    http://www.youtube.com/watch?v=-cW56J8Gc5A

    THINGS THAT WE HAD THAT NOW STILL OR DO NOT EXIST:


    -Auto attack is removed. *sadly not anymore*
    -Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
    -Skill caps are equivalent to level caps.
    -Short guild leves are developed for those who do not have much time.
    -There are specific combat skill Guild Leves - uses sword as an example.
    -Different nations will have different guild leves.
    -Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
    -Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
    -HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
    -There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
    -There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
    -Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
    -Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
    -SE is attemping to create an economy and trading system that people who do not play often can use as well.
    -Currently only the 3 starting nations exist.
    -The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
    -Variation among armor progress more drastically than FFXI!
    -Different armor will have different skill requirements. Each weapon has corresponding gear paths. ---There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
    -Combat will be solo oriented until you join with friends
    -Big emphasis on job skills and weapon upgrading; weapons determine your play-style
    (2)
    Last edited by AsterBarnivere; 08-23-2011 at 03:22 AM.

  7. #97
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Pyrix View Post
    You wanna party go hunt NMs or do Leves or dungeons. Don't force me to party with you if I don't want to. Give me the choice.
    Quote Originally Posted by Raagnar View Post
    Not going to read past the first page of this nonsense. OP, ffxi was great but get off your ultra biased high horse please. Just because ffxi had a feature doesnt make it better, and calling people stupid for thinking this is ignorant.

    A good example is the food system mentioned earlier. You say people are stupid well you are too stupid to see its a better system where all food has a purpose.. not just sole sushi and maron glace. Or the fact that chocobos and airships have been in every FF since 3, not just XI. Yes its a FF game. we see staple FF shit. You also seem to think everyone wants an AH which is the opposite of truth.. more people want a broker style trading post not a blind bid AH(which is one of FFXI's worst features).

    Thats just the tip, FFXI was great but you act like it was flawless and its not. Youre never going to get a ffxi replica with enhanced graphics so let it go.

    It's posts like these that really get me thinking: (Chris Tucker quote from Rush Hour) "Do YOU underSTAND the WORDS that are comin out 'a MY MOUTH?"

    PPL do NOT want an XI CLONE, Pyrix, and RAAGNAR. Did I ever, ONCE, mention food, or the AH? NO, so don't lump in EVERY SINGLE PERSON who mentions XI with a group of other people who mentioned it. Everyone who played XI understands that sitting in Jueno and Aht Urghan for hours and hours, waiting for a party, sucked. We don't want *that aspect of XI to become a part of XI. Stop making assumptions, for the love of god. READ CAREFULLY:

    Battle-speed is TOO FAST. I don't want to run from monster to monster every 30 seconds. In FFXI, you spent at least 2-3 minutes on a monster, which meant you got to have fun w/ the monsters and see how much you contribute to the dmg being done. In FFXIV, you spam your tp moves over and over and over and over again, so it gets lost in an endless stream of attks, and doesn't even seem very impressive.

    What would you prefer?

    A. 30 second fights w/ TP spam that does no more damage (hardly) than a critical hit, with very mundane graphic depictions of them, happening every 10 seconds, so that you get bored with them quickly, and have a TP gauge that gets reduced to 0 every time you take more than 5 seconds to engage the next monster. -a.k.a. things as they are, now.

    or B. Longer fights w/ TP moves that deliver EXTREMELY HIGH damage to mobs -the kind of damage that puts any 3 CRITICAL hits to shame, with insanely impressive graphic depictions (flips, blocks, parries, jumps, spins, w/ intricate uniquely designed job/class weapons skills like having some bad ass guy who looks like he could be injured, but actually keeps his good arm rested for when he drinks a gallon jug of alcohol, spits it all over a massive sword-swing-induced tornado, and then proceeds to light it on fire), with lower TP generation that STAYS w/ you, indefinitely (even an hour later, as long as you don't zone or change equipment), and is used often enough to keep you engaged and having fun, but not so much that you get bored with them because the TP spam causes too much lag, which leaves you with nothing but really dull, uninteresting moves.

    If B sounded even remotely good to you, then stop embracing the current battle system with open arms, and dismissing everyone else's good ideas -even IF they mention the "taboo title" ~Final Fantasy XI~ (that which we do not name!)
    (4)
    Last edited by Khal_Drogo; 08-23-2011 at 03:30 AM. Reason: Just saw ANOTHER visually challenged guy -had to add quote

  8. #98
    Player
    Claudus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Clodus Claustrum
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Hahaaahah.
    (0)
    YouTube Channel: http://www.youtube.com/user/Clodus?feature=mhee

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    44
    Quote Originally Posted by Gnosis View Post
    Honestly, all they had to do was carry over the familar [and iconic] FF jobs and port FFXI's Job system: everything else could've been done differently.

    I wouldn't have minded if they made other "known" FF races playable instead of the FFXI ones. Why no moogles, or viera? It didn't -have- to be an upgraded FFXI-2. All it had to do was draw from the decade or so of experience they had from FFXI to build a successor; and like it or not: most people don't want to play obscure classes like traumaturd: they want to play the iconic FF classes. FF's "classes" are what makes the game.
    The porting of the job system and jobs would have just made this an unnecessary sequel and not much else would have been able to be done to make it unique or different. The Job System from XI would have made picking and choosing abilities to being stuck with one job, its limited abilities and half of another job's. Crafting wouldn't even have a place anymore under that same job system since XI sees crafting as a side thing and not a core part of the game like it is here. I've played every Final Fantasy, every last one and I don't mind seeing the creators trying to reinvent the game. Reinvention and innovation prevent things from getting stale, old, and boring; and the fact that people are overlooking the racial similarities to help things stay familiar to the XI crowd and is being twisted into excuses to make this more like XI to me is like spitting in the face of the creators.

    But you know what, we already know this long, tired, and drawn out argument. Something new comes out, some embrace it and others reject it wanting to stay with old and familiar things. Remember this game is supposed to cater to bother casual players and "hardcore" people. And for people with jobs, families, and lives a fast paced battle system allows them to enjoy the game and to force them to spend the limited time they have fighting a couple of things is extremely unfair to them.
    (3)
    Last edited by AJ_Anyia; 08-23-2011 at 03:36 AM.

  10. #100
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    31
    Quote Originally Posted by AsterBarnivere View Post
    I like you, lets be friends. After 10+ years of FFXI, I've heard news of FFXIV, something "DIFFERENT!" boy was I estatic, I could be whatever I wanted just by picking up a weapon! I wouldn't have a clone! I could sit on the edge of water fountains and see eternity! (I'm one of the FFXI players that actually wanted to see the potential of FFXIV and not a clone of a game I've played for 10 years)
    I mean look at the things we could've had!

    http://www.youtube.com/watch?v=-cW56J8Gc5A

    THINGS THAT WE HAD THAT NOW STILL OR DO NOT EXIST:


    -Auto attack is removed. *sadly not anymore*
    -Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
    -Skill caps are equivalent to level caps.
    -Short guild leves are developed for those who do not have much time.
    -There are specific combat skill Guild Leves - uses sword as an example.
    -Different nations will have different guild leves.
    -Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
    -Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
    -HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
    -There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
    -There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
    -Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
    -Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
    -SE is attemping to create an economy and trading system that people who do not play often can use as well.
    -Currently only the 3 starting nations exist.
    -The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
    -Variation among armor progress more drastically than FFXI!
    -Different armor will have different skill requirements. Each weapon has corresponding gear paths. ---There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
    -Combat will be solo oriented until you join with friends
    -Big emphasis on job skills and weapon upgrading; weapons determine your play-style
    Where have you been all my life?
    (1)

  11. 08-23-2011 03:37 AM
    Reason
    Moved to it's own thread

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