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  1. #21
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bigglesworth View Post
    maybe it's just bows then, I've made +3 jewelry out of all NQ materials, and I have received a +1 from as little as 40 quality. Would be interesting to know just what the tiers and percentages really are.
    It's all based on quality. If you can push the quality on NQ mats high enough you can +3 it. But you won't be able to push the quality on crab bow synth with NQ mats high enough for a +3. This is because of the rank of synth makes obtaining quality harder.

    You need a minimum amount of quality to get to a tier of HQ, most people speculate that it's something like this:

    +1 - 0+
    +2 - 70+
    +3 - 170+

    But then I further speculate that each level will increase the chance of the HQ further, for example you've a higher chance of getting a +2 at 170 quality than at 70, and 370 will give you a higher chance of a +3 than 170. But nothing is guaranteed. The formula is almost certainly a sliding scale where increasing quality increases chance of +1/2/3s.

    I find I HQ more from touch ups than the finished synth, which is why HQing anything that isn't a finished item is a pain in the ass. Touch ups still use your quality, I see it the same was as finishing the synth for the first time, just another roll on the HQ lottery.
    (2)
    Last edited by Xenor; 08-21-2011 at 02:06 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #22
    Player
    tymora's Avatar
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    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I find I HQ more from touch ups than the finished synth
    On this note, HQ chances appear to be the same during touch-ups.

    Chance of No HQ = (1 - HQ Chance)^(1 + No of Touch-ups)
    E.g. 5% HQ chance, with 5 touch-ups => Chance of HQ = 1 - (0.95)^6
    (0)

  3. #23
    Player
    Jet's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Jet Chan
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Tymora, where did you come up with your formula?
    (0)

    www.mooglebox.com :: FFXIV power database and tools
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  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    123
    Looking at your log for the actions leading up to the chaotic explosion that halved your quality, I'm wondering why you didn't just "wait" out the unstable. When I'm doing HQ attempts i never use any action on unstable orbs unless i have Perfection up. Its much better to spend 10-20 durability tops "waiting" then losing half your quality. You can also use abilities to reset your wait counter if they come up before the orb calms down.

    HOTG is still a great ability to use for HQing, but its also good to know it's limits. My typical HQ set up for abilities is HOTG, Perfection, Ingenuity, and Harmonize. You can add in additional filler abilities as needed that can be used to add additional wait resets.

    For those that are not familiar with a "wait reset", waits take increasing amounts of durability each time it's used and any ability you use will reset the wait amount back down to 1.

    Just some observational insight on the ability Preserve. Preserve doesn't affect Risk it only forces the orb state to remain white, which from experience is bad since orb state is the best indicator of overall risk. The best analogy i can use is imagine a moldy wall, that you cover with a few coats of white paint. It's still a moldy wall. Use Harmonize instead, you won't be sorry.
    (0)
    Last edited by twinkles; 08-21-2011 at 12:46 PM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  5. #25
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Interesting set of abilities there Twinkles. My HQ setup for high end items is usually Perfection, Assemble, Hand of the Gods and Epiphany.

    I use Assemble because it's a guaranteed 30% progress which can be great to either get that synth finished during an unstable element at 70%+ or if you've had a rough synth and want to get it done to have more durability for touch ups. Sometimes I'll swap Assemble for Inspiration however, depends on the rank of the synth and definitely if it's not a finished item.

    Just looked up Ingenuity, it looks very good depending on how much it reduces difficulty. I may test that next time I'm making something tough and swap it with Epiphany.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #26
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    The real question is: "Why didn't you use the wait command until the unstable element disapeared?" It's like you wanted to lose all that quality. You should know HotG decreases your chance to succeed. (And thereby increasing your chance for an element to destabilize...).

    For shame.
    (0)

  7. #27
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    On another note, each touch up is the same as making another item of the same durability/quality. Therefore touching up one item 10 times is the same as making 11 of the -exact- same item (with same Quality/Durability/Risk/Etc...)

    So if your HQ chance is 1/100 then you could make any number of items and use touch up enough times to hit your HQ possibility, unfortunately with items that do not allow touch ups youd have to make 100 of them. Hence why it seems easier to HQ touch up items. (And time wise it is.) But mathematically its not.
    (0)

  8. #28
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I keep trying to figure out what the optimal left over durability is for touch ups. It seems if you have too much you end up with some horrible touch ups that take 25-35 towards the end. I normally aim for around 90 minimum.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #29
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    How many times do u use wait till it goes off??
    I usually use it so many times i get about 40+ dura loss due to waits even if i use other skills to reset itand it still stays put as being unstable, it mostly just never goes away lol.
    And i though Dura was needed for touche ups at the end. t thought the more Dura the more touche ups the more chance of HQ o.O...
    Also i have so many times gone through a whole synth being unstable by just spamming standard and it didnt explode.
    (0)

  10. #30
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Xenor View Post
    It's all based on quality. If you can push the quality on NQ mats high enough you can +3 it. But you won't be able to push the quality on crab bow synth with NQ mats high enough for a +3. This is because of the rank of synth makes obtaining quality harder.

    You need a minimum amount of quality to get to a tier of HQ, most people speculate that it's something like this:

    +1 - 0+
    +2 - 70+
    +3 - 170+

    But then I further speculate that each level will increase the chance of the HQ further, for example you've a higher chance of getting a +2 at 170 quality than at 70, and 370 will give you a higher chance of a +3 than 170. But nothing is guaranteed. The formula is almost certainly a sliding scale where increasing quality increases chance of +1/2/3s.

    I find I HQ more from touch ups than the finished synth, which is why HQing anything that isn't a finished item is a pain in the ass. Touch ups still use your quality, I see it the same was as finishing the synth for the first time, just another roll on the HQ lottery.
    I've seen like 5 different sets of this kind of HQing chance patterns by people.
    (0)

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