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  1. #1
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    On another note, each touch up is the same as making another item of the same durability/quality. Therefore touching up one item 10 times is the same as making 11 of the -exact- same item (with same Quality/Durability/Risk/Etc...)

    So if your HQ chance is 1/100 then you could make any number of items and use touch up enough times to hit your HQ possibility, unfortunately with items that do not allow touch ups youd have to make 100 of them. Hence why it seems easier to HQ touch up items. (And time wise it is.) But mathematically its not.
    (0)

  2. #2
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I keep trying to figure out what the optimal left over durability is for touch ups. It seems if you have too much you end up with some horrible touch ups that take 25-35 towards the end. I normally aim for around 90 minimum.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #3
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I completely disagree with that. I've +3ed on the first touch up before and 46 durability is more than enough to get one touch up. Additionally I've HQed plenty times without having to touch up. 65 is quite high durability, I normally aim for 90+ but I can still get 5-6 touch ups from 65.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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