On another note, each touch up is the same as making another item of the same durability/quality. Therefore touching up one item 10 times is the same as making 11 of the -exact- same item (with same Quality/Durability/Risk/Etc...)
So if your HQ chance is 1/100 then you could make any number of items and use touch up enough times to hit your HQ possibility, unfortunately with items that do not allow touch ups youd have to make 100 of them. Hence why it seems easier to HQ touch up items. (And time wise it is.) But mathematically its not.

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