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  1. #101
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Verdan View Post
    I'm pretty sure the only real balance oversight is the Ast mana costs. They shouldn't be less, they should be the same. Aside from that it looks pretty well designed: less power, more utility and versatility. It just can't also have efficiency as an upside.
    I'm sort of wondering if this will end up being true. We have to take into account they only have one Mana Regen move, as opposed to WHM now having two. On top of this, WHM is getting a new reduced Mana proc on Medica, and also has its Freecure, whereas AST only has the instant cast without any changes to MP cost.
    While I agree the Mana costs do seem quite friendly, I wouldn't be surprised if MP management became a thing for ASTs too.
    (0)

  2. #102
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Galdous View Post
    Only because it made more sense then uncoordinated scholars trying to bounce galvanize on the same target. Now there is a third healer option that can sync well with both healers while providing buffs. Astrologian>White mage. Yeah you can still heal but its like driving a ford pinto when you was given the option to drive a bmw. The only question is why would you want to play a white mage when you could drive an Astrologian.
    I disagree I believe AST is the Ford pinto in your analogy. It's the station-wagon/SUV for those who can't afford to have a Full-Truck and Full-Size Sedan. Whm's calling out "woe is m" when core skills(excl. SS, traited protect) have been unmolested for the most part is to say the least ... puzzling.

    P.S. Heck we didn't good look at Protect/Proshell Changes
    for all I know they could be going from

    Protect -> Proshell
    Proshell -> Enhanced Proshell (+% pdef and/or mdef) <- makes the SS nerf make a lot more sense.
    (0)

  3. #103
    Player
    MagnificentOxen's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Magnificent Oxen
    World
    Ultros
    Main Class
    White Mage Lv 100
    There's no enhanced proshell. Were getting "enhanced" medica to replace proshell and it's shit.
    (4)

  4. #104
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by Aurelinaus View Post
    I disagree I believe AST is the Ford pinto in your analogy. It's the station-wagon/SUV for those who can't afford to have a Full-Truck and Full-Size Sedan. Whm's calling out "woe is m" when core skills(excl. SS, traited protect) have been unmolested for the most part is to say the least ... puzzling.

    P.S. Heck we didn't good look at Protect/Proshell Changes
    for all I know they could be going from

    Protect -> Proshell
    Proshell -> Enhanced Proshell (+% pdef and/or mdef) <- makes the SS nerf make a lot more sense.
    Protect - Now increases MDEF as well without trait. (Everyone can cross class this now. Nothing special to WHM so cast your own buffs).
    Proshell - Replaced with Enhanced Medica (Just.. wth? I hardly use Medica. Useless trait).
    Enhanced Medica - 20% chance Medica will cost half HP
    Stoneskin - Damage absorb from 18% HP to 10% HP (Again, cast your own Stoneskin now).
    Quick Stoneskin - Replaces Graniteskin. Lowers Stoneskin cast time to 2.5s
    Stoneskin II - Damage absorb from 18% HP to 10% HP (Only thing about keeping this is that it's AoE but still meh).
    Presence of Mind Spell speed increase now 20% (Just.. why?).
    Aero II - DoT potency from 40 to 50
    Holy - Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

    Maybe read next time?
    (2)

  5. #105
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    People keep talking about the PoM thing and not noticing that Spell Speed also increases the potency of HoTs and Dots now. Remember Selene's buff? That's 3% now. Considering what could've happened, we did OK, and it's turned PoM into something we can pop like divine seal to boost the power of things and not just when we need to spam spells quickly. There was no way it was gonna let us double our spellspeed anymore.
    (1)

  6. #106
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seraphyna View Post
    Words
    Maybe read next time?
    Doesn't change a thing I said except the post script. Not everyone lives on reddit or wherever this info is being pulled from and I'm not about to sift through 9+ pages of people just stirring the pot or crying for nothing or at most severe 'not a big deal.'

    Maybe be less of an @$$ next time?
    (4)

  7. #107
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by Aurelinaus View Post
    Doesn't change a thing I said except the post script. Not everyone lives on reddit or wherever this info is being pulled from and I'm not about to sift through 9+ pages of people just stirring the pot or crying for nothing or at most severe 'not a big deal.'

    Maybe be less of an @$$ next time?
    Yes because reading 9 little half pages takes sooooooooooo much time where all this info was anyways. Lazy much?
    (1)

  8. #108
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphyna View Post
    Stoneskin - Damage absorb from 18% HP to 10% HP (Again, cast your own Stoneskin now).
    Quick Stoneskin - Replaces Graniteskin. Lowers Stoneskin cast time to 2.5s
    For stoneskin, the 18%->10% is because of the change of Graniteskin to Quick Stoneskin (easier to precast for Tank Killers, but weaker because... SE says it needs to be)

    Quote Originally Posted by Seraphyna View Post
    Presence of Mind Spell speed increase now 20% (Just.. why?).
    because of the changes to Skill and Spell Speed affecting DoTs and HoTs, originally PoM would double spell speed, so the changed it because they didn't want you to have Med.II and Regen to have Outrageous HoT bonus' from SS... or they just hate WHM DPS
    (0)
    ~Mew

    ~~Thank You Niqo'te

  9. #109
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kabzy View Post
    I'm sort of wondering if this will end up being true. We have to take into account they only have one Mana Regen move, as opposed to WHM now having two. On top of this, WHM is getting a new reduced Mana proc on Medica, and also has its Freecure, whereas AST only has the instant cast without any changes to MP cost.
    While I agree the Mana costs do seem quite friendly, I wouldn't be surprised if MP management became a thing for ASTs too.
    To add to this point, does anyone know how much MP AST has compared to WHM? SCH already has lower natural piety compared to WHM, but a hell better MP management with Aetherflow; if AST's MP pool is less than WHMs, then the lower cost of AST's spells won't do much for them.
    (0)

  10. #110
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by tjw View Post
    To add to this point, does anyone know how much MP AST has compared to WHM? SCH already has lower natural piety compared to WHM, but a hell better MP management with Aetherflow; if AST's MP pool is less than WHMs, then the lower cost of AST's spells won't do much for them.
    They might be expecting the AST to rely on the 20% MP redux card to make up for the lack of more MP regeneration skills. However, like all other AST cards, it's random and unreliable. Using it also means not shuffling for a 10% DMG redux or 10% DMG increase.
    (0)

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