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  1. #121
    Player

    Join Date
    Mar 2011
    Posts
    6
    Abolishing the class system is one of the worst suggestions one can come up with. Right now the armory system is what keeps this game very unique. The job system they are currently implementing is only the beginning of what could potentially be a dynamic job/class system.

    One class isn't going to be one job forever. When the system grows we may see one class specializing into 2 or more jobs. We will also begin to see mix and match (2 class > x rank = some other job). Dropping the class system will only make this kind of specialization not possible.

    A more practical scenario of why this specialization system could be nice. Let's say I'm an ARC fighting the Deepvoid Ogre in the current r45 dungeon. If I specialize to RNG I do more damage.. GREAT. But in the process of doing so I may lose the ability to use skills from LNC/CON/THM. In a fight like that, sometimes the situation calls for even DD to help heal and a ARC using LNC ws to reduce tp generation/stun makes the fight go much much smoother. But in the same dungeon, say a fight against the last boss Batraal, LNC ws become essentially pointless for ARC and dps becomes much more important. Then I can swap over as RNG to finish the fight. So yes, I believe that we SHOULD NOT abolish the class system.



    And to those that argue why PUGs don't need mp, etc... right now this game is built to seriously reward those that rank multiple jobs. A PUG with stygian spikes/siphon MP from THM and Sacrifice/Cure would perform much better at soloing anything. Are you seriously going to wait for HP to regen or that long cooldown on second wind? If a party member dies and the mages are preoccupied keeping the tank up, any other DoW DD could essentially step in to toss a few backup heals or raise the dead member. The ability to bring skills from one class to another is one of the best aspects of this game right now.
    (4)

  2. #122
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Zenaku View Post
    for soloing you have Class so i don't get this idea of using jobs as Soloing when jobs=party class=soloing due to them being allow to hybrid. So there no need for jobs having sub jobs when soloing would be best done with class
    Your acting as if Jobs can only be used in party situations, and classes can only be used while soloing. Classes right now can solo fairly easily without equiping cross class abilities, that said, I'm sure a Gladiator can solo more effectively while Palading is equipped due to healing and defensive capabilities. When jobs come out, I'm really sure players will stick to their job while in a party or soloing, others will stick to classes if they have a large amount of cross class abilities they have acces to.

    Red Mage is going to be a Job and has all the essentials of soloing, so what would be the point of taking it off while soloing?

    I'm an Archer with little to no cross class abilities, and I can solo mobs almost 15 levels above me fairly easy. When jobs are releas bard will give me the added buffs and protection the job comes with, so why should I only be a bard within a party? The key word is PLAYER CHOICE, everyone should have the choice to define their play style and role, especially for solo play.

    Also solo players are going to want to utilize jobs as well as artifact equipment, and this is why jobs will not be exclusive to party play.

    This is the biggest reason they should be unlocked. Solo players can define their strategies.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #123
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Engineer View Post
    Your acting as if Jobs can only be used in party situations, and classes can only be used while soloing. Classes right now can solo fairly easily without equiping cross class abilities, that said, I'm sure a Gladiator can solo more effectively while Palading is equipped due to healing and defensive capabilities. When jobs come out, I'm really sure players will stick to their job while in a party or soloing, others will stick to classes if they have a large amount of cross class abilities they have acces to.

    Red Mage is going to be a Job and has all the essentials of soloing, so what would be the point of taking it off while soloing?

    I'm an Archer with little to no cross class abilities, and I can solo mobs almost 15 levels above me fairly easy. When jobs are releas bard will give me the added buffs and protection the job comes with, so why should I only be a bard within a party? The key word is PLAYER CHOICE, everyone should have the choice to define their play style and role, especially for solo play.

    Also solo players are going to want to utilize jobs as well as artifact equipment, and this is why jobs will not be exclusive to party play.

    This is the biggest reason they should be unlocked. Solo players can define their strategies.
    no i'm going by what SE said Jobs can't be very good at soloing due to the fact that i don't know. If i be a monk i don't have any good way of cure due to the fact that i'm lock to Monk type JA/WS.

    Jobs would be best for Dungeons and party type and people who don't want to party still can go off and be on there class. if they want to solo with there job they can but going to be hard without any type of cure on a DD type job.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #124
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Just because your class unlocks a Job doesn't meant you need to use that job.
    Since for jobs we only currently have 2 builds, mostly strength vs. accuracy, Jobs are good to offer another option. Jobs might not even be good for every situation. And since we'll be locked into Job skills ONLY, they're very poor for soloing.

    Jobs aren't even out yet, give it a few more months so we can get more information. :/
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #125
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Zenaku View Post
    no i'm going by what SE said Jobs can't be very good at soloing due to the fact that i don't know. If i be a monk i don't have any good way of cure due to the fact that i'm lock to Monk type JA/WS.

    Jobs would be best for Dungeons and party type and people who don't want to party still can go off and be on there class. if they want to solo with there job they can but going to be hard without any type of cure on a DD type job.
    We obviously need some clarification from SE on this but my guess is that The Grand Companies will somehow magically "imbue us" with these new abilities/jobs just for the duration of the mission/dungeon/raids. I don't think we will even have the option to play the jobs outside of Grand Company Party Missions.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #126
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    inb4subjobs
    (0)

  7. #127
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    So how are you going to make the gladiator questline work for paladins? Just curious. How are you going to turn the gambling, house-of-ill repute owning Pugilists into monks?

    What the OP fails to recognize is that eliminating the classes ignores the entire lore of the game. Sure the devs could rewrite all the quests and npc dialogue in the game and animate new CS etc, but do you really think they can afford to. If you don't think turning the existing gladiator guild into the paladin guild just by replacing the word "gladiator" with "paladin" simply wouldn't make any sense then you probably don't know much about gladiators.

    But having a "Cecil-like" quest where a rough and tumble gladiator gains the ability to call on the power of the paladin?

    a) That is awesome
    b) That is cheaper and a better use of dev resources than reworking the lore of the game from the ground up
    c) It fits with existing lore
    d) Did I mention how it has the potential to be an epic quest as well?
    e) It is very final fantasy like.

    Yeah. So that is why they don't just scrap the entire game and start from scratch.
    (4)

  8. #128
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by AlphaDragoon View Post
    ...You're trolling, right?

    Archer/Lancer were classes in Final Fantasy Tactics. In addition, Lancers in FFT were just a different name for Dragoons. As for Archers, one of the series most iconic characters (Rosa Farrell) uses a bow and has a special bow attack (Aim). She's a White Mage, but she's also an Archer.

    The only one that sticks out is Gladiator, I don't think there's been an FF game with one of those.
    Yes, there is a gladiator in FF tactics advance:

    http://finalfantasy.wikia.com/wiki/G...ics_Advance%29
    (1)

  9. #129
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Davorok View Post
    We obviously need some clarification from SE on this but my guess is that The Grand Companies will somehow magically "imbue us" with these new abilities/jobs just for the duration of the mission/dungeon/raids. I don't think we will even have the option to play the jobs outside of Grand Company Party Missions.
    This can't be the case since SE said that we will have special equipment that can only be equipped while the jobs are attached. Also Grand Companies aren't the only Party related content in XIV..

    Quote Originally Posted by Zenaku View Post
    no i'm going by what SE said Jobs can't be very good at soloing due to the fact that i don't know. If i be a monk i don't have any good way of cure due to the fact that i'm lock to Monk type JA/WS.

    Jobs would be best for Dungeons and party type and people who don't want to party still can go off and be on there class. if they want to solo with there job they can but going to be hard without any type of cure on a DD type job.
    You don't have to have cure or cross class skills to solo. Pugilist can solo fairly easily with no cross class abilities especially since they have second wind, and I'm pretty sure Chakra will be added to monk along with strong DD skills, so why couldn't a Monk solo?

    For many players that don't have acces to cross class skills, jobs will make them better at soloing with the job equipped.

    Think about it. If I'm a Gladiator with no cross class skills that can solo fairly easy, why wouldn't you think I can solo better by having the paladin job equipped that gives me healing and defensive skills along with the artifact gear?
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #130
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by LuxLex View Post
    So how are you going to make the gladiator questline work for paladins? Just curious. How are you going to turn the gambling, house-of-ill repute owning Pugilists into monks?

    What the OP fails to recognize is that eliminating the classes ignores the entire lore of the game. Sure the devs could rewrite all the quests and npc dialogue in the game and animate new CS etc, but do you really think they can afford to. If you don't think turning the existing gladiator guild into the paladin guild just by replacing the word "gladiator" with "paladin" simply wouldn't make any sense then you probably don't know much about gladiators.

    But having a "Cecil-like" quest where a rough and tumble gladiator gains the ability to call on the power of the paladin?

    a) That is awesome
    b) That is cheaper and a better use of dev resources than reworking the lore of the game from the ground up
    c) It fits with existing lore
    d) Did I mention how it has the potential to be an epic quest as well?
    e) It is very final fantasy like.

    Yeah. So that is why they don't just scrap the entire game and start from scratch.
    Exactly, what the OP suggests is impossible for SE to implement at this time. I simply suggest letting us mix and match any job with any class, this would be a Job/sub job system that SE is capable of adding at the moment.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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