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  1. #31
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Hulan View Post
    Not the best chances, but not terrible either. Given that all cards are moderately useful, even a "bust" would still be salvageable, since you now - by definition - have a charged up card in your pocket even if it isn't the one you wanted.
    While partly correct, the time you spend hoping to draw a proper card you could've easily been DPSing instead, guaranteeing extra DPS, rather than hoping for it. You also won't be healing in that time frame, either.

    Even if the card abilities are oGCD, you still won't be able to use them at the same time as GCD abilities like SCH can with Embrace etc.

    Also, it only states "Attack Speed" and "Attack Damage"; this could only mean auto-attacks rather than Skill or Spell Damage. 10% on a single target is also a very small amount, compared to the amount you could've actually added by DPSing yourself. 25% isn't bad (actually, pretty awesome) on a single-target, but again, it comes down to luck with Royal Road drawing the proper card at the perfect time.
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    Last edited by GideonHighmourn; 06-18-2015 at 09:08 AM.

  2. #32
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by GideonHighmourn View Post
    While partly correct, the time you spend hoping to draw a proper card you could've easily been DPSing instead, guaranteeing extra DPS, rather than hoping for it. You also won't be healing in that time frame, either.

    Even if the card abilities are oGCD, you still won't be able to use them at the same time as GCD abilities like SCH can with Embrace etc.

    Also, it only states "Attack Speed" and "Attack Damage"; this could only mean auto-attacks rather than Skill or Spell Damage. 10% on a single target is also a very small amount, compared to the amount you could've actually added by DPSing yourself.
    I see it a little like stance dancing. That is to say, if you were going to use - as you say - guaranteed extra damage, you would first want to use Cleric Stance - an action with a time cost approximately the same as drawing a card - then return back to normal stance the next time you need to heal - the same as using/Shuffling/Spreading/Royal Roading (now that's a stupid made up word and I feel bad having said it) for ultimately a larger effect as long as you use a damage buffing card (20% cooldown reduction for instance being more overall damage on a DD than what a AST could put out in that time).

    As an aside, the same phrase "Attack Speed" is used on MNK's Grease Lightning which reduces GCD and autoattack speed.
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  3. #33
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Hulan View Post
    As an aside, the same phrase "Attack Speed" is used on MNK's Grease Lightning which reduces GCD and autoattack speed.
    I still think it will be far too RNG based to be reliable. You could easily just end up drawing multiple MP/TP reduction cards at the wrong time.

    For every time you get lucky with drawing the perfect card at the perfect time, there will likely be 3-5 times when you don't; I just don't see it being a long-term, reliable method to receiving the proper utility at the right time. It'll be far easier to rely on Cleric's Stance or Selene for extra DPS when you need it for progression.
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    Last edited by GideonHighmourn; 06-18-2015 at 09:27 AM.

  4. #34
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    So while watching the E3 Gamplay Video we see that Royal Road actually has a recast timer of 20 seconds. However, using that ability puts Draw on recast which delays your next card by 30 seconds. That basically means is you can either use a low potency buff every 30 seconds or the higher potency effect every 60 seconds. Originally Royal Road sounded like a better version of Shuffle, but I believe Shuffle will draw a new card immediately and the card drawn in such a way won't ever be enhanced by Royal Road as the effect would likely expire before you get a chance to use Shuffle. It's some interesting interaction, though we still need to know how Spread interacts with Royal Road.
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  5. #35
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Blueyes View Post
    So while watching the E3 Gamplay Video we see that Royal Road actually has a recast timer of 20 seconds. However, using that ability puts Draw on recast which delays your next card by 30 seconds. That basically means is you can either use a low potency buff every 30 seconds or the higher potency effect every 60 seconds. Originally Royal Road sounded like a better version of Shuffle, but I believe Shuffle will draw a new card immediately and the card drawn in such a way won't ever be enhanced by Royal Road as the effect would likely expire before you get a chance to use Shuffle. It's some interesting interaction, though we still need to know how Spread interacts with Royal Road.
    Seems less and less useful the more I think about it. Royal Road works differently that I imagined it would, as well. I, too, thought it was just a "better" way to Shuffle/ReDraw; almost like a "gamble" at getting a better card.

    You really only have Shuffle in order to "re do" a card. So two attempts (including the first Draw) at getting a card you need at that specific moment in time.

    He also draws "Balance" twice in a row, so it's possible to get the same card multiple times. Interested to see now if you can get the same card after Shuffling; that would really be a stinker!

    Even more RNG based than I originally thought.
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    Last edited by GideonHighmourn; 06-18-2015 at 01:56 PM.

  6. #36
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    That same video doesn't show any of the shields during Nocturnal or the regen of Dinural. Makes me think even more than those Aspected versions are actually different skills rather than just learned traits.
    (0)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  7. #37
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by NorthernLadMSP View Post
    That same video doesn't show any of the shields during Nocturnal or the regen of Dinural. Makes me think even more than those Aspected versions are actually different skills rather than just learned traits.
    I noticed that, as well.

    He also "chose" a stance after combat began, but couldn't switch afterwards. Meaning you can enter combat WITHOUT a stance, CHOOSE once it begins, and NOT CHANGE thereafter.

    If Benefic/Benefic II and Helios are identical to Cure/Cure II and Medica (in potency), and the aspected versions just give a second set of lower-potency skills with bonuses (ie Succor, Medica II, Adloquium, Regen) ... Aren't they just WHM/SCH rolled into one class, with no pitfalls in regards to healing? Nocturnal Sect would give you the ability to "Adlo" a target, but still allow you to have the spike-healing of Cure II.

    Seems really confusing, overall. I'm interested to see how they work in actuality. It just doesn't make sense to me that they have two "sets" of healing spells (aspected and unaspected), as it completely removes the concept of having the stances interact with your healing spells.
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    Last edited by GideonHighmourn; 06-18-2015 at 02:12 PM.

  8. #38
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Because having their cure 2 and medica and the aspected versions be the same potency as the WHM/SCH abilities they're aping would totally break everything, I don't think they're gonna be as powerful.

    And, well, considering that their Asylum/Sacred Soil thing is essentially a channel, appears around them, and has a 90 second cooldown yet only reduces damage done by 10% like sacred soil, I think the design is gonna be power traded for versatility and buffing support.
    (1)
    Last edited by Verdan; 06-18-2015 at 02:51 PM.

  9. #39
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    So with the help of the E3 footage that was recorded the action list for Astrologian was updated and I noticed something. It would seem that Astrologian completely lacks any spell or action that results in AoE damage until level 52 when they learn Gravity. The only other spell that looked like it might have been an AoE was Malefic II and that's learned even later. Would it seem strange for Astrologian to completely lack a means to deal AoE damage for level 50 content?
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  10. #40
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Blueyes View Post
    So with the help of the E3 footage that was recorded the action list for Astrologian was updated and I noticed something. It would seem that Astrologian completely lacks any spell or action that results in AoE damage until level 52 when they learn Gravity. The only other spell that looked like it might have been an AoE was Malefic II and that's learned even later. Would it seem strange for Astrologian to completely lack a means to deal AoE damage for level 50 content?
    Must be some confusion on Stella. One list I've seen lists it as an AoE attack and the other lists it as a Dmg+Heavy.
    (0)

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